Wednesday, July 26th 2006
Futuremark Shows OpenGL ES 3D graphics Demo
Futuremark Corporation, the world's leading provider of system performance-analysis software and services for PCs, smartphones and other handheld devices, today announced the delivery of their latest demo production to Digital Media Professionals (DMP) of Japan.
Titled "Mikage", the demo was developed for the PICA Family 2D/3D Graphics IP Core platform, which was announced earlier today by DMP (more information available on DMP web site at www.dmprof.com/. "Mikage" will premier at SIGGRAPH 2006, during the 33rd International Conference and Exhibition on Computer Graphics and Interactive Techniques, held July 30 through August 3 in Boston, Massachusetts, in DMP's booth #409. Screenshots from "Mikage" are available on www.futuremark.com/companyinfo/pressroom/productpictures/dmpmikage/
"DMP has taken a very innovative approach in their design. In fact, the platform enabled us to use some features that we haven't even included in our most advanced work for PCs!" said Tero Sarkkinen, Executive Vice President of Sales and Marketing, Futuremark Corporation. "In line with our mission of increasing growth within the IT industry by showing the performance and usefulness of new technologies, we were able to produce effects that simply have not been feasible before in these platforms."
The PICA graphics IP core demo utilizes of a number of innovative, next generation graphics technologies and sophisticated OpenGL ES extensions developed by DMP's engineering team. With complex procedural textures, cook-torrance shading, support for smooth shadows, silhouettes and subdivision, the core provided Futuremark with a powerful handheld platform enabling impressive overall lighting and remarkable real-time rendering performance. DMP predicts the PICA IP will enable developers to produce stunning visual 3D rendering effects for handheld and embedded devices while significantly reducing costs and lead-time.
"Futuremark is the undisputed leader in the development of 3D graphics benchmark software for PC and embedded products "said Tatsuo Yamamoto, President and CEO of DMP. "Futuremark's cross product line expertise makes them the ideal partner to showcase the PICA advanced graphics core, which removes the performance gap between PC and mobile handheld hardware, delivering an unprecedented visual clarity and versatility within memory and power constraints. DMP and Futuremark worked together as unified team, pushing the boundaries of 3D content development, and proving that very high quality graphics that could previously be seen only on high-end PCs can now be found in many consumer products."
Source:
Futuremark
Titled "Mikage", the demo was developed for the PICA Family 2D/3D Graphics IP Core platform, which was announced earlier today by DMP (more information available on DMP web site at www.dmprof.com/. "Mikage" will premier at SIGGRAPH 2006, during the 33rd International Conference and Exhibition on Computer Graphics and Interactive Techniques, held July 30 through August 3 in Boston, Massachusetts, in DMP's booth #409. Screenshots from "Mikage" are available on www.futuremark.com/companyinfo/pressroom/productpictures/dmpmikage/
"DMP has taken a very innovative approach in their design. In fact, the platform enabled us to use some features that we haven't even included in our most advanced work for PCs!" said Tero Sarkkinen, Executive Vice President of Sales and Marketing, Futuremark Corporation. "In line with our mission of increasing growth within the IT industry by showing the performance and usefulness of new technologies, we were able to produce effects that simply have not been feasible before in these platforms."
The PICA graphics IP core demo utilizes of a number of innovative, next generation graphics technologies and sophisticated OpenGL ES extensions developed by DMP's engineering team. With complex procedural textures, cook-torrance shading, support for smooth shadows, silhouettes and subdivision, the core provided Futuremark with a powerful handheld platform enabling impressive overall lighting and remarkable real-time rendering performance. DMP predicts the PICA IP will enable developers to produce stunning visual 3D rendering effects for handheld and embedded devices while significantly reducing costs and lead-time.
"Futuremark is the undisputed leader in the development of 3D graphics benchmark software for PC and embedded products "said Tatsuo Yamamoto, President and CEO of DMP. "Futuremark's cross product line expertise makes them the ideal partner to showcase the PICA advanced graphics core, which removes the performance gap between PC and mobile handheld hardware, delivering an unprecedented visual clarity and versatility within memory and power constraints. DMP and Futuremark worked together as unified team, pushing the boundaries of 3D content development, and proving that very high quality graphics that could previously be seen only on high-end PCs can now be found in many consumer products."
15 Comments on Futuremark Shows OpenGL ES 3D graphics Demo
Anyway, this seems pretty sweet. GJ Futurmark, etc.
Looks like total crap, CRYSIS DX9/10 owns.
If it weren't for the games, I'd definitely cross the border into a much more promising land... but if no one builds up a decent graphics API for other OS's, I will sadly be part of the mass that is forced to upgrade to vista. :(
Or hopefully some hackers can alter the DX10 api and form fit it to xp... that would be interesting, though im not sure if that would be possible.
but yeah.. WTG futuremark! OGL FTW!
*waits a few days*
Won't be long til DX10 is released for windows XP too.. :rolleyes:
Microsoft => :slap: <= Other companies
(That is based on results from our tester's results here on the forums like Jimmy 2004 found out when I asked him to test some OpenGL screensavers on VISTA).
:(
* Microsoft apparently doesn't WANT OpenGL to make anykind of comeback...
APK
I'm not sure how true that is. I'm a big Sauerbraten fan, and I have Vista Beta 2... and it runs just fine, and I know for a fact that it's OpenGL based.
I had him try it, because I had heard this online myself & was like "Ah man, Ms is making a mistake imo @ least pulling OpenGL out of VISTA"...
His tests bore that out though... but, it is ONLY a beta!
MS made some changes to the video display subsystem, moving it back into USERMODE, as it was in NT 3.5x (more stable overall for stronger system operation, i.e.-> If the video subsystem crashes, it can be restarted & not take the whole OS with it)... could be this was WHY it was pulled, albeit possibly only temporarily, during this beta (after all, all we have available IS beta now).
APK
P.S.=> If you're using a newer build of VISTA beta than he did (and others in that thread as well) it is possible MS has fixed this... I hope so! It would be a shame to see OpenGL be omitted from VISTA, because many games do use it... apk
would be an impressivly bad move for them.. unless they "emulate" the OGL with DX10... :rolleyes:
One word: Professionals.
Ati and Nvidia sure wouldnt be happy if they pulled out any possability of Autocad, 3d rendering apps... as those are some big money makers for them, and is one thing that helps keep windows alive at the professional level... You lose Maya, Lightwave, Autocad, You lose professionals. Then you lose games because they cant make 3d models, then you lose consumers.
GG
Reference test for you with earlier build of VISTA beta & OpenGL screensaver tests done:
forums.techpowerup.com/showthread.php?t=13518&page=7
Specifically that page (very long thread), so I will take you to where the test was done in that thread. Save you time wading thru it. Right - don't outright KILL IT, just slow it up a LOT... will do the job to promote DirectX usage over OpenGL, period (imo @ least). LOL! You got that right, in your statement below & NOT just for gaming: Right 100%... but on the gaming front? I think it's "MS Politics" @ work - kill OpenGL by lowering its performance substantially via some sort of emulation wrapper used to drive OpenGL driven games (& other software like screensavers etc.)... it'd do the job imo!
It's that (business reasons) OR, the fact MS moved the graphics subsystem out of kernel mode (RPL 0/Ring 0) into usermode (RPL 3/Ring 3) in VISTA... perhaps they haven't concentrated YET on porting OpenGL to that layer of operation? I don't know...
Gaming is, afaik, the LARGEST & most profitable home use software front... MS stands to gain here by doing this though, albeit @ the expense of OpenGL performance quite possibly.
APK