Friday, December 16th 2011
Radeon HD 7970 Tessellation Performance Figures Surface
Among the bits and pieces (read: slides) of AMD's press presentation that we're getting, a slide that's definitely missing is performance against competitive or previous generation graphics cards across a range of applications/games. Instead, there's a slide detailing tessellation performance improvements of the Radeon HD 7970 over the previous-generation HD 6970. On average, AMD is looking at about 1.5x (50%) improvements in the tests that it run. One has to also take in to account that the HD 7970 is a faster GPU overall, compared to HD 6970, and of course, that these are AMD's figures.
Source:
ComputerBase.de
53 Comments on Radeon HD 7970 Tessellation Performance Figures Surface
This time around OBR does seem to have access to slides, which look legit. Who knows, maybe he does have a source. But then again, the last time AMD put a launch forward was with the 4870/50, which turned out to be pretty nice. So if the rumours are correct, we'll know in a week's time.
You have to realise (everybody needs to) that AMD (and Nvidia a long time ago) has abandoned VLIW, not because it's inefficient for graphics, but because it's inefficient for GPGPU. From a graphics standpoint, they are not doing this because they want, they are doing it because they need to, because that's the only option if they want to ever enter the HPC market.
AMD needs a winner here, and although I wasn't happy about them buying Ati a few years back, you have to admit their latest GPUs and APUs are the only thing keeping both Intel and Nvidia from obscenelly increasing their prices, and that can only be good for us as costumers :)
Perhaps things are better now that they replaced their whole marketing team, but perhaps not.
Fortunately I don't need a new graphics card. In any case, I would advise anyone to wait an see independent reviews before purchasing anything from them.
All this would only indicate (if not tampered) is AMD has enough faith that tessellation will no longer be trailing Nvidia, and appears they have isolated and repaired that bottle neck. I look at it as a positive and one less item to concern ourselves with.
Their software/support is/has always been their downfall, not the drivers, but the BS they promise and never deliver on, or hey, yeah, $600 for that card, and now buy this and this and this to make good on our advertisements.
Fortunately OpenCL and a clean "C" path for programmers will make everything better as long as MS buys in, and with it becoming part of the new DX on 8 it will be a shoo in for AMD and Nvidia.
The rest use less tesselation and their performance is shown as only 50% over HD6970. With no tesselation at all performance is probably significantly lower than 50% and there's the fact that this are the way way too much overinflated AMD PR slides, as usual. You have to take 20% off of those numbers to get the real thing.
Remember this?
95% of games are console ports and that's not going to change. VLIW is perfectly well suited for games. You might see a 5-10% efficiency gain going with 1d shaders, you may also loose a 10-20% simply because it's a new architecture also.
But, well, I don't know why people say AMD's marketing department sucks. 1 year ago going with this exact same architecture approach was a really really bad idea, it added an unsourmountable ammount of transistors for no gain. Today, not only does not hurt performance, it will magically make it a lot better! AMD's marketing department sucks? They are gods. :respect:
and its slightly unimportant anyway because no ones using tesselation right, as it is check crysis 2,s underfloor oceans etc 20-30% increase from AMD would be fine if they get 50%-4x in some games hows that bad
and why do some fags spend their eves shitting on others dreams for a buzz wagwan wi that fanboys do my nut
and imho the move to compute units and MIMD instead of simd and vliw is due to the constant switching between compute and rendering tasks taking a toll on performance ,another aspect of 7xxx performance increase will be multi threaded capabillty ie it can run more then 1 thread at the same time and also its supprort of iommu may up performance too all in its worth keeping an eye on
But the management AMD (CPU side) that was there a year ago had "loose lips" and we known what results. I think Rory and a new PR structure will hold to what ATI side has done, which more often has worked for them, strategic plants, orchestrated talking points, controlling the presentation and effect.
That was the issue BD… A Peacock parade (executives) flapping their wings way too early and not on any talking points. Then the bad news and egos and finger pointing… then everything went out of control. Had AMD came in and calmed waters, clarified the massage, tempered expectations and not say anything (or not used the FX designation), upon release even when late it could have gone better. Rory was right to shake down the PR side… for a part of that disaster.
IMO tessellation should be used when your right up close to something, mostly on things like bricks/details and things like that.
No need for it to smooth edges and stuff as that's not all that noticeable.
Also dynamic tessellation so you can smash a guys face in would be nice.
id use it on terrain though also pantherx12
but not allways extreme tesselation ,it should be graded on the objects importance in the scene ie near stuff more detail far stuff a bit of tess not just random kerbs or 1 level of a game
essentially fanboys do my head in with their mindless waffle and debate damn smooth
Also for the American members.
"and why do some fags spend their eves shitting on others dreams for a buzz wagwan wi that fanboys do my nut"
Fags = Well American sense of the word here.
Buzz = Same as American usage.
Wagwan = Ghetto UK speak for " What's going on ?"
Wi = Ghetto UK speak/Rasta for With
Nut = Head