Friday, August 10th 2018

Bethesda Announces Doom Eternal At QuakeCon 2018 - Reveals Screenshots, Story Snapshot, Trailer

Developed by id Software, DOOM Eternal is the direct sequel to the award-winning and best-selling DOOM (2016). Experience the ultimate combination of speed and power as you rip-and-tear your way across dimensions with the next leap in push-forward, first-person combat. Powered by idTech 7 and set to an all-new pulse-pounding soundtrack composed by Mick Gordon, DOOM Eternal puts you in control of the unstoppable DOOM Slayer as you blow apart new and classic demons with powerful weapons in unbelievable and never-before-seen worlds.
Features:

Slayer 2.0
Unleash the overwhelming power of the DOOM Slayer. With updated armor and an arsenal of new and improved equipment, including a shoulder-mounted cannon with flamethrower, extendable blade, and a new dash ability, you're faster and deadlier than ever. Destroy every demon in your path with an upgraded array of guns and mods, including the Super Shotgun's new Meat Hook attachment to pull yourself point blank with the faces of hell.
Rip More, Tear More
Obliterate more demons than ever before, each with their own attacks and abilities. Fan-favorite classics such as the Pain Elemental, Archvile, and Arachnotron make their return, while a horde of totally-new demons join the roster including the DOOM Hunter and corrupted Marauders. DOOM Eternal's "destructible demons" system takes your power fantasy to new levels by ensuring that every trigger pull has never felt better.

All-new Invasion
As the Slayer, allow real players to invade your campaign as demons for a dramatic and unpredictable twist anytime you're playing the campaign. Or join the ranks of the damned yourself as you become a demon and invade a friend or other player's campaign. Invade others either by yourself or with another player, as part of a hunting party, to give the Slayer a true taste of Hell.
We're Not on Mars Anymore
Rip and tear across epic, never-before-seen worlds. Witness the tumbling skyscrapers of Hell on Earth; battle through an invasion of the mammoth BFG 10,000 on Phobos, and discover the ancient secrets of the DOOM universe. With idTech7, every environment is brought to life in unprecedented detail.

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37 Comments on Bethesda Announces Doom Eternal At QuakeCon 2018 - Reveals Screenshots, Story Snapshot, Trailer

#26
GreiverBlade
GreiverBlade"BFG 10,000 " i guess they wouldn't rename it "BFG it's over 9000"
funny but i just remembered something .... Quake II BFG was the BFG10k

funny how through Doom to Doom (2016) they've kept the 9000 and now for Eternal the 10k make an appearance as the humongous 10000 shown on Phobos ... UH? Quake II's BFG10k is a portable model of that behemoth?

lore wise there is some cross connection between Quake and Doom but timeline and technology wise ... there is some [censored] up...

annnd that put this announce thread back on the rail, instead of platform discussion :D :lovetpu:
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#27
BorgOvermind
lexluthermiesterTotal BS. I own almost 200 games on GOG and not one eff's up the registry. Not one.

Of course, Steam's most recent client isn't that bad either. Maybe that's because I only have 13 games there..
No ?
Search registry for GOG. Cry.
Posted on Reply
#28
GreiverBlade
BorgOvermindNo ?
Search registry for GOG. Cry.
what's all the fuss with registry... anyway?

sorry for asking ... but i don't see where is the issue, furthermore ... manual Registry cleaning is not a big task either way (or automated with Comodo System Utilities or CCleaner (older version since the recent one has some issue, v5.41.6446 works fine. ))

true that
The Windows registry which is increased in size due to accumulation of junk entries, fragmented and corrupted due to the traces left by improperly uninstalled programs leads to:
  • Degradation in performance of the computer system. The operating speed of the system will be notably reduced, as each active process/application takes a longer time to refer to registry and acquire/modify its registry entry. The time-out problem also leads to frequent program error messages;
  • Reduction in reliability. The active process/application may not be able to reach its respective registry entry due to fragmentation of registry of increased size, resulting in unexpected termination of the programs. This makes the user to lose any unsaved data;
  • Reduction in stability. The fragmented, slow registry takes a long time to fulfill requests sent to it by the active programs and hardware devices and causes system freezes and rebooting;
  • System crash. Excessive damage to the Registry can even make the system unbootable.
although with Galaxy, Battle.net launcher, 2 instance of origins and one STEAM accumulating for above ~300 installed games (including stand alone games ) i see nothing of the like with my computer.
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#29
StrayKAT
As much as I grown to like Windows over the years, the Registry still rubs me the wrong way. