Thursday, November 5th 2015
Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough
This year's installment to the Call of Duty franchise, Black Ops III, has just hit stores, and is predictably flying off shelves. As with every ceremonial annual release, Black Ops III raises the visual presentation standards for the franchise. There is, however, one hitch with the way the game deals with system memory amounts as high as 12 GB and video memory amounts as high as 8 GB. This hitch could possibly be the reason behind the stuttering issues many users are reporting.
In our first play-through of the game with its highest possible settings on our personal gaming machines - equipped with a 2560 x 1600 pixels display, Core i7 "Haswell" quad-core CPU, 12 GB of RAM, a GeForce GTX 980 Ti graphics card, NVIDIA's latest Black Ops III Game Ready driver 385.87, and Windows 7 64-bit to top it all off, we noticed that the game was running out of memory. Taking a peek at Task Manager revealed that in "Ultra" settings (and 2560 x 1600 resolution), the game was maxing out memory usage within our 12 GB, not counting the 1.5-2 GB used up by the OS and essential lightweight tasks (such as antivirus).We also noticed game crashes as little as 10 seconds into gameplay, on a machine with 8 GB of system memory and a GTX 980 Ti.What's even more interesting is its video memory behavior. The GTX 980 Ti, with its 6 GB video memory, was developing a noticeable stutter. This stutter disappeared on the GTX TITAN X, with its 12 GB video memory, in which memory load shot up from maxed out 6 GB on the GTX 980 Ti, to 8.4 GB on the video memory. What's more, system memory usage dropped with the GTX TITAN X, down to 8.3 GB.On Steam Forums, users report performance issues that don't necessarily point at low FPS (frames per second), but stuttering, especially at high settings. Perhaps the game needs better memory management. Once we installed 16 GB RAM in the system, the game ran buttery-smooth with our GTX 980 Ti.
In our first play-through of the game with its highest possible settings on our personal gaming machines - equipped with a 2560 x 1600 pixels display, Core i7 "Haswell" quad-core CPU, 12 GB of RAM, a GeForce GTX 980 Ti graphics card, NVIDIA's latest Black Ops III Game Ready driver 385.87, and Windows 7 64-bit to top it all off, we noticed that the game was running out of memory. Taking a peek at Task Manager revealed that in "Ultra" settings (and 2560 x 1600 resolution), the game was maxing out memory usage within our 12 GB, not counting the 1.5-2 GB used up by the OS and essential lightweight tasks (such as antivirus).We also noticed game crashes as little as 10 seconds into gameplay, on a machine with 8 GB of system memory and a GTX 980 Ti.What's even more interesting is its video memory behavior. The GTX 980 Ti, with its 6 GB video memory, was developing a noticeable stutter. This stutter disappeared on the GTX TITAN X, with its 12 GB video memory, in which memory load shot up from maxed out 6 GB on the GTX 980 Ti, to 8.4 GB on the video memory. What's more, system memory usage dropped with the GTX TITAN X, down to 8.3 GB.On Steam Forums, users report performance issues that don't necessarily point at low FPS (frames per second), but stuttering, especially at high settings. Perhaps the game needs better memory management. Once we installed 16 GB RAM in the system, the game ran buttery-smooth with our GTX 980 Ti.
168 Comments on Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough
Oh no LOL...
I'd say that several game studios are far behind what CoD does.
CoD has some of the best mechanics hands down.
It is a visually good game..yes it could be better.
Online play needs improvement but it is in the top 5 best....for what you're able to do.
No...Most studios need to catch up to CoD...
I don't have BlOps 3 yet but did play the Beta and I can say with certainty that the biggest problem people have with the game is not being able to play in an almost 3D environment.
They don't like it and struggle but its still good.
The game crashes as soon as the campaign begins. That isn't my problem with the latest games in the series. For me, the problem with Ghost was that they made normal mode feel like it was pseudo hardcore; you ended up dying too fast. Secondly, they took out CTF mode which is what I play 98% of the time.
For Advanced Warfighter, I simply didn't like all of the air boosting.
My favorite games in the whole series is MW2, MW3 and BO2.
Unfortunately, people cry and whine for change, and consequently the devs gave us change. I really never wanted change except for maybe new maps and enhanced graphics. The realistic 3D environment does make the game feel different and is harder, but I am fine with that.
"Games won't go over 4GB in 1080," people said...."a 970 is all you'd need," they said..."the 3.5GB limit is a non issue," they said...."8GB VRAM is overkill for 1080," they said...
Who's laughing now!! Oh right, me! HA HA HA!
Man how many times I told people...memory pool size does not = resolution. There is no set limit. Games never settle on limits for long. I've seen this for years and people still profess that,"you'll never need more than..." this amount or that amount.
Sure the game is likely badly coded and buggy right now but still, give it time. Limits are meant to be broken. Game complexity increases. Even 8GB will be surpassed. Heck they're already looking past 16GB for next year. Even if it's high end cards...if they make it, devs will try to take advantage of it. Specially since PC gaming is often times not very optimized and can be sloppy.
I usually crank up settings all the way up and then remove non-essential settings that hardly affect visuals, but give good performance. Though, these days, I just crank up everything to max with any game and never look back.
Peace.
I'd put this game into psychological sci-fi category because the story fits it. It felt like a bad sci-fi movie with all the mind scenes and the combat looked more Crysis armour-mode like - going out with armour mode and shooting everything and everyone up.
Good thing I watched a game movie and didn't buy the game and I find it hard to believe that Black Ops 3 is selling like hot cakes. Does no one appreciate the story anymore? It is all flash, no photo for me.
VGA : GTX 680 MSI Twin Frozer III
CPU : Core i7 3770k
Ram: 8gig
Windows 10 - Latest Direct X and VGA drivers are installed.
After playing like 10 minutes, Memory usage reach 800mb and goes up like 1400 mb on Cod. The problem is that task manager shows system using up to 2200mb near COD. and im not sure why.
Is it the games problem that causes this, or something else is wrong.
Graphic setting High on Texture quality and texture filtering and mesh quality. Dynamic shadows on , Subsurface on, Rest Medium.
Turn your settings down is all you can do. I'll wait for an affordable pascal card before I get this game.
Hold on....:roll::roll::roll::roll:
Wow, talk about reaching. :roll::roll::roll: