The first screen deals with the typical monitor settings.
Watch Dogs Legions Squadrons supports "windowed," "fullscreen," and "borderless."
Non-16:9 resolutions are supported, too, like our 16:10 2560x1600. Ultra-wide is supported, too.
Note the two bottom-most options; they let you control where to place the HUD and menu on a multi-monitor configuration
There is no artificial FPS limits, V-Sync can be disabled
Field of view selection ranges from 70° to 110°. I found the default to be slightly too narrow and increased FOV to 85° for my playthrough.
You may choose between DX11 and DX12—we used DX12 in all our testing.
For Graphics quality there's "Low," "Medium," "High," "Very High," "Ultra," and "Custom."
You may disable post-processing effects like motion blur, depth of field, and bloom.
Available anti-aliasing methods are "off," "FXAA," "SMAA," and "TAA"
Raytraced reflections can be toggled between "Off," "Medium," "High," and "Ultra."
DLSS can be set to "Off," "Performance," "Quality," "Balanced," "Ultra Performance."
Extra details lets you adjust the LOD (level of detail) setting of the engine to increase the geometry detail of objects that are further away
Using Temporal Upscaling, you can adjust the render resolution for the game; the HUD will always be rendered at native, so it'll stay crisp and sharp. Values range from 25% to 100%.