Far Cry Primal: Performance Analysis 51

Far Cry Primal: Performance Analysis

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Settings



The game comes with the typical settings for a Dunia-based game. Due to the engine's design (deferred shading), multi-sample anti-aliasing is not available. The highest setting is SMAA, a shader-based smoothing algorithm.

Another useful option is the ability to adjust the field of view to avoid motion sickness on larger monitors; its range goes up to 120 degrees, which is a good maximum value.

Users of NVIDIA graphics cards will miss NVIDIA Gameworks effects like HBAO+, TXAA or Hairworks.

Pro-tip: to skip the intro on game startup, launch with the -skipintro parameter.
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Jul 23rd, 2024 23:30 EDT change timezone

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