Friday, April 21st 2017

Digital Purchases Make Up Majority of US Video Game Sales, and Other ESA Stats

In the latest edition of "RTB's Obvious News," I present you with an alarming statistic:

Digital purchases make up most video game sales in the United states at around 74% of purchases, according to a study by the Entertainment Software Association (ESA).

I know, I can hear it now: "Obvious news is obvious, R-T-B. Why'd you post this? Your news sucks!" etc etc. Believe it or not, I have a reason for bringing this seemingly lame study to your attention, and that's because despite the headline being lame, the study actually contains some interesting tidbits about the gaming market in general.
First off, there are 24% of people who still buy hard copies. I find that... fascinating, and I'm sure that future Alien Archeologists will agree. Moving on, the study shows that in most cases of under-18 gamers, not only are parents present when they make their digital purchases, but the parents actually play said games with their children at least once weekly in 67% of instances (I don't know about you, but my mom only played Tetris, and I hated that game). Regardless, this shows increased interaction between children and parents in the digital-gaming sphere, something that traditionally has not been reported in past studies.

Gender disparity is also dissolving in this most recent report. 31% of the video game playing population is comprised of females between the ages of 18 and 35. Interestingly, this outnumbers the number of males under the age of 18 (at 18%, and no that is not a typo), although it still falls behind males in general in gaming (at 62%).

Reasons for purchasing a game? Forget story and gameplay, or any of that stuff. It's on the list, but it didn't rank tops. What sells games? Graphics people, glorious graphics. 67% indicated that "Quality of the Graphics" was their #1 factor in picking a video game.

There's more, but it's a lot to digest. Read the study yourself in the source link if you want to: The report is an easy to digest interactive webpage. Go ahead, it's worth a few moments of your time. Honest, this is coming from a guy who's usually bored from this stuff.

EDIT: It appears the mobile version of this study and the pdf version show differing figures for the "top reasons for purchasing a game" section. I'm unsure what to make of the results there, so take them with a grain of salt. See post #31 in this thread for more info.
Source: ESA
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32 Comments on Digital Purchases Make Up Majority of US Video Game Sales, and Other ESA Stats

#26
INSTG8R
Vanguard Beta Tester
Actually now that I think about it, even games I have on physical media I have rebought digitally just to save the hassle of the disc.
Posted on Reply
#27
wtfbbqlol
R-T-B67% indicated that "Quality of the Graphics" was their #1 factor in picking a video game
Hmm where did you find this? When I download the PDF report to read this is what I see on page 12:
Factors Influencing Decisions to Purchase Video Games
22% Other
21% Price
16% Interesting Story/Premise

12% Quality of Graphics
11% Word of Mouth
9% Product is Familiar to Me from Past Experiences
9% Product is a Continuation of a Favorite Game Series
Posted on Reply
#28
R-T-B
wtfbbqlolHmm where did you find this? When I download the PDF report to read this is what I see on page 12:
Where did you find a pdf? My facts are from the source link, which is an interactive webpage. I'm guessing you found a different study.

EDIT: This is the closest to a pdf I can find, and page 14 supports my claims. However, the statistic goes way over 100%. Very strange, I can only assume they were allowed more than one choice. Thank you for bringing this to my attention.

essentialfacts.theesa.com/mobile/
Posted on Reply
#29
Fx
Prima.VeraOh, younger generation, so quick, so impatient.....

Nothing, but nothing can replace the joy of owning a hardware copy, since back in the day, ALL the games were sold in a nice box, with CD cases, hard print manual and artwork, maps, secrets, tips, etc. You actually HAD a felling that you own something. Now you just download a copy, install, play, pffff.... boooring. While this is good for multiplayer only games, I could never imagine having games like Diablo I, II, III, Starcraft, DeusEx, Warcraft II and III, C&C - all of them, GTAs, MaxPayne 1/2, MYST, Phantasmagoria, etc, etc with just an invisible digital copy.
You kids really don't know what you're missing.
Ahh, such great memories of WC2 and WC3... I miss those times when Blizzard gave a shit about this series.
Posted on Reply
#30
wtfbbqlol
R-T-BWhere did you find a pdf? My facts are from the source link, which is an interactive webpage. I'm guessing you found a different study.

EDIT: This is the closest to a pdf I can find, and page 14 supports my claims. However, the statistic goes way over 100%. Very strange, I can only assume they were allowed more than one choice. Thank you for bringing this to my attention.

essentialfacts.theesa.com/mobile/
Oh, we're looking at different docs! I went to the desktop site and clicked on Download The Report from essentialfacts.theesa.com/ and got this:
essentialfacts.theesa.com/Essential-Facts-2016.pdf
Posted on Reply
#32
wtfbbqlol
R-T-BWhat the heck, lol. Well that'll teach me to do my research from a mobile phone.

So who is right? This is weird as heck. Strange study. I'll make a note of this. Thank you again.
Haha no idea! ESA get your facts straight! It looks like they may have published the 2016 data on their desktop site, changed their data analysis for 2017 and published that on the mobile site. Way to go!

Thanks for following up too.
Posted on Reply
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