The "Accessibility" menu near the top has a setting to set Motion Blur to zero (down from the default maximum of 10)
Hellblade II supports running windowed and borderless, there is no exclusive fullscreen setting. You can achieve this through manual config edits though (set FullscreenMode=0).
You may disable V-Sync, there is no hidden FPS cap and the game isn't CPU limited at all
Upscale Method supports "DLSS," "FSR," "XeSS" and "TSR," which is Unreal Engine's own temporal upscaler
With TSR you can set the scaling level as a percentage (or 100% for native)
There is no option for "no upscaling," but TSR + 100% scaling is the closest thing
FSR has support for "Native AA," which is AMD's equivalent to NVIDIA DLAA
DLAA is supported, too
When you enable DLSS Frame Generation, you MUST select a DLSS scaling mode, but "DLAA" is an option
There's three quality presets "Low," "Medium" and "High." Selecting "High" sets quality to maximum, you don't have to manually adjust any other setting.
Besides that there are several additional options for performance fine-tuning, as our comparison screenshots show, there's very little visual difference, but a pretty serious performance delta between them.
Test System
Test System - GPU 2024.2
Processor:
Intel Core i9-14900K Raptor Lake, 6.0 GHz, 8+16 cores / 32 threads PL1 = PL2 = 330 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public Steam release of Senua's Saga: Hellblade II. We used the newest drivers from all the GPU vendors, which all have Game Ready support for the game.