Wolcen Benchmark Test & Performance Analysis 25

Wolcen Benchmark Test & Performance Analysis

Conclusion »

Test System

Test System
Processor:Intel Core i9-9900K @ 5.0 GHz
(Coffee Lake, 16 MB Cache)
Motherboard:EVGA Z390 DARK
Intel Z390
Memory:16 GB DDR4
@ 3867 MHz 18-19-19-39
Storage:2x 960 GB SSD
Power Supply:Seasonic Prime Ultra Titanium 850 W
Cooler:Cryorig R1 Universal 2x 140 mm fan
Software:Windows 10 Professional 64-bit
Version 1909 (Sep 2019 Update)
Drivers: AMD: Radeon Software 20.2.1 Beta
NVIDIA: GeForce 442.19 WHQL
Display:Acer CB240HYKbmjdpr 24" 3840x2160
Benchmark scores in other reviews are only comparable when this exact same configuration is used.

We tested the public Steam release version of Wolcen (not a press pre-release). It included the day-one patch and more, bringing the version to 1.0.3. We also installed the latest drivers from AMD and NVIDIA, neither of which have game-ready support for the game.

Graphics Memory Usage



Using a GeForce RTX 2080 Ti, which has 11 GB of VRAM, we measured the game's memory usage at the highest setting.

VRAM usage is low for today's hardware. Hitting exactly 4 GB at 1080p, all those affordable 4 GB cards will be able to play the game at the highest settings, at least when it comes to VRAM usage. At higher resolutions, memory usage is actually quite low for the capabilities of modern graphics cards, which all have 8 GB of memory or more.

GPU Performance



FPS Analysis

In this new section, we're comparing each card's performance to the average FPS measured in our graphics card reviews, which is based on a mix of 22 games and should provide a realistic average, covering a wide range of APIs, engines, and genres.



Performance on NVIDIA is quite good, especially at 1080p, where Wolcen runs significantly higher FPS than our benchmark average. Things don't look so good on AMD as the game pretty much reaches exactly the "typical" FPS rates at 1080p. Both AMD and NVIDIA see pronounced FPS losses when the resolution is cranked up, which is surprising, but could be due to the isometric perspective of the game.
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