"Atlas Fallen" is a third-person open-world action role-playing video game developed by Deck 13, with a unique focus on an ancient gauntlet that manipulates sand, transforming it into weapons. Players customize their avatar and engage in fast-paced combat, utilizing dodging, countering, blocking, and switching between land and air combat. As players battle enemies, they gain momentum, which can trigger powerful special skills. The game features an open world for exploration, with hidden areas, side quests, and activities, and includes a two-player cooperative multiplayer mode.
Atlas Fallen is developed using the company's in-house "Fledge Engine," which we've seen on older titles like The Surge 2 and Lord of the Fallen before. Previously, the engine was only available with support for Vulkan, but this time you're also getting support for DirectX 12. Deck 13 has improved data streaming and uses a new level-of-detail system, which helps bring in data at the right moment, during fast movements.
The only upscaler technology available is AMD's FSR2, there is no support for NVIDIA DLSS or Frame Generation. Intel XeSS is also not supported. The developer confirms that this isn't planned either.
This benchmark review will evaluate the performance of Atlas Fallen on a wide selection of modern graphics cards, show image quality comparisons and look at what's required in terms of VRAM usage.