Tuesday, May 26th 2015
Microsoft Selects Dolby Audio for Windows 10
Dolby Laboratories, Inc. and Microsoft Corporation announced today that Dolby Audio is selected to be a part of the Microsoft Windows 10 operating system and will be natively supported by the new Microsoft Edge browser for the playback of web-based content as well as accessible by third-party Windows Store apps. Users of Microsoft Windows 10 PCs and tablets will enjoy Dolby quality audio experiences through Windows entertainment apps and through Microsoft Edge.
Dolby Audio (supporting Dolby Digital Plus) will be available in x86 Windows 10 PCs and tablets for playback of movies, TV shows, and videos with crisp, clear dialogue and greater detail of sounds. Windows 7 and 8 users may upgrade to Windows 10 for free and continue to experience Dolby quality audio consistently across headphones, built-in PC and tablet speakers, or connected home theater systems. Microsoft Edge will be the first browser to leverage the Dolby Digital Plus decoder on the Windows 10 operating system, enabling online content providers to enrich the entertainment experiences of millions of Internet users globally with Dolby Audio.
"We are excited about the collaboration and partnership with Microsoft and share in the commitment to providing the best entertainment experiences possible to consumers across a wide range of devices in the Windows 10 ecosystem," said John Couling, Senior Vice President, E-Media Business Group, Dolby Laboratories. "With the launch of Windows 10 and Microsoft Edge in nearly 200 countries, Dolby and Microsoft will enable better user experiences with high-quality audio that is robust, consistent, and at a scale necessary for the large Windows ecosystem."
"At Microsoft, we are committed to delivering the richest, most immersive, entertainment experiences with Windows 10," said David Treadwell, Corporate Vice President, Operating Systems Group, Microsoft. "With Dolby Audio incorporated into the Windows 10 platform and Microsoft Edge, content providers will be able to deliver their content with superior sound in Dolby Audio for a wide range of Windows 10 based PCs and tablets."
Dolby Audio (supporting Dolby Digital Plus) will be available in x86 Windows 10 PCs and tablets for playback of movies, TV shows, and videos with crisp, clear dialogue and greater detail of sounds. Windows 7 and 8 users may upgrade to Windows 10 for free and continue to experience Dolby quality audio consistently across headphones, built-in PC and tablet speakers, or connected home theater systems. Microsoft Edge will be the first browser to leverage the Dolby Digital Plus decoder on the Windows 10 operating system, enabling online content providers to enrich the entertainment experiences of millions of Internet users globally with Dolby Audio.
"We are excited about the collaboration and partnership with Microsoft and share in the commitment to providing the best entertainment experiences possible to consumers across a wide range of devices in the Windows 10 ecosystem," said John Couling, Senior Vice President, E-Media Business Group, Dolby Laboratories. "With the launch of Windows 10 and Microsoft Edge in nearly 200 countries, Dolby and Microsoft will enable better user experiences with high-quality audio that is robust, consistent, and at a scale necessary for the large Windows ecosystem."
"At Microsoft, we are committed to delivering the richest, most immersive, entertainment experiences with Windows 10," said David Treadwell, Corporate Vice President, Operating Systems Group, Microsoft. "With Dolby Audio incorporated into the Windows 10 platform and Microsoft Edge, content providers will be able to deliver their content with superior sound in Dolby Audio for a wide range of Windows 10 based PCs and tablets."
34 Comments on Microsoft Selects Dolby Audio for Windows 10
I'm just playing System Shock 2, a GOG version that supports OpenAL and 48 channels with EAX 2.0 (this game supported EAX 2.0 even back then, just through DS3D and with only 16 channels) and the audio segment of it blows any modern game out of the sky. And it's a freaking title from 1999. When you walk over metal surfaces you actually feel like you're walking on metal. Hit a metal wall with a wrench and you can just sense the vibrations of the wall. Hitting an indestructible glass window gives the same vibe. Dropping rifle on top of a rifle with metal colliding noise or dropping a bottle of orange juice, the noise of echoing machines rumbling in a room or a hall, the echoing distant noises of hybrids who mumble to themselves etc. It's just not comparable.
Or a simple comparison of Need for Speed 3 Hot Pursuit where you race through a tunnel with a car using EAX. It sounded so good you just can't describe it. Not a single NFS game after Porsche 2000 (basically when they scraped EAX support) is capable of capturing that because reverberation plain and simply sucks.
Of course you don't see any difference in performance if everyone use shitty software audio with shitty cheap effects just so they don't cause any drag on the CPU. EAX 5.0 supports real time audio reflection and occlusion, basically audio ray tracing with multiple effects attached to each reflection and with soft transitions between environment effects. Drag wouldn't be as big as it used to be 20 years ago, but it would still be a problem on weak CPU's. Until you hear that in motion, I'm sure you don't miss real proper audio. Growing up with Aureal Vortex powered soundcard and the 6th generation of Sound Blaster, I'm someone who greatly appreciates high quality in-game audio. Just making loud explosions and talking about soundcards that have SNR of 3 billion decibels means nothing to me. That's not how you measure audio quality in games. Making sound that gives you the immersion of actually standing there, however does. It has to feel organic with the game, not disconnected from it like all these shitty software audio engines used by 99.9% of games released these days...
I ask because eax 3 and below is actually done on the CPU in modern creative drivers... And it isn't that taxing.
Either way, I don't care, it sounds so much better than anything else even with EAX 2.0...