Wednesday, August 5th 2009
PCI-Express 3.0 Hits Backwards Compatibility Roadblock, Delayed
PCI-SIG (Special Interest Group), the organisation responsible for development of PCI specifications announced that generation 3 PCI-Express (PCI-E 3.0), is off its target launch time from late-2009 to Q2 2010. Although work on the bus is almost finished, there seems to be problems with implementing backwards-compatibility with older generations of PCI-E. Assuming PCI-E 3.0 is standardised in Q2 2010, one can expect implementing products (motherboards and expansion cards supporting PCI-E 3.0) only by a year later.
PCI-E 3.0 packs features that overcome the bottlenecks of PCI-E 2.0, such as the removal of the 8P/10b encoding scheme that added at least 20% data overhead for the 5 GT/s PCI-E 2.0, reducing it to 4 GT/s effective. At 8 GT/s the new bus will have effectively twice the bandwidth.
Source:
TechConnect Magazine
PCI-E 3.0 packs features that overcome the bottlenecks of PCI-E 2.0, such as the removal of the 8P/10b encoding scheme that added at least 20% data overhead for the 5 GT/s PCI-E 2.0, reducing it to 4 GT/s effective. At 8 GT/s the new bus will have effectively twice the bandwidth.
62 Comments on PCI-Express 3.0 Hits Backwards Compatibility Roadblock, Delayed
Few people seem to realize slot power is basically useless if a card has an onboard power connector. That's because a video card has only one major power drawing component - the GPU core. GPU VRMs cannot be designed so that they would draw current from two sources as load balancing between the sources (slot+plug) would be impossible.
And here's a quote from official PCIe power spec:
But seriously, games should be able to scale on all hardware. Makes me sad when people have really old systems and don't have the cash or resources to upgrade.
yeah, i know what you mean. its damned annoying, but i know where it started.
SATA has optional features like NCQ - you cant call a HDD a SATA II HDD, if it doesnt support NCQ - so they call it SATA 300, or SATA 3Gb if they want it to sound fast.
Lol, tonnes of car metaphors flying out in this thread.:p
For $500 you can make a dual core AMD system with 2GB of ram, a 500GB HDD and a 4770 with a somewhat decent PSU (something thats quiet and reliable, if not efficient) and have leftover money.
The thing people forget is that just like a PC, consoles dont come with a screen or speakers - you hook your new $400 pc up to your HDTV and home theater system, and you get a lot more bang for your buck.
People say you dont have to upgrade consoles, just keep it and buy a new one when they come out. same goes for PC - spend that $500 every 2-3 years, and either keep or sell the old one when you're done - one advantage is that unlike consoles one PC can run all PC games, you dont have the sony vs microsoft wars stopping you playing the games you want, cause you bought 'the wrong one' (count in the price of buying two, or three consoles and you can get one hell of a PC for that price)
Plus to top it all of, a PC lets you work, play, watch (movies), listen (music) and study all on one system. Consoles can't touch that IMO.
Wait a sec, I'm off topic... ah... um... PCIe 3.0 FTW! LOL :D