Frametime Analysis
We present a more in-depth analysis than just average FPS to show how the frame rate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result, or Interquartile Range, is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
Location: Baldur's Gate City
Checking out Baldur's Gate 3, this is a game that favors both high frequency and is sensitive to latency. Because of this, there is a distinct gap for the average frame rate, but the 1% lows from top to bottom, above 6000 MT/s, there is only a 3.7% difference from the top contender.
By increasing the resolution, the overall frame rate goes down, and the gap starts to close in on margin of error.