Wednesday, December 21st 2016
Futuremark Readies New Vulkan and DirectX 12 Benchmarks
Futuremark is working on new game-tests for its 3DMark benchmark suite. One of these is a game test that takes advantage of DirectX 12, but isn't as taxing on the hardware as "Time Spy." Its target hardware is notebook graphics and entry-mainstream graphics cards. It will be to "Time Spy" what "Sky Diver" is to "Fire Strike."
The next, more interesting move by Futuremark is a benchmark that takes advantage of the Vulkan 3D graphics API. The company will release this Vulkan-based benchmark for both Windows and Android platforms. Lastly we've learned that development of the company's VR benchmarks are coming along nicely, and the company hopes to release new VR benchmarks for PC and mobile platforms soon. Futuremark is expected to reveal these new game-tests and benchmarks at its 2017 International CES booth, early January.
The next, more interesting move by Futuremark is a benchmark that takes advantage of the Vulkan 3D graphics API. The company will release this Vulkan-based benchmark for both Windows and Android platforms. Lastly we've learned that development of the company's VR benchmarks are coming along nicely, and the company hopes to release new VR benchmarks for PC and mobile platforms soon. Futuremark is expected to reveal these new game-tests and benchmarks at its 2017 International CES booth, early January.
29 Comments on Futuremark Readies New Vulkan and DirectX 12 Benchmarks
Gameworks does not make better use of Nvidia hardware, it simply applies insane amount of tessellation (far past the point of visual impact) to criple AMD's cards. AMD makes technology like TressFX that works flawlessly on both AMD and Nvidia so the green team doesn't really have an excuse.
Under Async favouring conditions, the API can better make use of the AMD hardware and therefore it's far easier to code for.
It's easy to see how this all works. Nvidia cannot make a card that runs near 100% as designed at release, perform significantly faster under any new condition.
AMD, who might only run at 90% of design parameters get a much greater uplift with more refined drivers and/or DX12 and Vulkan.
Looking at the far smaller gains in DX12 the 480 got compared to DX11 against the 1060 (in that recent revisited review) backs up that hypothesis to a degree.
What we could be seeing are other improvements of DX12 that aren't async compute related.
If one looks at the source for the comparison.
Pascal which is both in the 1080 & 1060
The only time DX12 is faster on a Pascal card is under 1080p with the 1080 only. At 1440p and 4k the Pascal cards show a negative result compared to DX11. I'm curious why he came to the conclusion he did with such an example.
At the other end, looking at 1080 and especially Titan X, the core count is pretty high so can actually deal with the compute side better. In my simplified view, Pascal's metal API prowess is bottlenecked by low core count. A higher core count Pascal pulls away from the field.
My response hasn't dealt with the conclusion of Computebase but I think it's hard for anyone to give a concrete answer without Nvidia themselves explaining it, which we know they won't do.