Wednesday, June 14th 2017

Creative Announces Sound BlasterX AE-5 Audiophile-grade Gaming Sound Card

Creative Technology Ltd today announced at E3 2017 the latest addition to its Sound BlasterX Pro-Gaming Series, the Sound BlasterX AE-5. E3 is the world's premier event for computer, video and mobile games and related products, making it the perfect place to debut the next era of PC audio.

The sound card features the world's best gaming headphone amplifier for PCs. The Sound BlasterX AE-5 delivers the ultimate audio performance with the full force of a 122 dB 32-bit / 384 kHz ESS Sabre DAC, a kick-ass custom-designed 600Ω discrete headphone amp, audiophile-grade components, and proprietary Sound Blaster audio enhancement technologies.
Xamp Discrete Headphone Amp
Delivering an industry-leading gaming headphone amplification experience, the on-board headphone amplifier is custom-built using discrete transistors and audiophile-grade WIMA film/foil capacitors in a dual-amp design to satisfy the most demanding needs of today's intense games and high-resolution audio. Experience the difference of a discrete dual-amp design as each audio channel is individually amplified to deliver pristine, uncompromised audio. Plus, the high heat resistance of the German-made WIMA capacitors greatly reduces noise and audio interference. The Xamp's ultra low 1Ω output impedance also makes it perfectly capable of driving sensitive in-ear monitors as well as studio-grade headphones from 16Ω to 600Ω.

122 dB DNR Sabre-Class DAC with Industry Leading Audio Processing
At the heart of the Sound BlasterX AE-5 sound card is the quad-core Sound Core3D audio DSP and a 122dB ESS Sabre-Class DAC that instantly boosts regular motherboard audio with up to 32 times more clarity. The premium audiophile-grade DAC with its high dynamic range indulges users with up to 32-bit/384kHz lossless playback and true audio fidelity for high-definition audio in games, movies, and music.

Updated, refined and perfected through years of being the leader in sound processing, Creative's AE-5 is feature-packed with the latest and greatest version of Creative's award-winning audio processing and algorithms that improve music, movie and gaming experiences. The legendary Sound Blaster technologies provide fully customizable DSP-powered audio enhancements, crystal-clear vocal reproduction, in-game voice communication enhancements, 7.1 virtual surround sound and other advanced audio technologies.

World's First Sound Card with Integrated RGB Controller Powered by Aurora Reactive Lighting System
The Sound BlasterX AE-5 card is the first sound card to feature a built-in RGB controller that comes with the Aurora Reactive Lighting System. A separate RGB lighting system could set a user back by at least USD 50, but now, this is built into the card itself with the AE-5: giving users amazing value and performance for their system. This also means that valuable space within a gamer's desktop can be saved for other components.

The RGB controller, powered by Creative's very own Aurora Reactive Lighting System, not only lights up the card through the PCB, but also gives gamers the flexibility to build their dream gaming rig by connecting up to four LED strips to match the awesome sound with an awesome light show. The fully customizable Aurora Reactive Lighting System allows users to choose from multiple presets or program it with up to 16.8 million colors and various rhythms to choose from, using the Sound Blaster Connect PC software.

All New Scout 2.0 Feature
Scout 2.0 is an upgraded version of the Creative's well-received Scout Mode feature - Scout 2.0 now also includes Scout Radar. Scout Radar is a smart companion that enables gamers to visualize and pinpoint their enemy's position on a Scout Radar app with the user's smart device, while Scout Mode lets gamers hear their enemies before they are seen.

The all new Scout 2.0 feature is sure to give gamers that added winning edge.

5.1 Discrete Speaker System Support
The Sound BlasterX AE-5 comes with support for a full-fledged discrete 5.1 speaker set-up, enabling gamers to enjoy the full potential of surround sound in today's entertainment content.

"The Sound BlasterX AE-5 represents the best amplification experience for gaming headphones that a sound card can offer. Since our very first sound card 30 years ago, we've always been passionate about sound when it comes to entertainment and gaming. The AE-5 embodies our continuing dedication in giving gamers the absolute best. This is an amazing way to celebrate the 30th anniversary of our gift of sound to the PC world: the Sound BlasterX AE-5," said Low Long Chye, General Manager of Creative.

"Discrete circuitry designs using components such as transistors and capacitors deliver audio with warmth and nuance that is seldom found in today's commoditized audio products. With the AE-5, we have preserved the rich legacy of these quality components and combined it with world-class engineering and audio processing technology to deliver the absolute best audio experience for the PC. And that's not all, the AE-5 also takes the sensory experience beyond sound with a 16.8 million color light show."

