Homeworld 3 Performance Benchmark Review - 35 GPUs Tested 33

Homeworld 3 Performance Benchmark Review - 35 GPUs Tested

Image Quality Comparison »

Graphics Settings

The in-game graphics settings are a long list on a single page, I combined it into two images.

  • Homeworld 3 supports running windowed, borderless and fullscreen
  • You may disable V-Sync
  • An optional FPS counter in the top left corner can be enabled
  • The FPS limit in-game and in the menus can be set separately, there is no hidden FPS cap, but the game is quite CPU limited
  • Motion blur can be disabled completely
  • The "Upscale algorithm" menu has three options: "Spatial," "TAAU," "DLSS," "FSR," and "XeSS". Spatial is just bilinear upscaling and looks terrible, TAAU is Unreal Engine's own temporal upscaler
  • The Resolution scale menu provides the usual "Ultra Quality," "Quality," "Balanced," "Performance" and "Ultra Performance." On top of that you get a "Custom" setting that lets you set the percentage freely between 33% and 95%, and 100%
  • Besides that there are many options to further improve performance and fine-tune everything
  • At the end of the list is "Ray Tracing," which renders shadows with RT instead of cascaded shadow maps.

Test System

Test System - GPU 2024.2
Processor:Intel Core i9-14900K
Raptor Lake, 6.0 GHz, 8+16 cores / 32 threads
PL1 = PL2 = 330 W
Motherboard:MSI Z790 Carbon Wi-Fi II
BIOS 7D89vA3
Resizable BAR:Enabled on all supported cards
(NVIDIA, AMD & Intel)
Memory:Thermaltake TOUGHRAM XG
2x 16 GB DDR5-7200 MHz 36-46-46-96
Cooling:Arctic Liquid Freezer II
280 mm AIO
Thermal Paste:Arctic MX-6
Storage:2x 2 TB M.2 NVMe SSD
Power Supply:Seasonic Vertex GX 850 W
ATX 3.0 / 16-pin 12VHPWR
Case:darkFlash DRX70 Mesh
Operating System:Windows 11 Professional 64-bit 23H2
VBS enabled (Windows 11 default)
Drivers: NVIDIA: 552.44 WHQL
AMD: 24.4.1 WHQL
Intel: 101.5448 WHQL
Benchmark scores in other reviews are only comparable when this exact same configuration is used.

We tested the public Steam release of Homeworld 3. We used the newest drivers from all the GPU vendors, only NVIDIA has Game Ready drivers at this time.
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Dec 17th, 2024 23:42 EST change timezone

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