Tuesday, February 28th 2017
AMD's Raja Koduri and RX 480 Multi-GPU - 100% Scaling On Sniper Elite 4
At GDC's AMD Capsaicin Event, AMD's Raja Koduri reaffirmed Radeon's commitment to Multi-GPU setups by remembering his RX 480 launch event claim on a RX 480 dual setup beating their competition's high-end solutions. Then, Rebellion's Chris Kingsley took stage, who attributed the fact that his team was able to get Sniper Elite 4 to run with 100% scaling on a RX 480 dual GPU setup to Rebellion's previous work with Mantle. Next to it, for perspective, AMD showed a dual-GPU RX 480 system running the same game and settings at virtually double the frame rate - a perfect, 100% scaling. Rebellion's Chris Kingsley also elaborated on the importance of DX 12 and Vulkan on making such a thing even possible in the first place, reiterating the software and coding investment necessary to make that happen.
17 Comments on AMD's Raja Koduri and RX 480 Multi-GPU - 100% Scaling On Sniper Elite 4
The interesting thing is, because of how the PS4 Pro is setup with its dual GPU's, these sort of implementations are going to become more common, and likely faster on AMD hardware.
This is so invalid for me, we need at least a fixed spot
TL;DR: Exception, not the norm.
These two things combined sounds awfully like two discrete GPU's. Shrug.
Where? Its an APU from AMD. That is a know fact. So that is discrete is out the window. There is also no secondary chip on the PCB. I don't recall the size of the chip changing so I am going to just go with whoever Mark Cerny is is either a liar or talk out his a$$.
I don't console, but I am sure the truth is somewhere in the middle here like they doubled the compute cores or something on the iGPU in the system. And Mark was just talking non-sense trying to explain what another company he had nothing to do with was building for them.
They should save the game and load it up for each test and then see what the differences are.
intel's first quadcores were 2 duals 'stitched' together, i'm not sure if they shared some other parts of the logic, but that's likely what ps4 pro has... FINALLY, i've been wondering why we dont have high end gpus like this, we only sometimes see a midrange or lower end gpu that has exactly half specs of the high end one
the heatspreader doesnt show the die of course, different cpus change shape, but the socket size & spreader are the same, we only normally see exposed dies & their real sizes on laptops & gpus i didnt watch the stream, but are you two basing an entire argument from a screenshot of a video where the game movement is changing at all times!? vulkan*, the developer decides what to support, of course vulkan & dx12 arent going to purposely block CF