Monday, February 28th 2011
Valve Briefing Development Partners on New Features for 2011
Valve, creator of best-selling game franchises (such as Half-Life, Portal, Left 4 Dead, and Counter-Strike) and leading technologies (such as Steam and Source), today disclosed its plans for a new "big picture" mode of Steam which will offer controller support and navigation designed for television interaction. Big picture mode will enable gamers to enjoy Steam and their library of Steam games on more screens throughout the house.
"Our partners and customers have asked us to make Steam available in more places. With the introduction of Steam on the Mac, and soon in Portal 2 on the PS3T, we've done just that," said Doug Lombardi, VP of marketing for Valve. "With big picture mode, gaming opportunities for Steam partners and customers become possible via PCs and Macs on any TV or computer display in the house."
Details regarding big picture mode are among the highlights Valve plans to share with developers and publishers in its partner meetings during GDC this week in San Francisco, Ca.
Coming off the heels of Steam's biggest year, Valve will also share with partners the data it gathered during the hugely successful launch of Steam Microtransactions late last year within its own multiplayer classic, Team Fortress 2. An in-game economy can now be readily created by partners using the microtransactions system within the Steamworks SDK."We've come to understand what type of content sells well in TF2's in-game store, and the various price points at which players value this content," said Robin Walker, game designer at Valve. "Our players are continually teaching us what works and what doesn't. Much of this feedback can be generalized to other titles on Steam, so we're looking forward to sharing what we've learned with partners at GDC. We're also intere sted in seeing partners get up and running with their own in-game economies, so they can collect game-specific data to inform their design decisions."
Following the 2010 introduction of Steam for Mac, Valve will also discuss the integration of Steam features in its own titles, including its first day-and-date release for Mac, Portal 2. The upcoming Portal 2 release will also be the first to feature Steam on the PlayStation 3, enabling even broader cross-platform interaction and play between PC, Mac and PS3T.
"Steam continues to define itself as more than a digital distribution service by regularly adding new features for developers and customers," said Jason Holtman, director of business development at Valve. "GDC is a great venue for us to share what we're up to, and what's on the horizon for Steamworks. Plus, it's a great opportunity for us to gather feedback from partners, to help inform our plans."
Steam is a leading platform for the delivery and management of games and digital content with over 30 million accounts worldwide.
"Our partners and customers have asked us to make Steam available in more places. With the introduction of Steam on the Mac, and soon in Portal 2 on the PS3T, we've done just that," said Doug Lombardi, VP of marketing for Valve. "With big picture mode, gaming opportunities for Steam partners and customers become possible via PCs and Macs on any TV or computer display in the house."
Details regarding big picture mode are among the highlights Valve plans to share with developers and publishers in its partner meetings during GDC this week in San Francisco, Ca.
Coming off the heels of Steam's biggest year, Valve will also share with partners the data it gathered during the hugely successful launch of Steam Microtransactions late last year within its own multiplayer classic, Team Fortress 2. An in-game economy can now be readily created by partners using the microtransactions system within the Steamworks SDK."We've come to understand what type of content sells well in TF2's in-game store, and the various price points at which players value this content," said Robin Walker, game designer at Valve. "Our players are continually teaching us what works and what doesn't. Much of this feedback can be generalized to other titles on Steam, so we're looking forward to sharing what we've learned with partners at GDC. We're also intere sted in seeing partners get up and running with their own in-game economies, so they can collect game-specific data to inform their design decisions."
Following the 2010 introduction of Steam for Mac, Valve will also discuss the integration of Steam features in its own titles, including its first day-and-date release for Mac, Portal 2. The upcoming Portal 2 release will also be the first to feature Steam on the PlayStation 3, enabling even broader cross-platform interaction and play between PC, Mac and PS3T.
"Steam continues to define itself as more than a digital distribution service by regularly adding new features for developers and customers," said Jason Holtman, director of business development at Valve. "GDC is a great venue for us to share what we're up to, and what's on the horizon for Steamworks. Plus, it's a great opportunity for us to gather feedback from partners, to help inform our plans."
Steam is a leading platform for the delivery and management of games and digital content with over 30 million accounts worldwide.
26 Comments on Valve Briefing Development Partners on New Features for 2011
on more screens throughout the house?
But that is a good question. If you are to interact through the TV I assume there have to be some additional hardware to it.
Unless this means Steam is coming to consoles?
how many threads?? see that for my comments but in essence load of crap i use big tv all the time without such big scrn rubbish and i bet youll still need a mouse to start it hardly bringing steam to a telly
who in gods name wants to play fps with a friggin pad :banghead:
And just because they're expanding doesn't mean it will suddenly drop everything related to PC's. That would be stupid.
As Easy Rhino suggested...Are they saying run an HDMI LuLzzz...
and you can already get Gamepad control on a PC with "Pinnacle"...I use an XBOX 360 remote with the Keyboard attachment on my HTPC now....I still play games with a Keyboard and mouse though But the Xbox controller is easier to use on my Couch LOL
I hope valve won't leave us like ms did when x box 360 become succesfull
Meh, I'm OK with anything that brings more attention to PC gaming. If it attracts console kiddies to build and use gaming PCs, I'm all for it.
Ive been playing PC games on a 46" plasma TV for YEARS with a wireless mouse and keyboard (tho not very often, and almost exclusively in single player gaming). This is nothing new by a long shot.
"WTF are they talking about?" seems to be the question on a lot of minds here, and I dont think Valve even knows exactly yet. Can't wait to see what is said at GDC.
PC games used to be on the forefront of graphics and design. In many ways they still are if a developer is making a game designed for a PC AND they have the budget, haha. PC game developers have a near limitless ceiling for expansion and creativity in contrast to the confinements of console game development. Unfortunately, this hasn't been the case for some time now due to console ports. Games being developed for console then ported to PC has really held back the advancement of games as a whole in my opinion.
This has to do with most titles being developed for console and just being ported to PC. I understand why (money mostly), but it just sucks that these talented developers are being confined by the limits of a un-expandable console. PC gamers themselves are, in part, to blame (*cough* piracy *cough*).
Excuse my rant, but I'll try to finish this up. Although we don't know details and this is most definitely in its infancy, I would much rather like to see Valve concentrate efforts else where.
Guess I'll just have to sit back and see how it unfolds like everyone else.
Don't get me wrong, I do not think they are implying moving into the console market at all, but I just have to say it:
"ValveStation 360, here we come"? :banghead: