Tuesday, February 28th 2017

LG Electronics Looks to Take a Share of the VR HMD Market
LG Electronics has just made one of the most cryptic, devoid-of-any-real-information announcements we've seen in recent years. The company will apparently enter the VR HMD field, and is looking to unveil its first prototype at this year's GDC in San Francisco, CA. LG will make use of Valve's GDC booth to showcase an HMD capable of delivering "a high fidelity, next generation VR experience".
That's about all the information we were given at face value. However, some other tidbits serve to paint a picture on how premature this announcement may have been: LG will purportedly be meeting with developers to "collect feedback and impressions as part of its effort to define the first commercial units". This means that the HMD is likely still in a proof of concept phase, early enough in development to cater to developers' expertise, needs and suggestions, which means it's probably still far removed from retail to be of any real import in the grand scheme of things. However, it Is a confirmed dip from another tech giant in the fully-fledged, high-performance VR HMD game. And judging by the proximity with Valve, we would expect LG's unit to borrow heavily from that company's input and vision for VR.
That's about all the information we were given at face value. However, some other tidbits serve to paint a picture on how premature this announcement may have been: LG will purportedly be meeting with developers to "collect feedback and impressions as part of its effort to define the first commercial units". This means that the HMD is likely still in a proof of concept phase, early enough in development to cater to developers' expertise, needs and suggestions, which means it's probably still far removed from retail to be of any real import in the grand scheme of things. However, it Is a confirmed dip from another tech giant in the fully-fledged, high-performance VR HMD game. And judging by the proximity with Valve, we would expect LG's unit to borrow heavily from that company's input and vision for VR.
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