HYTE Eclipse HG10 Review - No-Frills Wireless Gaming 0

HYTE Eclipse HG10 Review - No-Frills Wireless Gaming

Microphone Performance »

Sound Quality


The HYTE Eclipse HG10 is equipped with a pair of 40-millimeter dynamic drivers with a specified 20-20,000 Hz frequency response. The headset can only be used with the accompanying wireless USB dongle; there's no way to use it in wired mode. Also worth mentioning is that there's no software driver to control the headset or the sound it produces; what you get is what you have to settle with. HYTE didn't even bother implementing a virtual surround sound technology, only fortifying their claim that they see this as a true no-frills wireless gaming headset.

In practice, it's a simple plug-and-play affair; after you plug the wireless dongle into an available USB port, an HYTE Eclipse HG10 playback and recording devices will show up in your operating system, ready to be used. The playback resolution is locked to 16-bit/48 kHz (PCM), and the Windows volume level defaults to 100, so you're obviously supposed to use the volume dial found on the left ear cup to adjust the output level of the Eclipse HG10.

Recently, I've been thoroughly testing and experimenting with the miniDSP EARS headphone test fixture, probably the least expensive such device on the market. I got to a point where I feel comfortable using it for frequency response measurements to present the results publicly. The miniDSP EARS consists of two miniDSP UMIK-1 microphones placed inside a pair of silicone ears and affixed to a steel headphone stand. It's a USB-powered device, perfectly integrated with the fantastic Room EQ Wizard (REW) software, which is used for headphone and microphone calibration, as well as doing the measurements themselves. Every single miniDSP EARS unit comes with its own microphone calibration files, which are loaded into REW before doing the measurements. The miniDSP EARS certainly has its quirks however. The artificial ear canals aren't particularly deep, so I wouldn't necessarily consider it a viable option for IEM testing. The integrated microphones are exceptionally sensitive to headphone positioning, partially because of the screws affixing the silicone ears to the stand, which aren't perfectly flush with the silicone surface. Some users also claim that the fixture is too narrow for very large hi-fi headphones, so they have to use rubber bands to tighten the clamping force. The latter isn't something I had an issue with, though; all my headsets and headphones fitted perfectly.

Because of all that, the miniDSP EARS is prone to user error. Whoever is using it has to know how to interpret, and, even more importantly, how to spot results that are clearly flawed. After getting rid of the bad data, assuming the initial configuration and calibration were done properly, the resulting frequency response measurements are usable, and in line with what one would hear from the headphones (or headset) in question. Once I got to where the frequency response plots corresponded to what I heard from the headphones and headsets I measured, I knew it was time to bring the results into my reviews. My testing methodology mostly follows the best practices of using the miniDSP EARS, as covered in great detail in this article on Headphonesty. The most significant difference is that I'm using the updated HEQ compensation, where a subjectively neutral headphone would measure approximately flat. The audio source for my analog headphone and headset tests is the fantastic EVGA NU Audio Pro PCI Express sound card. For wireless headsets, such as the HYTE Eclipse HG10, I'm using the supplied wireless USB dongle as the source, as that best represents the experience future owners of the headset are going to have when listening to it. To compensate for minor seal variances, I'm measuring each ear until I get 10 usable results and reseat the headphones, or headset, between runs. After I have my results for one ear, I apply a 1/12 octave smoothing and average the measured responses. I then repeat the process for the other ear for an idea of whether any channel imbalance exists. My results cannot be directly compared to anyone else's, as only an identical methodology conducted on my exact sample of the miniDSP EARS would yield directly comparable results. Still, we now have a relevant visual representation of the sound characteristics of the headphones or headset under review, so I hope you find it useful.

I only just started building my gaming headset frequency measurement database, but you can explore it and follow its progress on my personal Squiglink. Let's take a look at the frequency response measurement of the HYTE Eclipse HG10.



HYTE went with a V-shaped tuning for the Eclipse HG10, which is reasonable, as that's probably the easiest way to please a vast majority of potential users. What you get is a boosted bass response, with a significant midrange dip around 1 kHz, followed by a stable rise in the volume of all frequencies past 1 kHz. There's a slight dip at 8 kHz, too, which subdues some of the potential harshness of instruments, and sibilance in certain vocals, without taking much away from the detail retrieval capabilities of the Eclipse GH10. The frequency response graph shows a noticeable channel imbalance, but I have to at least partially assign it to the quirky nature of the miniDSP EARS test fixture, as I wasn't able to pick up on it when actually using the headset.

In normal words, the HYTE Eclipse HG10 sounds rich and entertaining. It's quite bottom-heavy, without being muddy or overly sluggish. I'd love to hear a bit more punchiness in the bass at lower volumes, but you have to turn the volume up to get the snappiness to appear. Having said that, bass heads should be perfectly satisfied with the bass fix they'll get from the HYTE Eclipse HG10.

While I wouldn't consider headsets with a V-shaped frequency response great for competitive gaming – you generally want a slightly leaner bass and boosted midrange for that – the HYTE Eclipse HG10 actually fares quite well when it comes to spatial positioning. I didn't have any trouble figuring out where my face was being melted from in multiplayer shooters like Apex Legends and Battlefield 2042. For the most part, I was able to track my enemies with ease, both horizontally and vertically. In-game target retrieval becomes more challenging when there are tanks rolling and buildings crashing around you; that's when the massive, thick bass can overpower some more subtle audio cues.


The output power of the HYTE Eclipse HG10 is plentiful. Unless you have already lost a part of your hearing, you won't ever feel the need to push it as loud as it can go, as your ears will start to hurt within minutes. With that hefty amount of power comes no audible background hiss. If anything, the noise floor is inaudible, making the HYTE headset come off as sounding clean.

Finally, I have to point out that passive noise isolation is excellent. The vegan leather earpads form a great seal around the ears, and the closed-back ear cups don't leak any sound either, making this a great choice for gamers who share a room with other people, or want to isolate themselves from their surroundings for some other reason. The HYTE Eclipse HG10 enabled me to work without distractions in a living room area shared between myself, my partner, and our toddler; that's the best illustration of the headset's passive noise isolation prowess I can give you.
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Aug 2nd, 2024 22:18 EDT change timezone

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