Thursday, January 30th 2014
AMD Mantle Driver to Only Benefit Four GPUs Initially
Crushed your F5 key on AMD driver download page yet? Unless you have four very specific AMD Radeon GPUs, you can stop it right now. According to DICE, developers of the first game to take advantage of Mantle, the 3D graphics API AMD is introducing with its Catalyst 14.1 beta driver, will give tangible benefits to only four specific GPUs - Radeon R9 290X, R9 290 (non-X), R7 260X, and A-Series "Kaveri" APU-integrated R7 200 series.
Owners of all other Radeon GPUs, including those based on the Graphics CoreNext (GCN) architecture, such as the recently launched R9 280X and R9 270X, are out of luck, for now. AMD is still ironing out issues with Mantle on those other GCN GPUs. Interestingly, in the same press note, DICE posted performance numbers yielded on an HD 7970, which look promising. AMD is expected to release its Catalyst 14.1 beta driver a little later this week, as it's jousting with some last-minute bug-finds.
Source:
DICE
Owners of all other Radeon GPUs, including those based on the Graphics CoreNext (GCN) architecture, such as the recently launched R9 280X and R9 270X, are out of luck, for now. AMD is still ironing out issues with Mantle on those other GCN GPUs. Interestingly, in the same press note, DICE posted performance numbers yielded on an HD 7970, which look promising. AMD is expected to release its Catalyst 14.1 beta driver a little later this week, as it's jousting with some last-minute bug-finds.
133 Comments on AMD Mantle Driver to Only Benefit Four GPUs Initially
Specifically targeting Rx-xxx GPUs when the 79xx and 78xx have CGN to trick people in to buying the new ones, after saying Mantle will support all GCN (which it might EVENTUALLY, if ever). Then it gives no performance improvement apart from to their rubbish Ax-xxxx CPUs, where it gives 45% vs 2% for a decent Intel CPU. Finally, the 14.1 driver isn't even available.
To top it all, they forgot to change the text on the 13.12 drivers from 13.11 so BF4 complains you've only got 13.11. Between them and Dice, there's no hope!
I can really see all game developers swooping for this game changing Mantle API
why do you troll these threads with stupid arguments? its insane.
is there any noted performance increases in any other games in DirectX?
Frame Pacing is getting fixed. It's about to be officially released in a few days with 14.1
Eyefinity issues are being fixed. Crossfire profiles have been continuously fixed in most updates. Mantle is about to be released with 14.1
The thing is that you never had to believe their "propaganda". You can easily buy NVDA cards with their own set of "propaganda". You have choices and both choices are good. I still don't see that any of your whining is valid. AMD did not lie or cheat your pocket. If they did, I'm sure a class action lawsuit is already in place.
The real issue here is that AMD gave us Mantle. It gave us free performance boost without costing us a cent out of our pockets. Yet somehow people like you still complain. This reminds me of the time I gave a homeless guy a meal and some pocket change and he said it wasn't enough.
I have no idea why people are complaining about 4,5,6k series not being supported. It's for GCN only! So naturally that would make 7,8k and the R2xx series being supported. These silly arguments are just annoying. I'm 100% sure that anyone running a 5k series radeon will not be cpu bottlenecked. A freaking i3 will be enough to feed those cards. Enough with this ridiculous argument
And no, I won't go and waste a lot of money buying new card, when my 5870CFX is giving average 50-60fps on games like BF4, AC4, FC3, Bioshock, etc. I have better use for those money. Then explain why AMD said that Mantle can work on nVidia cards also, if nVidia chooses to do so, hmm? You think nVidia will change its whole GPU architecture just to be able to run Mantle? =)))
Forget the GPU architecture, it's all about the drivers man. ;) I couldn't care less about Mantle, but you obviously care more about my posts than providing one on the topic ;)
lol, why is there so much whinging. Mantle is happening, its here.
>Sees 50 angry naked men beating each other with red and green sticks
>Welcome to TPU AMD threads
Such hostility guys, calm yourselves, debate does not require getting hot and sweaty under the collar and spit shining your new coloured stick.
