Friday, September 29th 2006
NVIDIA GeForce 8800GTX and GT Pictures
Here's a link to the PC Club forums thread, which shows first pictures of NVIDIA's latest GeForce 8800GTX and GeForce 8800GT video cards, based on the G80 GPU. You can clearly see how massive the new cards are going to be. The one with the water cooling is GeForce 8800GTX, the other is 8800GT version.
Source:
PC Club
41 Comments on NVIDIA GeForce 8800GTX and GT Pictures
People look a X1650pro and a X1950XTX have the same image quality the XTX gives you 25% ~ 75% more performance for +100% money and demands tons of juice/power.
We're much better buying a mid range card every year...
ooo!! i like the look of that mem interface :p damn look at that thing lol the mem chips incircle the core :p it looks like they are 32-bit per chanel too like ati's x1000 line
humm yeah card is a bit long lol but i got long cases so if i end up gettin one shouldnt be a prob :)
a intersting thing i noticed is the soldering point for a bigger pcie power connector.. humm maby that's what they will have on the card in the final version? (pcie 2.0 power connector possibly??) rofl nice photo shop lol
its the most logical answer as the next step for a ram bus would be 512bit. being a 256+128 means master and secondary ram banks. i bet 8 chips are on the 256bit bus and 4 on the 128bit bus. its also most logical to use the 256bit bus for active textures as it has higher performance. its also another logical idea to use the secondary ram bank for prefetching textures and geometry files as that is one major hinderance of todays cards. no game for well over 2 years will be able to fully use 768mb ram on card so nvidia will make some creative use for it.
its like having 12 hdds in raid 0 dont make 2 raids and limit your options make one and partition it however you want
there are aplications now that can put use to that much mem like 3ds max etc..
the reason for that much mem and it being 384-bit is cause there isn't enough room for more than that bit size and they are using 512mbit chips im shure if they could find the room they would make it 512bit with 256mbit chips but it would require a pcb with a hella lot of layers
btw if you look at the back it seems they are now using 32 bit per chanel mem interfaces instead of 64-bit per chanel like on previous generations which takes more pcb room and also performs better
?:)?
what in the hell are you talking about with the ram bitsize
even if your interpretatin is correct that is dumb cause it would be slower than just using a 384bit bus for both btw in your previous post you talked about how it loaded textures n stuff into this ram buffer you are theoryizing well thats what a texture buffer is and that is what is on your video card right now :)
its worded as 128bit+256 bit cause they are added its just a werid way of describing that is easily misinterpreted kinda like you could describe the new xeon chipsets as being 128+ 128 bit but in reality its a 256 bit bus
when refering to bit size i was talking about the bus width aka 128-bit 256-bit etc
this will be my last post on this topic i just dont feel like debating lol nothing personal i hate internet debates :)