Thursday, April 10th 2014

NVIDIA GeForce GTX 880 Detailed

NVIDIA's next-generation GeForce GTX 880 graphics card is shaping up to be a true successor to the GTX 680. According to a Tyden.cz report, GTX 880 will be based on NVIDIA's GM204 silicon, which ranks within its product stack in the same way GK104 does to the GeForce "Kepler" family. It won't be the biggest chip based on the "Maxwell" architecture, but will have what it takes to outperform even the GK110, again, in the same way GK104 outperforms GF110. The DirectX 12-ready chip will feature an SMM (streaming multiprocessor Maxwell) SIMD design that's identical to that of the GeForce GTX 750 Ti, only there are more SMMs, spread across multiple graphics processing clusters (GPCs), probably cushioned by a large slab of cache.
This is what the GTX 880 is shaping up to be.

  • 20 nm GM204 silicon
  • 7.9 billion transistors
  • 3,200 CUDA cores
  • 200 TMUs
  • 32 ROPs
  • 5.7 TFLOP/s single-precision floating-point throughput
  • 256-bit wide GDDR5 memory interface
  • 4 GB standard memory amount
  • 238 GB/s memory bandwidth
  • Clock speeds of 900 MHz core, 950 MHz GPU Boost, 7.40 GHz memory
  • 230W board power
Sources: PCTuning Tyden.cz, Expreview
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102 Comments on NVIDIA GeForce GTX 880 Detailed

#101
Slizzo
SeanJ76I really don't see the need for 8gb of Vram, nothing will ever use so much Vram, I use 2 x 670GTX FTW's(4gb Vram) games very rarely ever uses 4gb..... even on 4k screens you may only see 4.5gb used.....So I see a 4gb version releasing with some 8gb version released later on. As we saw with the 4gb version 670/680's they literally halted no performance increase vs. the 2gb versions. So I expect the same result with the 880's.
Because nothing ever used more than 8MB? Then 16MB? Then 32mb, then 64mb, then 128mb and on and on.

Can't hurt to have 8GB on board really. As resolutions increase and textures get bigger to support those resolutions video memory will be paramount.
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#102
Prima.Vera
SlizzoBecause nothing ever used more than 8MB? Then 16MB? Then 32mb, then 64mb, then 128mb and on and on.

Can't hurt to have 8GB on board really. As resolutions increase and textures get bigger to support those resolutions video memory will be paramount.
Yeah, but remember back then you used to game on 640x480 resolution. Then VooDoo 2 came with SVGA support (800x600) and 12MB of VRAM and it was a blast. Quake 2 and Unreal anyone? ;)
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