Monday, April 30th 2012

NVIDIA Unveils GeForce Experience

NVIDIA unveiled GeForce Experience, a new cloud-based technology that assesses PC hardware and tweaks settings of games to deliver the most optimal gaming experience. GeForce Experience goes a step beyond today's System Requirements Labs applets, and assesses hardware at a much more minute scale, sends information back to a data center that houses supercomputers, which methodically build the perfect game settings for each GPU, CPU, motherboard, and drivers configuration.

Speaking at GeForce LAN Shanghai, NVIDIA president and CEO Jen-Hsun Huang said that PC games require a greater knowledge about the capabilities of the system than required by consoles. To get the most out of PC games, gamers need to dig into its settings and tweak them to work best with the hardware available, and that could be a disadvantage compared to consoles.
According to NVIDIA's statistics, a disturbing 80% of PC gamers don't tinker with their quality settings, and end up with sub-optimal visual experience compared to consoles. In contrast consoles have, since the beginning of their time, been as simple as inserting the game disc/cartridge and pushing the power button. Huang said his crew was looking to take PC gaming as close to that experience as possible, with NVIDIA GeForce Experience.
Source: The Verge
Add your own comment

43 Comments on NVIDIA Unveils GeForce Experience

#1
syeef
btarunra disturbing 80% of PC gamers don't tinker with their quality settings
80% huh? all idiots...
Posted on Reply
#2
m1dg3t
Oh yay! More data collecting programs :shadedshu
Posted on Reply
#3
RejZoR
syeef80% huh? all idiots...
Like it's so hard to make an algorithm that would systematically degrade settings to get optimal performance. Just make a quick benchmark of few in-game scenes when you start game for the first time. These scenes would include the more demanding parts of the game.
Then you just make rules, if the framerate is lower than that, turn off things gradually till it meets the target framerate. When its done, settings are saved and user is notified.
They could easily modify settings or re-run the assessment if they upgrade some component.
No need for the cloud and future proof forever. If the framerate is too low, it will degrade settings, if framerate constantly exceeds 60fps, it would set everything to max.
As simple as that.
Posted on Reply
#4
NC37
And the envelope please...

*drumroll*

The winner of the most pointless waste of dev money award goes to...nVidia!!
Posted on Reply
#5
m1dg3t
NC37And the envelope please...

*drumroll*

The winner of the most pointless waste of dev money award goes to...nVidia!!
It's not a waste, do you know how much $$$ they will make off of the collected data? ;)
Posted on Reply
#6
sergionography
well this is pretty much like game profiles but with more pre configured data based on different systems, tho there are other factors to take into considerations, some computers might have so much malware and crap that it slows everything down
i think the best way is to work closely with game developers so each game can start with a benchmark the first time you start it, and have it set the thng accordingly, i know most games have that but its only optional

however this kinda reminds me of steambox in a way, i wonder if that will ever come to reality tho
Posted on Reply
#7
btarunr
Editor & Senior Moderator
m1dg3tOh yay! More data collecting programs :shadedshu
If you find this a data-mining operation, you're smart enough to make your own settings. This is for the 80 percent who aren't :)
Posted on Reply
#8
m1dg3t
btarunrIf you find this a data-mining operation, you're smart enough to make your own settings. This is for the 80 percent who aren't :)
Doesn't mean I wont let the 80% know they are going to be secretely monitored and have their info/habits harvested for future use. :cool:

First Nvidia takes OCing out of the end user's control and now this :shadedshu:cool:
Posted on Reply
#9
syeef
RejZoRLike it's so hard to make an algorithm that would systematically degrade settings to get optimal performance. Just make a quick benchmark of few in-game scenes when you start game for the first time. These scenes would include the more demanding parts of the game.
1. As a Software Developer, it is hard :)

2. Nvidia won't be able to do it because they don't know how each developer has designed their games (as in which files and how to benchmark).

3. Games developers won't do it because it would be a waste of their time and money and if each game has its own benchmark tool, it will be redundant; think of HD space waste.
Posted on Reply
#10
RejZoR
syeef1. As a Software Developer, it is hard :)

2. Nvidia won't be able to do it because they don't know how each developer has designed their games (as in which files and how to benchmark).

3. Games developers won't do it because it would be a waste of their time and money and if each game has its own benchmark tool, it will be redundant; think of HD space waste.
1. Why? You just re-use existing things you've already developed during game design stage.

2. NVIDIA won't make that, game developers would. So it's irrelevant.

3. What HDD space if you just re-use what you've already made for the game. Adding a short flyby path on top of existing level would add what, extra 50MB (and i'm being very generous)? With games that are 15+ GB in size, that's nothing.
Posted on Reply
#11
hardcore_gamer
btarunrIn contrast consoles have, since the beginning of their time, been as simple as inserting the game disc/cartridge and pushing the power button. Huang said his crew was looking to take PC gaming as close to that experience as possible
I don't want "console experience" on my PC.
Posted on Reply
#12
syeef
RejZoR1. Why? You just re-use existing things you've already developed during game design stage.

3. What HDD space if you just re-use what you've already made for the game. Adding a short flyby path on top of existing level would add what, extra 50MB (and i'm being very generous)? With games that are 15 GB in size, that's nothing.
I was talking about the Benchmark tool, not the scene files. Making Benchmark tool for each and every game will be redundant, waste of time and money.

Since each game works differently, the algorithm for each Benchmark tool will be different, hence the waste of time and money.
Posted on Reply
#13
RejZoR
It's not like you have to make some scientific algorithm... sometimes the most complex things can be done in the most simple way...
Posted on Reply
#14
PLAfiller
That service they offer now is a very good observation in my opinion. Most of the people that play don't even know, what 'nVidia control panel' is about. At least from my co-players. That can actually help someone to get an extra frame here and there. And if you don't like it, don't installed it. As simple as that. I personally, don't need it- I thinker the settings more than enough, but I think it's kinda cool to see statistics gathered to get in use for a new service/product. Nvidia went into 'burst mode' - three rounds per shot. ;) Go my little troopers, go! :D
Posted on Reply
#15
repman244
RejZoRIt's not like you have to make some scientific algorithm... sometimes the most complex things can be done in the most simple way...
And sometimes you think something is really easy but you get shocked at the complexity.

I don't think you actually understand the scale of such project. As syeef said, the algorithm wouldn't be the same for every game, since every game is different, you wouldn't even know what to look for in some games (which settings to increase/lower). Plus I don't think that developers or GPU manufacturers care about it, they just see it as an extra cost.
I saw the process of making an algorithm for website search engine (I can't remember the details, it was a few years back), but I can tell you that even tho it seemed a really simple thing to do, the work put into it was just huge.

Here's a cheaper and easier way than making an algorithm: educate people how to properly set up the game.
Posted on Reply
#17
Thor
Huh. First thing i do when i install a new game is go to graphics settings and set everything to max. Then ingame i run EVGA precision X to see frame rate and GPU usage. And tweak settings if needed.
Aside from Nvidia control panel settings ofc.
Posted on Reply
#18
Fourstaff
Very good for the 80%, but for the 20% I hope we can turn that off.
Posted on Reply
#19
RejZoR
repman244And sometimes you think something is really easy but you get shocked at the complexity.

I don't think you actually understand the scale of such project. As syeef said, the algorithm wouldn't be the same for every game, since every game is different, you wouldn't even know what to look for in some games (which settings to increase/lower). Plus I don't think that developers or GPU manufacturers care about it, they just see it as an extra cost.
I saw the process of making an algorithm for website search engine (I can't remember the details, it was a few years back), but I can tell you that even tho it seemed a really simple thing to do, the work put into it was just huge.

