Thursday, February 23rd 2017
Ryzen 7-1700 Beats Core i7-7700K: AMD
AMD is very confident that it has a lineup of desktop processors that compete with Intel's best. In its recent Ryzen 7 series launch presentation, the company released benchmark numbers to claim that the $499 Ryzen 7-1800X performs on par with the $1,099 Core i7-6900K, despite a narrower memory bus, and at less than half its price.
More interestingly, the company claims that the Ryzen 7-1700, its third fastest Ryzen part, will be a clear winner against the identically-priced Core i7-7700K ($329). The Ryzen 7-1700 posts up to 46% higher performance than the i7-7700K, and even holds up a slim lead over its rival in tests that are not very multi-threaded.
More interestingly, the company claims that the Ryzen 7-1700, its third fastest Ryzen part, will be a clear winner against the identically-priced Core i7-7700K ($329). The Ryzen 7-1700 posts up to 46% higher performance than the i7-7700K, and even holds up a slim lead over its rival in tests that are not very multi-threaded.
58 Comments on Ryzen 7-1700 Beats Core i7-7700K: AMD
could also be that i am exceptionally ham fisted, but i have to this day killed two X99 board and one CPU, have an old X58 system that still works perfectly, and several other computers as well.
Again, Even if Intel brought out new platform I still say same thing, and I never buy pre order, I always wait a while at least for them to sort out things, if there are any (bios wise).
To the people who are wondering which is better for gaming, it is probably a few fps difference to a 7700k (if that, on resolutions most people don't even use 2500+) so seriously enough with the nonsense, CPU's have caught up for a while now and it's mostly about the Graphics power, hell even a Devil's Canyon 4790k is still going to be on par with Ryzen.. and the overclock potential jibber-jabber, AMD products in general don't overclock well so if an 8 core can hit 4.5 ghz on good cooling I would be pleased, but let's not forget that overclocking only gives you maybe a 5 percent performance increase on ridiculous resolutions (on select games, see W1zzard's reviews) so there really is no point, you might as well tighten your ram timings as well :p (This is from a gamer's point of view)
- Future proof with a 6-8 core is definitely more logical, or you can keep the great and fancy quad-core we call the 7700k etc. etc.
If you have a case where your GPU is dropping to the 80% or 70% usage and the CPU is maxed out of 3, 4, whatever number of cores, then the pairing is all wrong or you are not pushing the graphics as high as you can.
If you have a 7700K or 6700K running above 4.3 GHz, then this is not the upgrade for you. If you are sporting an AMD chip of any kind or an Intel chip older than say the 4770K, you might want to start saving up. Either Ryzen will be great for you or Intel will be dropping prices on something you have been eyeballing for while now.
As for AMD vs. Intel even if the AMD performance is slightly worse I'm still rocking with AMD. One reason is to support the smaller company. Additionally because I feel that 4 cores is quickly becoming the minimum and I plan to keep my system for 5+ years I think by then my system will have more staying power than a 4 core.
EDIT: GTAV for instance: wccftech.com/amd-ryzen-7-1700-gaming-performance-benchmarks-leak/
either this game is insanely optimized and thus the mins and maxes are aberrations or I'm missing something.
AMD Ryzen 1700X Benchmarked, Beats Kaby Lake In IPC / Single-threaded Performance
WCCFTech being WCCFTech
I'm a little lost by your statements. When did the GPUs become the bottleneck? This is what you are implying. Furthermore, if the GPU could compute and render everything without the CPU, would we need to care about the CPU performance? I'm pretty sure the CPU is still holding the GPU back. When the CPU increases in performance, the GPU gets held back even less. This tiny detail is the reason why the CPU is still a big deal. The only time I've seen all CPU threads at 100% while the GPU has some load is when I've rendered particles and voxels. The reason for this is because the CPU still needs to compute and render xyz, alpha, and other datasets of information for millions of individual points/particles. GPU still can't do this on the fly while creating the frames in the buffer, and most GPUs don't have the buffer size to compute this. This situation doesn't normally happen for a PC Game.
If you find this happening in a PC Game, you should increase the clock speed or purchase a better CPU. In this situation, it sounds like the CPU is struggling, and the GPU is doing less work because it's waiting. If you're GPU is at 99% loads and it has poor FPS, then the GPU is most likely struggling.