Sound BlasterX AE-5 Pure Edition
A special white edition the Sound BlasterX AE-5 is also available exclusively online. Unlike the standard version which comes with a single 30cm LED strip with 10 LEDs, this special Pure Edition will include four LED strips.

Full Range of Sound BlasterX Pro-Gaming Gear and the X-Fi Sonic Carrier at E3
Visitors can experience the all-new Sound BlasterX AE-5 together with the entire Sound BlasterX series at Booth 3053, E3 Los Angeles Convention Center (June 13 - 15, 2017). The Sound BlasterX series includes the latest gear in the gaming ecosystem, including the award-winning Katana under-monitor audio system, Siege M04 precision gaming mouse, and Vanguard K08 mechanical keyboard. Also making a special appearance will be the X-Fi Sonic Carrier, Creative's ultimate audio for ultimate gaming. The Sonic Carrier, a powerful home entertainment system with Dolby Atmos, Creative SuperWide X-Fi, 17 drivers in a 15.2 configuration, and 2000W peak power, is set to blow gamers away with the ultimate immersive cinematic sound. Besides being showcased at the Creative booth, the Sonic Carrier will be showcased by major game developers BANDAI NAMCO, SEGA Europe, ATLUS/SEGA and Deep Silver to show-off their very latest immersive gaming content at their booths.

Pricing and Availability
The Sound BlasterX AE-5 will be available in July 2017 on www.creative.com and at authorized dealers at USD $149.99.

Gamers in the US will be able to pre-order the Sound BlasterX AE-5 from Newegg, Fry's, Micro Center and Creative websites beginning June 13, 2017, coinciding with the launch at E3.

The Sound BlasterX AE-5 Pure Edition will be available in August 2017 exclusively on www.creative.com at USD $179.99.
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99 Comments on Creative Announces Sound BlasterX AE-5 Audiophile-grade Gaming Sound Card

#51
Mistral
So basically, no need to change my venerable Auzentech Forte?
Posted on Reply
#53
Prima.Vera
eidairaman1Should be 7.1
X-Fi was the last one to support analogs for 7.1. Now you can only buy an expensive Home Theater system and digitally connect it to it via HDMI. Oh wait! This card doesn't have HDMI....
So you are stuck with the crappy TOSLINK who cannot even do Dolby TrueHD, DTS-HD Master Audio, or more than two channels of PCM audio.
Told you, those cards are a terrible downgrade from previous generations.
Posted on Reply
#54
evernessince
RejZoRWhen audio is of shite quality like in games, you need a processing system that buffs the whole thing. It's why I laugh every time any company brings out the most highest end crystal clear angelic pure soundcard that just outputs the audio and highest quality. Which in case of games with compressed audio means you're selling an oxymoron...
Well first, Creative's Sound Processor does not "Buff" the music, it only applies effects like surround sound and bass enhancement.

I've played allot of games and a large majority of them have higher quality sound the your average mp3. Most MP3s are engineered to be listened to outside or on the go and thus have to compromise Dynamic range and sound quality. No such limitation is in place for games.
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#55
evernessince
Ferrum MasterYou think USB doesn't have noise? It does and a lot. Coupling with an end amp will screw the noise floor up, USB is a really noisy thing also... only solution is also to use an additional device an USB isolator(and it costs a lot, I have one, without it you cannot do any kind of measurements at all). If you use headphones only it is not really needed. If it is even a cheaper device feeding from the USB 5V rails... then oh gosh...

Each device and solution has their trade offs, you have to analyze each of their own, you cannot generalize all internal cards are bad and USB is the holy grail or vice versa - it's all gray.
USB is digital, literally impossible to have noise. If you are hearing noise over USB it is either your DAC (there is a DAC in your sound card), AMP, or your headphones.

If you have a cheap PSU, you can hear a variance if the voltage is fluctuating too far out of spec but this by definition isn't noise. Then again, if this is happening then you have a tirefire of a PSU and need to replace it before it takes your computer with it.
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#56
sutyi
I wouldn't touch this with a 10-feet barge pole, still having night terrors from Creative drivers...
Posted on Reply
#57
bug
CammAfter all that you still didn't address the main problem - drivers running in Ring0 are fucking terrible from both a stability and security perspective.

Could it have been handled better? Sure. But wasn't like Creative really gave two fucks about ensuring that functionality continued to work within the constrains of WDDM 1.2 either.
Iirc with the pre-Vista stack we didn't have per-application/stream volume controls either.
Posted on Reply
#58
Totally
I'll never understand why people seek out studio grade amps and dacs, to power their crappy $400(relatively speaking and being generous here) pc speakers/heaphones.
Posted on Reply
#59
Octopuss
RejZoRRealistically, how many issues do you have with it? I have Sound Blaster Z and I have ZERO issues with it from day 1.
Me? Zero. I have classic stereo setup with every stupid effect disabled in the driver control panel, and with all the junkware that comes with the driver uninstalled.
I do however visit (well, used to) Creative forums from time to time, and the number of problems people have or had with the card is not insignificant.
Totallycpu speakers
...what? :confused:
Posted on Reply
#60
Totally
Octopuss...what? :confused:
meant pc speakers it's 4am
Posted on Reply
#62
Frick
Fishfaced Nincompoop
TotallyI'll never understand why people seek out studio grade amps and dacs, to power their crappy $400(relatively speaking and being generous here) pc speakers/heaphones.
Because it makes a difference I suppose? Also, define "studio grade" when you define "crappy" as $400. A friend recently bought speakers for €3500 or thereabouts (to go with his excellent Yamaha amp, I forget the model); compared with that most consumer grade stuff is crap, but compared to truly high end stuff even his setup is not "good". Which is why audiophiles are almost as annoying as jazz fans and neoclassical shredders: the only thing they ever have to say about anything is how terrible everything i really is.
Posted on Reply
#63
RejZoR
Just because something costs more, it's not necessarily better. But that's the typical thing "audiophiles" go after. The same folks who cry about "audio quality" in games and totally ignore 3D positioning aspect of it. No one gives a donkey's dung if sound output is crystal clear when you can't even tell from where it's coming from. I've had Xonar STX, the highest end soundcard available at the time and I sold it because 3D audio positioning was horrendous. Especially the elevation image. Couldn't tell if it's below, same level or above me.

I have to also confirm and agree that Core3D ecosystem has it a bit worse than X-Fi. X-Fi had by far the best 3D positioning I've ever heard. It's a shame Creative didn't build on that. X-Fi was really powerful audio processor.
Posted on Reply
#64
rtwjunkie
PC Gaming Enthusiast
Dj-ElectriCI don't mind a very nice sound card. I'm more worried about creative's mega-awful software support
Has it been awhile for you? Creative has been very aggressive in keeping W8.1 and W10 drivers and software (where needed) up to date. I've got Soundblaster Z's and Soundblaster X-Fi that that operate perfectly and both sound great. No hiccups or problems or crashes.
Posted on Reply
#65
bug
RejZoRJust because something costs more, it's not necessarily better. But that's the typical thing "audiophiles" go after. The same folks who cry about "audio quality" in games and totally ignore 3D positioning aspect of it. No one gives a donkey's dung if sound output is crystal clear when you can't even tell from where it's coming from. I've had Xonar STX, the highest end soundcard available at the time and I sold it because 3D audio positioning was horrendous. Especially the elevation image. Couldn't tell if it's below, same level or above me.

I have to also confirm and agree that Core3D ecosystem has it a bit worse than X-Fi. X-Fi had by far the best 3D positioning I've ever heard. It's a shame Creative didn't build on that. X-Fi was really powerful audio processor.
I know you love 3D positioning, but that's not necessarily what an audiophile is typically after. Music is almost exclusively stereo. And there you need clarity above all else. Even if you care about positioning, clarity is still important. Of course, the ones that don't use HiFi speakers won't ever hear the potential noise from the case, so using an internal sound card is perfectly fine for them.
In short, many people give "a donkey's dung if sound output is crystal clear when you can't even tell from where it's coming from".

Edit: There are also those that think good sound=loud sound. Those won't be bothered with sound detail much either.
Posted on Reply
#66
ERazer
RejZoRJust because something costs more, it's not necessarily better. But that's the typical thing "audiophiles" go after. The same folks who cry about "audio quality" in games and totally ignore 3D positioning aspect of it. No one gives a donkey's dung if sound output is crystal clear when you can't even tell from where it's coming from. I've had Xonar STX, the highest end soundcard available at the time and I sold it because 3D audio positioning was horrendous. Especially the elevation image. Couldn't tell if it's below, same level or above me.

