Test System
Test System |
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Processor: | Intel Core i7-8700K @ 4.8 GHz (Coffee Lake, 8192 KB Cache) |
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Motherboard: | ASUS Maximus X Code Intel Z370 |
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Memory: | G.SKILL 16 GB Trident-Z DDR4 @ 3866 MHz 18-19-19-39 |
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Storage: | 2x Patriot Ignite 960 GB SSD |
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Power Supply: | Antec HCP-1200 1200 W |
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Cooler: | Cryorig R1 Universal 2x 140 mm fan |
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Software: | Windows 10 64-bit Creators Update |
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Drivers: | NVIDIA: 398.82 WHQL AMD: Catalyst 18.7.1 WHQL |
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Display: | Acer CB240HYKbmjdpr 24" 3840x2160 |
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Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We used the latest public release version of the game (not a press pre-release). We also used the latest game-ready drivers from NVIDIA. AMD at this time has no plans to release a driver for Yakuza 0, so we used their latest 18.7.1 WHQL.
Graphics Memory Usage
Using a GTX 1080 Ti, which has 11 GB of VRAM, we tested the game's memory usage at Ultra settings with and without 2x Super Sampling.
As expected, with Yakuza 0 being an older title originally and without a significant improvement in texture or model quality, memory requirements are extremely modest. Even cards with smaller memory sizes, like 2 GB or 3 GB, will be fine, even at 4K with Super Sampling-
CPU Scaling
We also tested the game with various core counts and HyperThreading on/off using a GTX 1080 Ti. The 720p results serve as an indicator of the CPU bottleneck—faster graphics hardware, no matter the resolution, can not give you more FPS than the results at 720p.