Tuesday, December 19th 2006
Quake 4 modified with ray tracing effects
Daniel Pohl, an aspiring programmer in Germany, is doing some things that are simply stunning the gaming community. Daniel has taken the Quake 4 engine and effectively modified it with ray tracing effects.
Source:
The Inquirer
Ray-tracing is a method of modeling and rendering the path of the light as it interacts with the models in a 3D scene. Overall, results in Daniel's projects show extremly good levels of shadows, enabling life-like immersion into the 3D scene.Daniel is looking for a sponsor so he can become a game developer. If he helps design games, and ray tracing becomes mass implemented, we could see a new age of realism in games. You can see a sample of his work below, and his project website here.
8 Comments on Quake 4 modified with ray tracing effects
Of course the quirks have to be worked out just like any project.
You know if college and HS you dont build things to be effecient and use less power, you build them to work :)