I have to also confirm and agree that Core3D ecosystem has it a bit worse than X-Fi. X-Fi had by far the best 3D positioning I've ever heard. It's a shame Creative didn't build on that. X-Fi was really powerful audio processor.
want 3D positioning then try open back headphones, with my setup i can pin point where the shots coming from or if someone sneaking up in the bushes.
Posted on Reply
#67
RejZoR
bugI know you love 3D positioning, but that's not necessarily what an audiophile is typically after. Music is almost exclusively stereo. And there you need clarity above all else. Even if you care about positioning, clarity is still important. Of course, the ones that don't use HiFi speakers won't ever hear the potential noise from the case, so using an internal sound card is perfectly fine for them.
In short, many people give "a donkey's dung if sound output is crystal clear when you can't even tell from where it's coming from".

Edit: There are also those that think good sound=loud sound. Those won't be bothered with sound detail much either.
And what is "good sound" ? Sound is such subjective thing it's impossible to measure it. I use my specially crafted EQ's that can be found on my webpage. Is it "good"? I don't know. I like it and a lot of people seem to share the same opinion even though they don't use same soundcard or speakers.

For gaming, I'm striving for deep bass, because that gives the game depth and cinematic feel. I like to spice high frequencies to intensify effects like sparks, water noises and weapon sound details like metal effects on reloading etc, but not too much because I don't want guns to sound too harsh when fired.
Posted on Reply
#68
bug
RejZoRAnd what is "good sound" ? Sound is such subjective thing it's impossible to measure it. I use my specially crafted EQ's that can be found on my webpage. Is it "good"? I don't know. I like it and a lot of people seem to share the same opinion even though they don't use same soundcard or speakers.

For gaming, I'm striving for deep bass, because that gives the game depth and cinematic feel. I like to spice high frequencies to intensify effects like sparks, water noises and weapon sound details like metal effects on reloading etc, but not too much because I don't want guns to sound too harsh when fired.
Sound perception is indeed subjective. But good sound is easy to define: it's sound that matches the original source as closely as possible.
Posted on Reply
#69
RejZoR
Which, unless games start using WAV or FLAC again, will never happen...
Posted on Reply
#70
hyp36rmax
I own a Schiit Stack Magni 2 Uber and Modi 2 Uber Amp/DAC. Why would I want to get one of these? Enlighten me.
Posted on Reply
#71
bug
RejZoRWhich, unless games start using WAV or FLAC again, will never happen...
Ok, I see now...
Posted on Reply
#72
Frick
Fishfaced Nincompoop
RejZoRWhich, unless games start using WAV or FLAC again, will never happen...
Tangential, but here's where iTunes and especially Tidal comes in. We're talking games I know, but I sort of hope it will spread to games. IIRC for a while it looked lile people started to care about quality more (or maybe it was my perceptiol that changed), but then they didn't.
Posted on Reply
#73
Red_Machine
I use an Audigy Rx, in conjunction with my onboard (card for speakers, onboard for headphones). I've been using Daniel_K's custom drivers for years, and now that Creative no longer provide driver updates I expect that the card will become progressively more unusable as time goes on. Sucks, really.
Posted on Reply
#74
lexluthermiester
RejZoRI was just wondering the other day when we're gonna get new soundcards. I'm probably one of rare few who get excited over new soundcards this much. 122dB, 32bit 384kHz DAC's, niiiice. And for 150€, it's not that bad. Plus, it has RGB. Everything any audio enthusiast ever wanted from a soundcard :D It'll happen that I'll probably have new soundcard before I'll have a new graphic card hehe
I am SOO with you. Time to upgrade my SB!
Posted on Reply
#75
RejZoR
FrickTangential, but here's where iTunes and especially Tidal comes in. We're talking games I know, but I sort of hope it will spread to games. IIRC for a while it looked lile people started to care about quality more (or maybe it was my perceptiol that changed), but then they didn't.
We used to have WAV already for game sounds. But unfortunately not 16bit 44.1kHz. It was usually 22.05 kHz. Would be nice if they used FLAC and went full quality with audio. If we tolerate games consiting 85% of texture files which can go up to almost 100GB in size, I see no reason why audio shouldn't be allowed to expand for few GB. It has always been neglected since Microsoft thrashed Direct3D and essentially killed EAX entirely. Back when EAX and A3D existed, companies at least cared about audio a bit. After that, it's basically there just because it has to be, but no one really cares much about it. Which is a shame because for me, audio aspect of game experience is as large as visual one. But since it's not in your face, not even people care. Which is again a shame. They don't even realize how much audio helps with immersion and whole experience.
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