Are you willing to pay $100 for a game that works on NVIDIA Fermi, NVIDIA Kepler, NVIDIA Maxwell, AMD VLIW, AMD GCN, because the developers had to spend extra time on each hardware architecture? Or will it be alright if the game only works on Maxwell and GCN 1.1?
edit: oh wait I completely forgot Intel IGP and their 5 or 6 different hardware architectures
edit edit: add $10 for OpenGL support to run on Steam Box
Hard|OCP -XFX R9 290X Double Dissipation Edition CrossFire Review
With mantle support the performance gap will widen.
Anyway my point was, and I mentioned it, that you can't expect an old architecture to be able to support a new API. Especially when this API is low level. Anyone complaining about Mantle not running on more cards than the GCN based cards, was at least over optimistic in the first place. And don't forget that we are talking about AMD here. They where always a little short on software and I guess this period, that they are also with limited cash at hands and bet their heads on HSA and Mantle, they can't come out and declare support for every card they have sold. And I don't think that DirectX 11 has anything to do with Mantle. A 5850 or a 6850 supporting DirectX 11 doesn't make them automatically capable of running Mantle.
Do you know what is the most important thing we learned here? That the old GCN cards, even that they got new names, 270X and 280X, are OLD enough and different enough to be out of the first list of the cards that get Mantle support. That is a red light for me to buy a 270/X or a 280/X card in the future and I will have to either pay extra and go for 290 or wait for the next series of cards from AMD (avoiding of course any rebrands we might see).
OR maybe it's because as game detail scales up, the number of pixels and operations on them also increases, thus becoming slower by default, and as a side effect the programming becomes more complex too?
I really wonder which one is most likely.
1-2-3
battlelog.battlefield.com/bf4/news/view/2955063418790832031/1/
Test case 3: High-end single-player with multiple GPUs
CPU: Intel Core i7-3970x Extreme, 12 logical cores @ 3.5 GHz
GPU: 2x AMD Radeon R9 290x 4 GB
Settings: 1080p ULTRA 4x MSAA
OS: Windows 8 64-bit
Level: South China Sea “Broken Flight Deck”
This single-player scene is heavy on both the CPU and GPU with lots of action going on. Test was done on the highest end Intel CPU on Windows 8, which is the fastest option before Mantle thanks to DirectX 11.1. Still this CPU is not fast enough to keep the 2 290x GPUs fed at 1080p on Ultra settings so we get a significant CPU performance bottleneck which results in major performance improvement when enabling Mantle.
Result: 13.24 ms/f -> = 8.38 ms/f = 58% faster
Thank you.
Not to mention that I quoted two posts, not just yours.
So thank you for cutting the phrase in half, then misrepresent it and make me look bad.
You are insulting me, not the opposite. So thank you.
During that time Amd added morphoAA framepacing ssupport and a fairly reasonable amount of free extra umph and likely more ive forgotten all Free.
What's to compain about your car /tv/ fridge maker /nvidia / intel dont do anything for free.
Bit pissed myself about this possible delay but hey ho that's life get over it tech sometimes bites ass.
1. Don't have spare money for a new GPU right now
2. I really don't need it right now, since I can play ALL the newest games without any problems with more than 40fps with full details, so what's the point. ;)
And again, I wasn't complaining, I was just question Mantle's success, knowing it's current limitations, and also knowing from experience the support AMD provided for its other features. That's all. ;)
Performance improvement only for high/ultra-end GPUs and CPUs. Not mainstream ones. AMD fanboys saying that only 0.01% buying high/ultra. So HD 7850+Mantle won't be faster than Titan.
Nvidia and Intel don't support it.
Can be done on OpenGL and it's freeeeee.
Mantle supporting games cripple Direct X.
Don't know why I even keep reading your posts, they're litteraly filled BS and a truck-load of bias and the same old same old naggy grind, try a change of pace maybe? Also try not sactifying nVidia every 2 paragraphs and twisting everything little thing about AMD to sound bad or horrible, just the ones that actually are.
Fact: Guys, Mantle will NOT commit genocide upon your family trees. Apparently they where about to, but pulled it back at the last moment due to a big fault in it. It's in the pipe for within the next 2 days tho.
Can you please stop quoting and replaying to my posts? Go flame and insult someone else.
Thank you.