The first settings screen deals with the usual monitor settings
The game supports borderless windowed, windowed (there's no fullscreen option)
Anti-aliasing modes are TAA low, TAA high and NVIDIA DLAA
Upscaling technologies support are NVIDIA DLSS 2, AMD FSR 2, Intel XeSS, NVIDIA NIS—so everything that exists is supported.
V-Sync can be turned off
The FPS can be set to unlimited or 30, 60, 75, 120, 144, 160, 165, 180, 200, 240, 360 FPS. There's no hidden FPS cap
There's a Field of View (FOV) setting, that ranges from -20 to +20, in a third-person game, love it. I felt that +10 was more comfortable for me than the default of 0
Motion blur and other effects can be disabled
On the "Graphics" page you'll find several advanced options for fine-tuning
There's four presets: "low," "medium," "high" and "ultra"
The "Run Benchmark" option doesn't run any benchmark that you would expect. Rather it runs a short 2-second test with no display output that estimates your GPU's performance.
Ray tracing is disabled by default, even on Ultra, which is good, as it makes sure there's no unexpected performance hits
There's three options for ray tracing: reflections, shadows and ambient occlusion
DLSS 3 Frame Generation is available, too. It's not displayed in the menu because the RTX 3080 in the system doesn't support it. There's also a menu bug with DLSS Frame Generation. The developers falsely assumed that FG only works when DLSS 2 is enabled. So to change the DLSS 3 setting, enable DLSS 2, which ungrays DLSS 3, change the setting, then turn off DLSS 2 again.
Test System
Test System
Processor:
Intel Core i9-13900K (Raptor Lake, 36 MB Cache) PL1 = PL2 = 320 W
Motherboard:
EVGA Z790 Dark BIOS 1.10
Resizable BAR:
Enabled on all supported AMD, NVIDIA & Intel cards
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public release version of Hogwarts Legacy, not a press preview version. Neither AMD, nor NVIDIA have released game-ready drivers yet. Intel has released a game-ready driver, which we used.