Friday, March 16th 2012

NVIDIA's New AA Algo is TXAA, Adaptive V-Sync and New 3DVision Surround Detailed

With Kepler architecture, NVIDIA has three new star technologies that will help it with this round: TXAA, a new anti-aliasing algorithm that offers image quality comparable to 16X MSAA, with the performance-penalty of 2X MSAA (if not less); Adaptive V-Sync which is sure to win gamers by the millions; and a redesigned display logic that supports up to four displays from a single GPU.

TXAA, which we talked about a little earlier, turns out to be a super-efficient temporal anti-aliasing algorithm. It has two levels: TXAA(1), and TXAA2. TXAA1 provides the image quality comparable to 16X MSAA, with the performance-penalty of 2X MSAA; while TXAA2 offers image quality higher than 16X MSAA (unlike anything you've seen), with the performance-penalty of 4X MSAA. Since few games natively support it, you will be able to enable it through the NVIDIA Control Panel, in the application profiles, provided you have a Kepler architecture GPU.

More pictures follow.

Adaptive V-Sync is a smart frame-rate limiter that fluidly adjusts frame-rate when heavy 3D scenes drop frame-rate below monitor refresh-rate and above it. When frame-rate is lower than monitor refresh-rate, lag occurs, and overclocking attempts to overcome it. When frame-rate is higher than monitor refresh-rate, page-tearing occurs, and the normal functionality of V-Sync takes over. Adaptive V-Sync makes these transitions "organic".

Then there's the new 3D Vision Surround, bolstered by a redesigned display logic, which addresses the two-display limitation of NVIDIA GPUs. You can now connect as many as four monitors to a GeForce Kepler GPU, enabling 3-monitor HD 3D Vision Surround setups. You no longer need more than one GeForce GPU to connect more than two monitors. The new 3D Vision Surround is said to work in conjunction with Adaptive V-Sync to ensure the center display has higher frame-rate (since it's at the focus of your central vision), at the expense of the frame-rates of the two side displays (since they're mostly at your peripheral vision). This ensures there's a balanced, high-performance experience with multi-monitor gaming setups.
Source: HKEPC
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57 Comments on NVIDIA's New AA Algo is TXAA, Adaptive V-Sync and New 3DVision Surround Detailed

#26
eidairaman1
The Exiled Airman
bear jesusI am glad to see it will support 3 screens from a single chip but i do not know if i like the idea of the center display having a higher frame rate than the side displays when playing something that is pushing the card as the way it is described it makes me think it would be possible to have a situation where the center screen has a smooth frame rate yet the side displays are stuttering.

I really hope that is not possible or at least easily avoidable.
considering 30 FPS just to be playable and 60 to be Excellent or better
Posted on Reply
#27
LAN_deRf_HA
So will this be forcible on all games? That's the one big advantage with MLAA, being able to go back and use it on old games.
Posted on Reply
#28
bear jesus
eidairaman1considering 30 FPS just to be playable and 60 to be Excellent or better
The issue for me is i want to max out settings in DX11 games at 5040x1050 so i expect below 30fps to be a possibility.

I would assume though that it would not be done to an extent to be noticeable i just worry that if a card is pushed to its limit it may become an issue depending how it works but i have no idea, i hope the reviews will go in to some more detail on it or at least triple screen reviews.
Posted on Reply
#29
robal
btarunrAdaptive V-Sync which is sure to win gamers by the millions
Sounds to me like the best thing after sliced bread. I want it !
Posted on Reply
#30
deleted
to be honest, i dont see the purpose of these more efficient, lower quality aa algorithms. my 570 can already max any game in 1080p 3d with more than 30fps per eye while forcing 16x msaa and 2x trssaa. gk104 should be more than capable of playing any current game with 2x or maybe even 4x ssaa. theres no reason to settle for anything less than the best.

and yes, i realize that at higher resolutions, it becomes much harder to maintain playable framerates with aa enabled, but at the same time, aa becomes less and less important as resolution increases. by the time we finally get 23 inch 4k screens, aa will be completely superfluous.

i apologize for the lack of punctuation, my shift key is broken.
Posted on Reply
#31
angelo621



:cool:i hope theres a benchies in triple monitors..
if the Green win in 5760X1080 res in dx11 max.. i think i will switch back to NV:toast::toast:
Posted on Reply
#33
thematrix606
Dent1You spoke too soon. I believe btarunr made a mistake.

These is the Real Battlefield 3 benchmark screenshot. Performance is about the same within margin for error.
You wish the 7970 did so well, it does not.
Posted on Reply
#34
the54thvoid
Super Intoxicated Moderator
He's simply reposting the original slide form the Chinese web site.
Posted on Reply
#35
Crap Daddy
Dent1You spoke too soon. I believe btarunr made a mistake.

