Watch Dogs Legion Benchmark Test & Performance Analysis - 30 Graphics Cards Tested 63

Watch Dogs Legion Benchmark Test & Performance Analysis - 30 Graphics Cards Tested

NVIDIA DLSS on vs off »

Graphics Settings

  • The first screen deals with the typical monitor settings.
  • Watch Dogs Legions Squadrons supports "windowed," "fullscreen," and "borderless."
  • Non-16:9 resolutions are supported, too, like our 16:10 2560x1600. Ultra-wide is supported, too.
  • Note the two bottom-most options; they let you control where to place the HUD and menu on a multi-monitor configuration
  • There is no artificial FPS limits, V-Sync can be disabled
  • Field of view selection ranges from 70° to 110°. I found the default to be slightly too narrow and increased FOV to 85° for my playthrough.
  • You may choose between DX11 and DX12—we used DX12 in all our testing.
  • For Graphics quality there's "Low," "Medium," "High," "Very High," "Ultra," and "Custom."
  • You may disable post-processing effects like motion blur, depth of field, and bloom.
  • Available anti-aliasing methods are "off," "FXAA," "SMAA," and "TAA"
  • Raytraced reflections can be toggled between "Off," "Medium," "High," and "Ultra."
  • DLSS can be set to "Off," "Performance," "Quality," "Balanced," "Ultra Performance."
  • Extra details lets you adjust the LOD (level of detail) setting of the engine to increase the geometry detail of objects that are further away
  • Using Temporal Upscaling, you can adjust the render resolution for the game; the HUD will always be rendered at native, so it'll stay crisp and sharp. Values range from 25% to 100%.
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