Wednesday, December 14th 2016

Crytek's Woes Not Finished - Renowned Developer Not Paying Wages Again

Renowned games studio Crytek hasn't left the ropes yet - and the situation is again looking dire for the company. After a rough 2014 that saw multiple upcoming games being canceled (with a sequel to the graphical masterpiece Ryse being canned at this time) and employees not getting paid for months at a time, only the sale of franchises and assets (Homefront's IP to Deep Silver, for one), as well as a licensing deal with Amazon for their Crytek engine (worth $70 million), managed to save the company. At the time, employees put the blame on less than solid management decisions towards pushing the company as a free-to-play powerhouse, blaming the management for poor handling of the studio's transition towards that form of monetization. However, efforts to stay afloat seem to have been little more than a small lifeboat for the company.
Recently, reports from inside the studio guarantee that wages are not being paid properly again, with salaries over the course of 2016 having been delayed several months or not paid at all. According to Kotaku, staff in Crytek's main office in Frankfurt, Germany have not received checks in nearly three months. And apparently, Crytek management informed the staff last Friday that the company was trying to secure funding from various sources- through loans and perhaps asset sales - but had not yet succeeded. People from Crytek's other studios in Budapest and Sofia have also reported missing payments, while Crytek's Glassdoor is full of complaints about the company not paying staff on time.
Recently, the company released two high-quality, VR-centric games in "Robinson: The Journey" and "The Climb", with copious amounts of the studios' liquidity flowing to these two projects. I can't certainly be called an expert in this matters, and I clearly don't have the full picture for why and how these decisions were made; that said, I do find it disconcerting that a studio would put so many resources behind two games developed for a frankly immature ecosystem, where the user base isn't, apparently, capable of absorbing this kind of releases in volume enough to generate tidy profits. Jumping into the VR bandwagon so soon and so deeply may have been another crucial misstep for the company's management, akin to the free-to-play blunder that landed the company in trouble in 2014. I hope the signs aren't definite, and I hope that I'm wrong, because if there ever was a studio focused on pushing the boundaries of graphics and their game design, it's Crytek.
Source: Kotaku
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45 Comments on Crytek's Woes Not Finished - Renowned Developer Not Paying Wages Again

#26
kn00tcn
UngariSemantics? He chose Crytek's game engine and licensed support.
interfacing with an engine & modifying it yourself is quite unrelated to what the company of that engine does to its people or own game projects, how is that semantics?

en.wikipedia.org/wiki/List_of_CryEngine_games if this chart is correct (version 4 specifically), it's fairly safe to assume evolve & everybody's gone to the rapture had no real issues with the engine, they launched on multiple platforms, they werent broken
Posted on Reply
#27
Ungari
kn00tcninterfacing with an engine & modifying it yourself is quite unrelated to what the company of that engine does to its people or own game projects, how is that semantics?

en.wikipedia.org/wiki/List_of_CryEngine_games if this chart is correct (version 4 specifically), it's fairly safe to assume evolve & everybody's gone to the rapture had no real issues with the engine, they launched on multiple platforms, they werent broken
It was argumentative and puerile semantics to point out the difference between Crytek and the Cryengine.
Posted on Reply
#28
rtwjunkie
PC Gaming Enthusiast
UngariIt was argumentative and puerile semantics to point out the difference between Crytek and the Cryengine.
No it's not argumentative at all to point out the difference. To say they are using Crytek has an entirely different meaning than using their engine, which is called Cryengine, and signifies two entirely different levels of involvement: balls-deep with Crytek, or none, with Cryengine.
Posted on Reply
#29
OneMoar
There is Always Moar
everybody that made crytek crytek left after the first round of no wages
just stop crytek just stop

Posted on Reply
#30
eidairaman1
The Exiled Airman
DeathtoGnomes"immature ecosystem" is an understatement. I agree tho I think it its pretty stupid to push out 2 games instead of just one and keep a few eggs in the basket.
If a companies management sucks, they wind up bankrupt. Sears is headed for that path.
Posted on Reply
#31
Solaris17
Super Dainty Moderator
Am I the only one legitimately dumbfounded they have these issues to begin with? Crytek games regardless of what individuals may think of them have all been AAA hits. how the f@#$ are they broke?
Posted on Reply
#32
OneMoar
There is Always Moar
Solaris17Am I the only one legitimately dumbfounded they have these issues to begin with? Crytek games regardless of what individuals may think of them have all been AAA hits. how the f@#$ are they broke?
because they sunk a lot of money into that abomination that was gface/warface and free2play non-sense
and it was a turd from launch
Posted on Reply
#33
kn00tcn
UngariIt was argumentative and puerile semantics to point out the difference between Crytek and the Cryengine.
what? i JUST explained it very clearly

