Thursday, April 5th 2018
Entertainment Software Association Puts Its Hat in Court Against Net Neutrality Repeal
The Entertainment Software Association (ESA) has gone to court to fight against the FCC's plan at averting net neutrality. This is a deep, important issue that's seen rivers of ink flow already; but this take from the association that represents companies such as Sony, Nintendo, Microsoft, Bethesda, Capcom, Disney, EA, Epic Games, Konami, Magic Leap, Nvidia, Ubisoft, Square Enix, and Warner Bros. comes out to show the impacts that the end of net neutrality could bring about for gamers.
The concerns put forward stand at various levels: one, internet speed throttling could end up giving players negative experiences in connected gaming scenarios (and most games nowadays employ - or try to employ - some sort of online portion as it is). Two, online gaming, by its very nature, sees what could be some solutions to the problem that can be used by other services (such as buffering) unavailable to it. Moreover, the ESA refers the court to troubles in digital game distribution (as ISPs could throttle time and data-consuming digital game downloads.On their brief, filed in the US Court of Appeals for the District of Columbia Circuit, the ESA says that "The FCC's Order eliminates the rules that prevent broadband providers from blocking, throttling, and otherwise interfering with consumers' access to content online. Absent these protections, ESA and its member companies will have no effective legal recourse against broadband provider conduct that impairs consumers' online video game experiences. In particular, broadband providers are now permitted to engage in practices that degrade consumers' traffic. That, in turn, could have significant consequences for the enjoyment of multiplayer online games and cloud-based game play services, both of which require low-latency connections to support rapid and continuous interactivity."
Source:
ArsTechnica
The concerns put forward stand at various levels: one, internet speed throttling could end up giving players negative experiences in connected gaming scenarios (and most games nowadays employ - or try to employ - some sort of online portion as it is). Two, online gaming, by its very nature, sees what could be some solutions to the problem that can be used by other services (such as buffering) unavailable to it. Moreover, the ESA refers the court to troubles in digital game distribution (as ISPs could throttle time and data-consuming digital game downloads.On their brief, filed in the US Court of Appeals for the District of Columbia Circuit, the ESA says that "The FCC's Order eliminates the rules that prevent broadband providers from blocking, throttling, and otherwise interfering with consumers' access to content online. Absent these protections, ESA and its member companies will have no effective legal recourse against broadband provider conduct that impairs consumers' online video game experiences. In particular, broadband providers are now permitted to engage in practices that degrade consumers' traffic. That, in turn, could have significant consequences for the enjoyment of multiplayer online games and cloud-based game play services, both of which require low-latency connections to support rapid and continuous interactivity."
15 Comments on Entertainment Software Association Puts Its Hat in Court Against Net Neutrality Repeal
payersplayers going to open their loot boxes and make use of other much needed/desired/addictedto microtransactions in realtime if their player base as poopie internet connections.Get the hell out of here ESA
In this case I suppose they're doing the right thing by fighting for net neutrality, so there's that. A lot of us have a bad opinion of them, but we could all benefit from this.
Or take another very practical example in mobile network coverage, which is fully into the hands of commercial parties who decide for you 'what is fair use' and even 'where coverage is important and where it is not' - resulting in less populated areas that still live in the stone age in terms of connectivity.
This is literally about open and equal access to a basic and fundamental communications line and making it more commercial only plays out against us and into the pockets of the top 3%.
The gaming industry...not really. Unless for MOBAs and games like PUBG where there are constant updates.
Also, just a quick tip, more stress on the network does not create more maintenance. The majority of ISP maintenance is from weather and seasonal damage. That's even assuming the network in your area is being stressed. Where I live Spectrum keeps people at lower speeds artificially and refuses to upgrade anyone to any of the advertised speeds. Only new customers are entitled to the speeds you see on their website or in an ad. Otherwise they say you are still on a time warner plan and require you to pay $40 extra to get the advertised speed.