Thursday, November 5th 2015
Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough
This year's installment to the Call of Duty franchise, Black Ops III, has just hit stores, and is predictably flying off shelves. As with every ceremonial annual release, Black Ops III raises the visual presentation standards for the franchise. There is, however, one hitch with the way the game deals with system memory amounts as high as 12 GB and video memory amounts as high as 8 GB. This hitch could possibly be the reason behind the stuttering issues many users are reporting.
In our first play-through of the game with its highest possible settings on our personal gaming machines - equipped with a 2560 x 1600 pixels display, Core i7 "Haswell" quad-core CPU, 12 GB of RAM, a GeForce GTX 980 Ti graphics card, NVIDIA's latest Black Ops III Game Ready driver 385.87, and Windows 7 64-bit to top it all off, we noticed that the game was running out of memory. Taking a peek at Task Manager revealed that in "Ultra" settings (and 2560 x 1600 resolution), the game was maxing out memory usage within our 12 GB, not counting the 1.5-2 GB used up by the OS and essential lightweight tasks (such as antivirus).We also noticed game crashes as little as 10 seconds into gameplay, on a machine with 8 GB of system memory and a GTX 980 Ti.What's even more interesting is its video memory behavior. The GTX 980 Ti, with its 6 GB video memory, was developing a noticeable stutter. This stutter disappeared on the GTX TITAN X, with its 12 GB video memory, in which memory load shot up from maxed out 6 GB on the GTX 980 Ti, to 8.4 GB on the video memory. What's more, system memory usage dropped with the GTX TITAN X, down to 8.3 GB.On Steam Forums, users report performance issues that don't necessarily point at low FPS (frames per second), but stuttering, especially at high settings. Perhaps the game needs better memory management. Once we installed 16 GB RAM in the system, the game ran buttery-smooth with our GTX 980 Ti.
In our first play-through of the game with its highest possible settings on our personal gaming machines - equipped with a 2560 x 1600 pixels display, Core i7 "Haswell" quad-core CPU, 12 GB of RAM, a GeForce GTX 980 Ti graphics card, NVIDIA's latest Black Ops III Game Ready driver 385.87, and Windows 7 64-bit to top it all off, we noticed that the game was running out of memory. Taking a peek at Task Manager revealed that in "Ultra" settings (and 2560 x 1600 resolution), the game was maxing out memory usage within our 12 GB, not counting the 1.5-2 GB used up by the OS and essential lightweight tasks (such as antivirus).We also noticed game crashes as little as 10 seconds into gameplay, on a machine with 8 GB of system memory and a GTX 980 Ti.What's even more interesting is its video memory behavior. The GTX 980 Ti, with its 6 GB video memory, was developing a noticeable stutter. This stutter disappeared on the GTX TITAN X, with its 12 GB video memory, in which memory load shot up from maxed out 6 GB on the GTX 980 Ti, to 8.4 GB on the video memory. What's more, system memory usage dropped with the GTX TITAN X, down to 8.3 GB.On Steam Forums, users report performance issues that don't necessarily point at low FPS (frames per second), but stuttering, especially at high settings. Perhaps the game needs better memory management. Once we installed 16 GB RAM in the system, the game ran buttery-smooth with our GTX 980 Ti.
168 Comments on Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough
A timeout won't help, this is Activision at its finest and they will never give up their holy grail :P
So it was still possible to have restricted 5v5 S&D and Capture the flag matches in MW2. I played in a couple online paid tournaments and actually took 2nd place in a MW2 tournament... After this game, there was no way to create a custom match to only use specific weapons/perks/attachments. This is basically when the COD competitive community died for good. Back in Vcod / Cod2 / Cod4 there was such a massive competitive community with many many paid LANS around the world. Hell, COD2 was in the WSVG in 2007, if anybody wants to see the best players go at it, youtube search WSVG Cod2 - Watch teams like TEK-9 and Team Pandemic.... the level of their gameplay is just :eek:
In this case mad ram and beast gpu.
During Beta I had no issues with performance, ran maxed out. However I do have 16gb of RAM.
looks like this will happen again thanks not buying it because I spend then to run Crysis $1500 on 3 8800GTX in 3-way sli and that's when nVidia first introduced 3 -way sli support.
this is call of doody blac kops 4-1, released in november 2015
this is unreal tournament 3, released in november 2007
one was released 8 years ago and works perfectly fine on 2gb of ram and 0.5gb vram
the other is a pile of coder vomit that requires 8gb on a professional graphics card paired along with 12gb of ram to minimally function, at least until the next crash
if your kid asks for this for christmas you are failing at parenting
Also as said on previous posts, it's a miracle if they are not going to fix this issue with patch.
Do they even code, or are they using RPG Maker?
yeah but can it play COD Black Ops 3 at 4k?
The game may be ridiculously unoptimized, doesn't mean it has 2007 graphics.