once they have the engine, they have it! it doesnt matter if crytek shuts down or doesnt answer their emails, they are not required to talk to the company at all, they have the source code of a whole engine
Solaris17Am I the only one legitimately dumbfounded they have these issues to begin with? Crytek games regardless of what individuals may think of them have all been AAA hits. how the f@#$ are they broke?
that's funny, yesterday i was on an article about famous celebrities (musicians/actors/etc) that are homeless

why do past hits matter? the games cost millions to make, so they need high price sales to pay that off... but then how will you fund the next project? with every release is the chance of failure... when bizarre launched their last game, activision shut the entire studio down since there was no new project even though that studio is one of the most highly regarded ones, EA did similar when they shut down the saboteur devs on the day of its launch while it had a bug that crashed for anyone NOT using crossfire (eventually fixed in a 'beta' patch a few days later)
OneMoarbecause they sunk a lot of money into that abomination that was gface/warface and free2play non-sense
and it was a turd from launch
i tried warface for a few hours, really started enjoying it but it could be better if it felt better, there are also some sort of long term fans for it & it keeps getting free content updates

do you have some kind of vendetta against f2p? isnt warface one of the most successful games? i'm not going to blindly blame a format for anything, good games come in free/paid/subscription formats the same as bad games, management & marketing also have an effect
Posted on Reply
#34
Solaris17
Super Dainty Moderator
kn00tcnthat's funny, yesterday i was on an article about famous celebrities (musicians/actors/etc) that are homeless
Not sure how thats funny. Not even sure how that remark is relevant. It may have been that way at first, but this isnt some subsidary. They MADE the engine they make the games off of.
Posted on Reply
#35
Ungari
kn00tcnwhat? i JUST explained it very clearly

once they have the engine, they have it! it doesnt matter if crytek shuts down or doesnt answer their emails, they are not required to talk to the company at all, they have the source code of a whole engine
My comment was not directed towards you.
Posted on Reply
#36
kn00tcn
Solaris17Not sure how thats funny. Not even sure how that remark is relevant. It may have been that way at first, but this isnt some subsidary. They MADE the engine they make the games off of.
i'm using the word 'funny' similar to your 'dumbfounded'

basically saying, successful celebs have gone homeless the same way successful (or well received) game studios have failed
Posted on Reply
#37
rtwjunkie
PC Gaming Enthusiast
UngariMy comment was not directed towards you.
He knows that. He's telling you the same thing I am. To say Crytek is the problem with SC is to say they are deeply involved.

In point of fact, they merely licensed their Cryengine game engine. No involvement. So no, not semantics. You can't say Crytek is part of SC troubles. The closes tyou can come is the game engine used (Cryengine), without any involvement by Crytek.
Posted on Reply
#38
OneMoar
There is Always Moar
warface is a awful game its mediocre and generic and what really killed it was the graphics coming from crytek a lot of people expected it to look like crysis and what we got with a low-effort render that looks like a DX9 title from 5 years ago

and the whole gface platform is just plain crap ulgy clunky didn't work very well when it worked
in short NOPE
Posted on Reply
#39
Frick
Fishfaced Nincompoop
ShurikNWhy? Apart from graphics all of the Crysis games were mediocre at best. A 4th Crysis game wouldn't save them.
IMO, they very much were not. Havent played the third though. The first was arguably great, even. At least on the hardest difficulty.
Posted on Reply
#40
bug
UngariThe base of Star Citizen is a modified Crytek engine.
There are many developers who have stated that they should have chosen Unreal.
And if they chose Unreal, several developers would have wanted Crytek.
The grass is always greener on the other side ;)
Posted on Reply
#41
GC_PaNzerFIN
Can't afford to pay wages.
Makes more free to play games.
Still can't afford to pay wages.

Who could have guessed? :)
Posted on Reply
#45
64K
bugWhat's "developing innovative games" supposed to mean?
Well, I ran it through Google PR Translator and it came back "We're up shit creek without a paddle." :p
Posted on Reply
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