Sunday, August 16th 2009
ATI ''Evergreen'' Promises You Won't Believe Your Eyes
All bets are off, AMD's DirectX 11 compliant GPUs are on course to compliment the commercial launch of Microsoft Windows 7, with enough of a head-start to allow buyers to have DirectX 11 hardware by the time they have the new OS. Codenamed "Evergreen", AMD's new family of graphics processors are slated for September 10, that's 25 days from now.
The company further carried out demos of its upcoming hardware to sections of the media in private, at their suite in the same hotel in which Quakecon 2009 is being hosted at. Behind the covered side-panel of the Lian-Li is a working sample, which AMD refused to let being pictured. Legit Reviews sneaked around the case to take a shot of its panel nevertheless.
AMD further demonstrated over six new technology demonstrations including Parallax Occlusion Mapping, Detailed Tessellation, and High-Definition Ambient Occlusion, all of which will be some of the key ingredients of DirectX 11, and in all of which, AMD's hardware is churning out high frame-rates at 2560x1600 pixel resolution.
Sources:
Legit Reviews, Techpulse360
The company further carried out demos of its upcoming hardware to sections of the media in private, at their suite in the same hotel in which Quakecon 2009 is being hosted at. Behind the covered side-panel of the Lian-Li is a working sample, which AMD refused to let being pictured. Legit Reviews sneaked around the case to take a shot of its panel nevertheless.
AMD further demonstrated over six new technology demonstrations including Parallax Occlusion Mapping, Detailed Tessellation, and High-Definition Ambient Occlusion, all of which will be some of the key ingredients of DirectX 11, and in all of which, AMD's hardware is churning out high frame-rates at 2560x1600 pixel resolution.
153 Comments on ATI ''Evergreen'' Promises You Won't Believe Your Eyes
renaming started with the 8800GT G92
Does it taste good?
actually newegg lists this 9600GT by apollo as dx10.1, but i'd bet that is a typo as no other 9600GT or shit as i said desktop GPU by nvidia is dx10.1
Only some newer laptop cards (and really slow ones at that) support DX10.1 in the nvidia camp.
The thing is, ever since the Geforce 3 nvidia has always lagged behind - shader model 1.3 when ATI had 1.4, shader model 1.4 when ATI had 2.0 - shader model 2.0 when ATI had shader model 2.0 a gazillion times faster :P 24 bit rendering when Nv only had 16 and 32 bit (and that didnt go well with the FX series)
SM3.0 was somewhat even, in my memory. i was busy in that era and didnt pay as much attention to high end hardware.
Skip ahead - nv won out with DX10, they came out first and had better DX10 support for some time.
DX10.1 - Nv didnt even bother. boo :(
DX 11 - ATI seems to be taking a lead again. they want to be out first again, and they want the 'features lead' they've had with DX10.1 to extend to DX11
ATI had better have some money ready to throw down when the NDA is lifted, and these start hitting the street, or else Nvidia is going to spin some BS and put a kink in their launch.
I bet W1zz already has four or more, and if not they aren't doing it right.
Wolfenstein is the first DX11 title. We got to play it at Quakecon in their suite.
DX10.1 is in fact real. It uses a new AA technique and a few tiny extra things that Nvidia wanted no part of because its extra eye candy that drops performance alot. Hawx is a perfect example of this.
AMD was being stupid and boistrous in their suite though. Saying they are way ahead of Nvidia in the game ect ect. But when i talked to an Nvidia guy myself he gave me a few pointers and it looks like GT300 will be a margain ahead of ATI, yet again.
I built with GTA4 in mind, and play it well at 1920X1200 at high settings. When these cards hit, or the 2GB variant of the 4890 come down in price I will upgrade, and still not have a game that can really stress my system.
10.1 was part of 10.0 that nvidia couldnt do, so it was dropped. 10.1's features are designed to ENHANCE performance - you ever wonder why DX10 has poor AA support, and many games where AA+HDR just dont work at the same time? Nvidia is your answer, they couldnt do it so they forced it out of the standards.
go google DX10.1 - one of its key features was improved antialiasing speeds over DX10
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