Monday, October 21st 2024
Cloud Imperium Games Announces 2026 Launch Window for Squadron 42
Cloud Imperium Games (CIG) surprised fans with a live playthrough of Squadron 42, their upcoming epic single-player narrative space adventure. Revealed onstage at CitizenCon 2954, the live showcase of the opening moments of the game offered attendees the most in-depth look at the visually stunning Squadron 42 yet, demonstrating action-packed space combat, grand cinematic storytelling and incomparable scale and fidelity. Squadron 42 is in the polish phase of production, with developer CIG revealing their intention to launch the game in 2026. Following the conclusion of the presentation, CIG released the full recording of the live playthrough on their YouTube channel.
Squadron 42 is a cinematic, single-player sci-fi adventure set in the universe of Star Citizen. Fight the good fight in an epic and immersive narrative full of action and intrigue; facing off against ruthless enemies in strategic FPS battles on foot and intense space combat from a cockpit. The epic space adventure will be experienced alongside a stunning all-star cast including Mark Hamill, Eleanor Tomlinson, Gary Oldman, John Rhys-Davies, Sophie Wu, Jonathan Bailey, and Henry Cavill.Cloud Imperium Games (CIG), developer of Star Citizen and Squadron 42, is one of the largest global independent studios dedicated to delivering unparalleled AAA games. Founded in 2012 by renowned game developer Chris Roberts, CIG is shifting the paradigm of game development towards a more inclusive process by offering its global community an unprecedented level of visibility and engagement as well as breaking new ground with revolutionary technology.
Source:
Cloud Imperium Games
Squadron 42 is a cinematic, single-player sci-fi adventure set in the universe of Star Citizen. Fight the good fight in an epic and immersive narrative full of action and intrigue; facing off against ruthless enemies in strategic FPS battles on foot and intense space combat from a cockpit. The epic space adventure will be experienced alongside a stunning all-star cast including Mark Hamill, Eleanor Tomlinson, Gary Oldman, John Rhys-Davies, Sophie Wu, Jonathan Bailey, and Henry Cavill.Cloud Imperium Games (CIG), developer of Star Citizen and Squadron 42, is one of the largest global independent studios dedicated to delivering unparalleled AAA games. Founded in 2012 by renowned game developer Chris Roberts, CIG is shifting the paradigm of game development towards a more inclusive process by offering its global community an unprecedented level of visibility and engagement as well as breaking new ground with revolutionary technology.
30 Comments on Cloud Imperium Games Announces 2026 Launch Window for Squadron 42
Or did those terms change a few dozen times at this point? I care about this much
Video does look neat
cloudimperiumgames.com/
Backed this Project back on 10-10-12 for the hopes of a sprawling Wing Commander experience.
12yrs later. NADA
Again?
How many dates they announced in the past 12 years and missed every one of them?
Yea, I give myself money for this vaporware too.... Shame on me....
Back then, it was only a couple of years until release. Pretty sure I was also meant to get Squadron 42 as an early backer.
If it ever gets released, it will get the Duke Nukem Forever treatment: highly anticipated, highly disappointing.
I saw a Star Trek-like production quality cast, long cutscenes interjected with play sessions in various settings, you're manning gunboat turrets, flying ships, or running through a crashed ship trying to escape, which transitions into a zero G movement sequence we know from Dead Space.
It looked really good, and what I saw of storyline/events was gripping. If they turn this into an actual game, it will most certainly impress and it honestly does look like its in-game, or at least- all in-engine; as there is occasional stutter and framerate variance and at one point it takes a split second to place a character in a cutscene, he pops in. Production value is incredibly high, even if some voicing is decidedly B-movie material and minor cringe, but then, Star Trek was no different in that sense, perhaps its part of its charm.
I also noticed the 'work in progress' in the left bottom corner and frankly I'm surprised they're releasing in 2026 now. This was supposed to be done too, for many times now, wasnt it... Its kind of becoming a sick joke, with Chris holding up a massive juicy sausage in front of you, but keeping it just out of arm's reach every time. Both ED and NMS I think saw the Star Citizen success and jumped on it, with ED keeping its scope very tightly under control, and NMS being on a wild goose chase and doing both an early release and epic fail, plus a long recovery period to get all the promised features in the game. ED works for what it is, but what's there, really isn't all that much and its all procedural content too, and that shows. The procedural part is done quite well, but really, there are just systems with random numbers and locations that form up a game, and there's mechanics to fly ships. That's all it is. Still, flying those ships feels great, the procedural stuff is immersive enough, so the whole thing does work.
They clearly were both inspired by Chris Roberts, but also had clear vision they wanted to not fail like him. Its really funny to see how both projects turned out and became products at this point while Chris is still promising so much more than what both of them can ever offer, even together, but has nothing substantial yet. Exactly, I was in on the early days too, but with the cheapest package of 25,- and all of those perks mentioned. So I'm expecting to be able to play SQ42 for 'free' now.
Seems... small for such a game with such a scope.