Thursday, June 21st 2018
Lootboxes: Valve Disables Trading for CS:GO and Dota 2 in Netherlands
Not long ago, the Netherlands ruled that loot boxes in games are gambling, and have been designed to get people addicted, in order to spend more money. Gaming companies had until June 20 (yesterday) to either change their game mechanics accordingly or to apply for a gambling license.
This has now caused Valve to disable trading of items on CS:GO and Dota 2, as the current interpretation of the law has a little loophole that considers loot boxes as gambling only, when the in-game goods are transferable between players.While other countries sit on their asses and barely debate this topic, the Netherlands seem to be the only country that acts, to stop this madness. Valve of course claims that they are unfairly treated and promise to explain their games' concepts to the Dutch Gambling Authority in hopes to get a more favorable ruling. Also Valve's solution kinda drives people to loot boxes even more, since you can no longer buy the specific item you want from another player; you now have to go through loot boxes, praying that the random number generator will grant you what you're looking for. On the other hand it discourages people from spending excessive money in hopes they can find a high-ticket item that they can sell for a big profit.
The Dutch Gambling Authority has plans to separate regular games and games of chance more strictly, especially to protect younger gamers from the risks of addition. Gambling licenses will only be given to non-EU companies if they have a branch office in the Netherlands and appoint an addiction prevention representative. Also a fund will be established for addiction research, treatment and prevention, into which gaming providers have to pay 0.25% of their gross gaming revenue. Companies not in compliance with the law can be fined up to € 830,000 or 10% of their world-wide revenue.
Sources:
Reddit, Gambling Authority Press Release
This has now caused Valve to disable trading of items on CS:GO and Dota 2, as the current interpretation of the law has a little loophole that considers loot boxes as gambling only, when the in-game goods are transferable between players.While other countries sit on their asses and barely debate this topic, the Netherlands seem to be the only country that acts, to stop this madness. Valve of course claims that they are unfairly treated and promise to explain their games' concepts to the Dutch Gambling Authority in hopes to get a more favorable ruling. Also Valve's solution kinda drives people to loot boxes even more, since you can no longer buy the specific item you want from another player; you now have to go through loot boxes, praying that the random number generator will grant you what you're looking for. On the other hand it discourages people from spending excessive money in hopes they can find a high-ticket item that they can sell for a big profit.
The Dutch Gambling Authority has plans to separate regular games and games of chance more strictly, especially to protect younger gamers from the risks of addition. Gambling licenses will only be given to non-EU companies if they have a branch office in the Netherlands and appoint an addiction prevention representative. Also a fund will be established for addiction research, treatment and prevention, into which gaming providers have to pay 0.25% of their gross gaming revenue. Companies not in compliance with the law can be fined up to € 830,000 or 10% of their world-wide revenue.
14 Comments on Lootboxes: Valve Disables Trading for CS:GO and Dota 2 in Netherlands
Valve should really apply for a gambling license and gate lootboxes to adults that opt into them.
I also have a problem with pay2win: it should have no place in a game advertised as free.
This was just a failed attempt to ban Lootboxes completely.
although the first pic is an Overwatch loot crate (so ... no STEAM for them, although they have taken a hit about that too, tho it's a bit idiotic since purely cosmetic and no pay2win issue with them )
In essence, these are loot boxes since the result is variable.
But then again I'm a grown up. The real damage p2w does is to youngsters.