Thursday, November 5th 2015
Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough
This year's installment to the Call of Duty franchise, Black Ops III, has just hit stores, and is predictably flying off shelves. As with every ceremonial annual release, Black Ops III raises the visual presentation standards for the franchise. There is, however, one hitch with the way the game deals with system memory amounts as high as 12 GB and video memory amounts as high as 8 GB. This hitch could possibly be the reason behind the stuttering issues many users are reporting.
In our first play-through of the game with its highest possible settings on our personal gaming machines - equipped with a 2560 x 1600 pixels display, Core i7 "Haswell" quad-core CPU, 12 GB of RAM, a GeForce GTX 980 Ti graphics card, NVIDIA's latest Black Ops III Game Ready driver 385.87, and Windows 7 64-bit to top it all off, we noticed that the game was running out of memory. Taking a peek at Task Manager revealed that in "Ultra" settings (and 2560 x 1600 resolution), the game was maxing out memory usage within our 12 GB, not counting the 1.5-2 GB used up by the OS and essential lightweight tasks (such as antivirus).We also noticed game crashes as little as 10 seconds into gameplay, on a machine with 8 GB of system memory and a GTX 980 Ti.What's even more interesting is its video memory behavior. The GTX 980 Ti, with its 6 GB video memory, was developing a noticeable stutter. This stutter disappeared on the GTX TITAN X, with its 12 GB video memory, in which memory load shot up from maxed out 6 GB on the GTX 980 Ti, to 8.4 GB on the video memory. What's more, system memory usage dropped with the GTX TITAN X, down to 8.3 GB.On Steam Forums, users report performance issues that don't necessarily point at low FPS (frames per second), but stuttering, especially at high settings. Perhaps the game needs better memory management. Once we installed 16 GB RAM in the system, the game ran buttery-smooth with our GTX 980 Ti.
In our first play-through of the game with its highest possible settings on our personal gaming machines - equipped with a 2560 x 1600 pixels display, Core i7 "Haswell" quad-core CPU, 12 GB of RAM, a GeForce GTX 980 Ti graphics card, NVIDIA's latest Black Ops III Game Ready driver 385.87, and Windows 7 64-bit to top it all off, we noticed that the game was running out of memory. Taking a peek at Task Manager revealed that in "Ultra" settings (and 2560 x 1600 resolution), the game was maxing out memory usage within our 12 GB, not counting the 1.5-2 GB used up by the OS and essential lightweight tasks (such as antivirus).We also noticed game crashes as little as 10 seconds into gameplay, on a machine with 8 GB of system memory and a GTX 980 Ti.What's even more interesting is its video memory behavior. The GTX 980 Ti, with its 6 GB video memory, was developing a noticeable stutter. This stutter disappeared on the GTX TITAN X, with its 12 GB video memory, in which memory load shot up from maxed out 6 GB on the GTX 980 Ti, to 8.4 GB on the video memory. What's more, system memory usage dropped with the GTX TITAN X, down to 8.3 GB.On Steam Forums, users report performance issues that don't necessarily point at low FPS (frames per second), but stuttering, especially at high settings. Perhaps the game needs better memory management. Once we installed 16 GB RAM in the system, the game ran buttery-smooth with our GTX 980 Ti.
168 Comments on Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough
MW3 started stuttering if maxed out anyway, so now that I got my i5-2500/8gb/HD7870 and thought I could run almost everything on my 720p old screen, this comes to me... F*ck you, Activision ! Down here in Argentina things cost triple than there !
People wanted games that used the most resources, that does not mean they have to use it wisely. :nutkick:
First of all, yes pushing the envelope requires that technology advance and is a good thing when done correctly as it delivers a next level experience to the gamers which in turn requires more hardware to keep up with. However, this is not one of those cases and as we have all seen from the screenshots and Beta's for this game its not anything to write home about graphics wise. When we compare games like GTA 5, Witcher 3, or any AAA title in recent times and compare their performance and requirements to this it becomes pretty obvious how ridiculous the requirements are.
If this game was delivering breath taking visuals, AI that is smarter than the average, and/or set pieces that are bigger than what we have seen before that would be a different story. What this is, is either a bug in the system (Likely a memory leak), lazy coding, or something else... ^Bingo
You can see my config in my details.
I have never had problems with COD (not even with Advanced Warfare running on high settings)
I think that this is too much of Activision to ask as not all of us have money to afford those parts (TITAN X 12GB = 500eur +)
My opinion is poor coding since I did play Crysis 3 on medium to high with this config and It does 50fps tops, 35fps min.
You all remember Mafia 2 right? Of course you do...
Toughest game ever for most PCs, beside Crysis 3....
I was released 2011 as I recall (correct me if I'm wrong)
Mafia 3 is scheduled to be released in 2016.
5 years of working on a game? Even a Comodore 64 will be able to run this game with a frame or 2.
COD AW - 2014 to COD BO3 - 2015
Really? Just 1 year to get the game out?
Probably they tested on their Server with 256 gb ram and 16/12gb Fire/Quadro Cards. Oh look, it works flawlesly, that means ist ready, lets start selling it.
CoD-(Er Vo-Mit) looooool
also we are talking Ultra, used to be a setting reserved for only the highest graphics solutions and cpu/memory setups.
A 980 Ti and 12GB of memory is nicer than most setups, but it's not a Haswell E rig with 128GB of memory and 980 Ti sli.
I seem to remember Doom 3 on ultra at 2048x1536 being out of my rigs capabilities, also Quake 4 on ultra.
I remember a 7800GTX not being enough even in sli as you were out of vram and a single X1800XT being laughed off as having enough vram but not enough ROP's so X1800XT Crossfire with that annoying master card was the only thing that could run it along with an Athlon 64 clocked to over 3GHZ (FX-57 was the fastest at stock at 2.8GHZ and even it struggled) This was the single core days. When 2GB kits ruled the roost and this game really wanted 4GB. The 7800GTX 512MB came out in limited quantities, it made ultra playable at 1080P but you still needed sli for 2048x1536. Really Ultra on these games didn't really become playable until the next series of graphics cards and cpus. By then you had dual core cpu's, 4GB kits of DDR2 800(as opposed to DDR400) and the X1900XTX and 7900GTX. Even then at 2048x1536 and Ultra you had to crossfire or SLI.
Lately Ultra = 400$ graphics card + 500$ cpu/mem/mobo combination. That's not Ultra, that's medium at best.
Tomorrow I'll bet people will tell me 8GB of RAM isn't enough for gaming... :rolleye:
If they do a survey on Steam, they will find out that 980Ti owners are among the minority let alone TITAN X. And let's not forget Fury X which is the top dog from AMD but is only equiped with 4GB VRAM. If 980Ti and Fury X cannot even run the game smoothly, guess how many average gamers with 970 and 290 are going to buy this game?
Also, the moderators frown deeply on double and triple posting.
And sorry for multiple posting.
But...people tend to get set in their ways.
About the postings, just trying to help. :) Hopefully it will save you some grief later.