Wednesday, August 8th 2012
Counter Strike: Global Offensive Available for Pre-Purchase on Steam
Valve, creators of best-selling game franchises (such as Half-Life and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive is available for pre-purchase worldwide.
All players who pre-purchase on Steam receive a 10% discount and gain early access to the beta on August 14th. CS: GO expands on the classic team-based action gameplay that Counter-Strike pioneered.Featuring an arsenal of over 45 weapons, loads of maps, new game modes, new visuals, leaderboards and over 165 Steam Achievements.Additionally, players can take advantage of huge savings on the entire Counter-Strike franchise during this week's Midweek Madness from August 7 - August 9. For more information on Counter-Strike: Global Offensive visit counter-strike.net
All players who pre-purchase on Steam receive a 10% discount and gain early access to the beta on August 14th. CS: GO expands on the classic team-based action gameplay that Counter-Strike pioneered.Featuring an arsenal of over 45 weapons, loads of maps, new game modes, new visuals, leaderboards and over 165 Steam Achievements.Additionally, players can take advantage of huge savings on the entire Counter-Strike franchise during this week's Midweek Madness from August 7 - August 9. For more information on Counter-Strike: Global Offensive visit counter-strike.net
122 Comments on Counter Strike: Global Offensive Available for Pre-Purchase on Steam
valve has done it, and at a cheap price too.
I think its gonna be so cheap because they know with todays culture its popularity will be short lived in the mainstream. Valve isnt selling it cheap because Gabe is such a nice guy. They are selling it cheap because thats all its worth.
No destructible environments? Who cares really... I mean with BF3 it is all the same animation no matter where or how you hit the buildings, they all fall the same way.
Different feel and mechanics to CoD..... Thank whoever you worship/pray to, it is a good way to rid yourself of franchise fatigue and the ass-raping of your money that CoD has become. Besides everyone knows CoD pretty much ripped one of their multiplayer modes off of CS entirely... Search and Destroy anyone??
CS is a staple classic that most of us have been playing for almost 10 years... and well some longer than that. The tactics and strats that can be come up with are an amazing element. Can't do it in CoD, too many campers with OP inventory items and killstreaks. Can't do it in BF, too many vehicles, maps too big, not really geared towards the close quarters of 5v5.
Valve got the input from both CS:S and 1.6 competitive communities in an attempt to bridge the gap between them.
Thanks to a fellow member of TPU, I have a CS:GO beta and I have been playing it.
They up-scaled the visuals, tightened up the controls and mechanics, tweaked the hitboxes, and redid some the maps.
This was made for the fans of CS and is catered towards them. Not the CoD kiddies that just wanna spray, talk like big boys on voice communications, and brag about their broke ass killstreaks. Not the BF kiddies that enjoy the super over the top effects, bullshit aim and hitboxes, running stuff over with vehicles and destroying the whole map. CS:GO holds onto the roots of CS, and if you haven't played it yet, then STFU and GTFO of this thread.
Flashy graphics and DX11 do not make a game. Console ports if done properly and well can be a good thing... look at Arkham Asylum and Arkham City. Don't hear too much bitching about the console foundation of those games. Some of you guys are ridiculous in your expectations and what you feel is a good game. Do any of you know how to program? Do any of you realize what goes into making a game? Because if you do, you would appreciate what the developers do more than anything. Not just some couch developer that trolls around internet forums bashing works of art for the sake of bashing.
If they make a game that maxes out hardware such that only about 10% of machines can play it, a select few of the PC Gaming community bitch. If they make a game that has bad graphics, a select few of the PC Gaming community bitch. The current engine scales well and for those of us with the higher end machines do have some eye candy to look at. The game is still very playable and enjoyable at most resolutions and looks good.
If you love CS, whether it be 1.6, CZ, or Source, you will love and enjoy GO. The aiming and some of the new guns might throw you off for a bit, but it will come. It's just like riding a bike.
CS was indeed in need of an overhaul and the community too divided. I hope this does bridge it all together.
Dont get me wrong, Ive wanted an updated CSS game for years, but GO wasnt what I was expecting. I was expecting a whole new game, revamped graphics (see major overhaul) and all new maps with a few CSS favorites. However, GO could offer all new maps instead of just all revamped CSS maps. I am not sure on that.
But they didn't go far enough because the engine can't handle it. They know this. They know it can no longer hang with the big boys. This is why its 13 bucks. Its a fun revisit to the past. Good for a few hours. Nothing more. That and maybe a little quick cash cow from the console kids. Next up, CS:Global hats for .50 cents. Oooh I can wear a L4D2 Bill hat in CS: Global?!?! (Throws money at screen) I don't think its fun to shoot at someone with a 12ga. shot gun and them be able to use the over of a lawn chair to return fire. That was cool in 1999 when going prone was 1337. Not so much anymore.
Honestly if it was me, id be telling the guys above me that if they want a good quality game that will bring in money because it's not fail with graphics/storyline/glitches, then to stop pushing so hard to rush a game out the door. Thats just me though and I obviously know most devs wont do that.
it wasnt a good situation, thats for sure.
Red Faction 1 had a destructible environment. No other game has come close since.
I could tunnel from our base all the way to their flag stand :D
I got pretty good at judging the distance. I would pop out right next to it, steal the flag, run back and cap it. I wonder what their team was thinking when the wall explodes and some Fer runs off with the flag :roll: