Monday, April 2nd 2018
Roberts Space Industries and Cloud Imperium Games Launch Star Citizen Alpha 3.1
Following on its plan to deliver quarterly updates to Star Citizen, Roberts Space Industries and Cloud Imperium Games (CIG) today announced the release of Star Citizen Alpha 3.1 to its eager fan base. Star Citizen is an epic first-person experience where players fly highly detailed space ships, battle on foot through massive environments, explore life-sized planets and moons, and discover boundless adventure in an ever-changing and expanding galaxy.
New features in the 3.1 update include the much-anticipated character customizer, allowing players to add a distinctive look to their in-game avatars by personalizing their physical appearance, as well as the Service Beacon feature, providing players the ability to send out distress calls which other players can detect and respond to.Additionally the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the planetary technology, IFCS (flight control), AI, the Personal Manager tool on each player's mobiGlas, ship weapons, ship damage physics and overall performance optimization, all work in concert to improve the overall Star Citizen gameplay experience.
Five new ships and vehicles see their flyable/drivable debut in Alpha 3.1, including Aegis' heavy salvage ship, the Reclaimer, the Anvil Terrapin-Class exploration vessel, MISC's dedicated long-distance racer, the Razor, the Nox Kue, a flashy variant of Aopoa's popular open canopy speedster, and the Tumbril Cyclone, a capable all-terrain ground vehicle.
"This is the first step in fulfilling the pledge we made to our community last December to target quarterly updates to Star Citizen," said CEO and Creative Director Chris Roberts. "These are important updates and our fans should see some significant improvements to Star Citizen's overall experience.
"Star Citizen is an ambitious game. We are working tirelessly to build a fully immersive experience where players will be able to have the adventures of a lifetime. One universe that can be a home for all gamers and one that will continue to grow and evolve. We are proud that so many gamers have joined with us to make Star Citizen the success that it is today."
New features in the 3.1 update include the much-anticipated character customizer, allowing players to add a distinctive look to their in-game avatars by personalizing their physical appearance, as well as the Service Beacon feature, providing players the ability to send out distress calls which other players can detect and respond to.Additionally the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the planetary technology, IFCS (flight control), AI, the Personal Manager tool on each player's mobiGlas, ship weapons, ship damage physics and overall performance optimization, all work in concert to improve the overall Star Citizen gameplay experience.
Five new ships and vehicles see their flyable/drivable debut in Alpha 3.1, including Aegis' heavy salvage ship, the Reclaimer, the Anvil Terrapin-Class exploration vessel, MISC's dedicated long-distance racer, the Razor, the Nox Kue, a flashy variant of Aopoa's popular open canopy speedster, and the Tumbril Cyclone, a capable all-terrain ground vehicle.
"This is the first step in fulfilling the pledge we made to our community last December to target quarterly updates to Star Citizen," said CEO and Creative Director Chris Roberts. "These are important updates and our fans should see some significant improvements to Star Citizen's overall experience.
"Star Citizen is an ambitious game. We are working tirelessly to build a fully immersive experience where players will be able to have the adventures of a lifetime. One universe that can be a home for all gamers and one that will continue to grow and evolve. We are proud that so many gamers have joined with us to make Star Citizen the success that it is today."
33 Comments on Roberts Space Industries and Cloud Imperium Games Launch Star Citizen Alpha 3.1
Also, you make the point that you don't have to spend money because everything can be earned in game. That's true for pretty much every pay2win title out there - another thing that makes one wonder.
In regard to transparency Star Citizen is the most open development of a game that have ever happened, so if you uninformed you should look up the hundreds of video shows they actually produce to the solve purpose of informing about whats where and why! :D
If you have more questions feel free to write.