These is the Real Battlefield 3 benchmark screenshot. Performance is about the same within margin for error.



img641.imageshack.us/img641/5830/1702470727834307124.png
It's 8xAA probably forced through CP (don't know) but it's not 4MSAA ingame. There you should see some diffrence.
Posted on Reply
#36
Dent1
thematrix606You wish the 7970 did so well, it does not.
Doesnt bother me. Happy with my twin 5850s :)

ATM. I'm not too impressed with the pricing of the 7xxx series, and knowing Nvidia's history the price of the 680 will probably give me a heart attack.


Edit:

thematrix606, I guess I was right btarunr just fixed the Battlefield 3 slide in the official thread.
btarunrFixed the Battlefield 3 slide.
www.techpowerup.com/forums/showthread.php?t=162498
Posted on Reply
#37
micropage7
after AA it looks nvidia got a nice improvement
i wonder every nvidia product will have this ability in the future from low to highend
Posted on Reply
#38
eidairaman1
The Exiled Airman
bear jesusThe issue for me is i want to max out settings in DX11 games at 5040x1050 so i expect below 30fps to be a possibility.

I would assume though that it would not be done to an extent to be noticeable i just worry that if a card is pushed to its limit it may become an issue depending how it works but i have no idea, i hope the reviews will go in to some more detail on it or at least triple screen reviews.
I think only way to overcome that is multimonitor on separate boards so they are pulling the load evenly per monitor instead of just 1 card trying to pull the frames
Posted on Reply
#39
bear jesus
eidairaman1I think only way to overcome that is multimonitor on separate boards so they are pulling the load evenly per monitor instead of just 1 card trying to pull the frames
But the only reason Nvidia could now be a viable option for me is the standardized support for more than 2 screens per single GPU card as i only want to use a single GPU for 3 screens to avoid SLI or crossfire issues.

My 6970 deals well with the job but does not have enough power so i would assume an overclocked 7970 would do it better but i am more than open to a 680 if it's suitable for my use.
Posted on Reply
#41
RejZoR
I'm not quite sure i get the point of Adaptive V-Sync. Doesn't V-Sync only affect screen and framerate once framerate exceeds monitor refresh? I mean, below it doesn't even matter since screen tearing doesn't happen anyway. Or am i missing something here? The thing with laggy mouse was usually a problem of buggy V-Sync implementation and not the fault of V-Sync by itself...
Posted on Reply
#42
semantics
RejZoRI'm not quite sure i get the point of Adaptive V-Sync. Doesn't V-Sync only affect screen and framerate once framerate exceeds monitor refresh? I mean, below it doesn't even matter since screen tearing doesn't happen anyway. Or am i missing something here? The thing with laggy mouse was usually a problem of buggy V-Sync implementation and not the fault of V-Sync by itself...
v-sync it depends you get locked into less then desirable frame rates if you cant consistently enough hit the desired refresh rate.
with double buffing it's what say you start off at 60fps, then it goes to 30, 20, 15 so on and so on. The big gap between 60 and 30 is the main complaint of that. Although tripplebuffering solves that so you dont lost fps just get capped. Although ionno if that adaptive vsync is something really new or just marketing jive that goes along with the new really dynamic clocks for the card.
Posted on Reply
#43
RejZoR
And why would it go down in steps? Wouldn't it be simply easier to use framerate limiter so the framerate would never exceed the refresh rate? So it doesn't really affect lower framerate, it just doesn't allow it to go beyond refresh rate.
Posted on Reply
#44
eidairaman1
The Exiled Airman
bear jesusBut the only reason Nvidia could now be a viable option for me is the standardized support for more than 2 screens per single GPU card as i only want to use a single GPU for 3 screens to avoid SLI or crossfire issues.

My 6970 deals well with the job but does not have enough power so i would assume an overclocked 7970 would do it better but i am more than open to a 680 if it's suitable for my use.
i wouldnt hold my breath on this product myself honestly
Posted on Reply
#45
Harlequin_uk
so in games with heavy physx load its a monster , and in games without its comparable to teh 7970...?
Posted on Reply
#46
Prima.Vera
I don't understand. The nvidia CP shows FXAA option, while those 2 pics talks about TXAA...What's the deal??
Posted on Reply
#47
Grings
I'm eager to see this adaptive vsync in action, seems forcing it in driver often does nothing nowadays, and if it does, you usually get input lag (found this with amd AND nvidia)
Posted on Reply
#48
eidairaman1
The Exiled Airman
GringsI'm eager to see this adaptive vsync in action, seems forcing it in driver often does nothing nowadays, and if it does, you usually get input lag (found this with amd AND nvidia)
u know it only locks the cards to max refresh rate supported by resolution. But still drops. It prevents graphical tearing though
Posted on Reply
#49
erocker
*
Dent1You spoke too soon. I believe btarunr made a mistake.

These is the Real Battlefield 3 benchmark screenshot. Performance is about the same within margin for error.



img641.imageshack.us/img641/5830/1702470727834307124.png
One problem with that Battlefield 3 picture. There is no 8x AA option in game. :ohwell:
Posted on Reply
#50
cadaveca
My name is Dave
erockerOne problem with that Battlefield 3 picture. There is no 8x AA option in game. :ohwell:
:nutkick: good catch.
Posted on Reply
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