Here's a cheaper and easier way than making an algorithm: educate people how to properly set up the game.
I'm NOT talking about NVIDIA at all. Developers can make such things not NVIDIA. Thats why i think its a bit pointless. Because even with all the data collected they have a very limited control over games. Basically just texturer filtering, FSAA, AF and other such things.
Posted on Reply
#20
Fourstaff
RejZoRI'm NOT talking about NVIDIA at all. Developers can make such things not NVIDIA. Thats why i think its a bit pointless. Because even with all the data collected they have a very limited control over games. Basically just texturer filtering, FSAA, AF and other such things.
Devs have a preset for most profiles when they detect the graphics cards, but they can't be bothered to make a graphics card optimiser, to do so you will require almost all combinations of graphics card + cpu to get a detailed setting profile. Much easier and cheaper to outsource to the public.
Posted on Reply
#21
Benetanegia
RejZoRI'm NOT talking about NVIDIA at all. Developers can make such things not NVIDIA. Thats why i think its a bit pointless. Because even with all the data collected they have a very limited control over games. Basically just texturer filtering, FSAA, AF and other such things.
From what I undertood they are going to chage even in-game settings. JHH mentioned close work with a lot of game developers for this task and this will surely extend into the future to much more games and developers.

Anyway, a lot of the games I play, I'd say as much as 75% of them create a txt config file in the game data path or in the documents folder, which would be supereasy to edit with an automatic txt editor built into the tool. I'm sure ALL games have such files even though some of them are hidden somewhere intead of being an accessible and easily recognizable text file.

They DO have a lot of control over how most games would look, with only a very small contribution from the game developers, basically pointing to the config file.

And as others said this is a task that is better performed by someone like Nvidia/AMD, Steam (would be better) or even Microsoft and not something done by every developer beause it costs a ton to collect and test all the data necessary to optimize every single system config out there, and if done ONCE it is much cheaper, than doing it all over again. That's why TWIMTBP and Game Evolved exist and MUST exist and why performance is so much better in said games. Optimizing is anything but easy and nowadays it is not only that developers are lazy or tme contrained, it's that complexity is very high and they need the help from someone powerful and who has all the info on what kind of systems are out there and their capabilities, fetures, etc.

It's like with middleware, it exists because it's the better and cheaper option. Work it's done once and optimized once and then its adjusted for every game as required. In the case of Nvidia's new tool, it means that they will look extensively for which kind of impact each feature* has on each system. And only after this guideline is created, they will probably go on tweaking for every game they posibly can. The first part: looking for how each feature impacts performance on each of the multitude of hardware configurations is probably in the excess of 90% of the work done for each game. Of course Nvidia will have to do the last 10% a thousands times to covert all games, but it's still a better thing than each developer doing the 90%, because it's basically something they will NOT do, they will not spend time and money doing it, ever.

*Different lighting models, shadows, occlusion mapping, texture size and compression, shader lenght and complexity, tesselation, extension and variablity of accesses to sytem RAM and HDD for each card, everything else, you name it...
Posted on Reply
#22
Prima.Vera
80%?? Common! I always go first to the game's settings and maximize everything, maybe AA to a 4x, but on the rest...
Posted on Reply
#23
newtekie1
Semi-Retired Folder
Pointless, every game should run on its max settings on mid-range hardware from 2 generations ago. If it doesn't the game just isn't optimized. /sarcasm

On a serious note, I think this is a good thing. It will help the less informed gamers that tend to go with consoles due to the simplicity of setup. Those of us that already tweak settings will see this as pointless, but most gamers will benefit from this, and it might even bring a little more business to the PC gaming side, which is always a good thing.

Is it a data mining thing? Not really any more than Steam or System Requirements Lab. It isn't like it runs constantly collecting data on every little thing you do on your PC.

Also, nVidia isn't forcing you to use it, so if you don't want it don't use it, simple. Don't bitch about it.
Posted on Reply
#24
m1dg3t
People should take the time to learn their system's, if you want plug n' play stick with consoles. I'm no expert but i can manage a few tweak's here and there and it's MUCH more rewarding than just pressing the power button and loading up the game :cool:

This is just another way, as i see it, to make gaming streamlined across ALL platform's. Which IMO is bad for PC gaming :o

People complain about all the console port's, well :rolleyes:

The way i see it is; Nvidia is taking the enthusiasm out of being an enthusiast!
Posted on Reply
#25
Fourstaff
m1dg3tPeople should take the time to learn their system's
People do that with everything they own, cars, musical instruments, etc. Most of the time people are just uninterested in tinkering, prefering for it to "work out of the box".
Posted on Reply
Add your own comment
Nov 26th, 2024 00:26 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts