The first section deals with the usual monitor-related settings
Fullscreen, windowed, and borderless are all supported
V-Sync can be disabled; there is no hidden FPS cap
In the "Upscaler Mode" section, you may choose "DLSS quality," "DLSS performance," "FSR balanced," "Linear quality," or "Linear performance." Some important missing options are "FSR Ultra Quality" and "DLSS Ultra Performance." No idea why those are missing, probably just a bug. We took a closer look at DLSS vs. FSR in another article.
A second screen deals with more advanced graphics settings
The renderer can be set to "DirectX 11," "DirectX 12," or "DirectX 12 Ultimate." Not sure why they made a distinction between DX12 and DX12 Ultimate as there really is no difference from an API perspective, only the features you use. Later in this article, we'll be comparing the performance of these three modes to help answer the question of which rendering mode should be used in Dying Light 2.
Asynchronous Compute is also an interesting one we'll be benching.
When not using FSR/DLSS, the game will always have a sharpening filter activate. I tried to turn it off, but it's still active despite the "0" in the screenshot above.
Field of view can be adjusted between -10 and +20. I found the default too narrow and played with +20, which is fine for me.
Thankfully, Motion Blur can be disabled completely.
There's a big list of additional settings options to further fine-tune performance.
Ray tracing can be enabled for Sun Shadows, Ambient Occlusion, Global Illumination, Reflections, and the flashlight. All can be toggled independently. Activating any of those requires the renderer "DirectX 12 Ultimate."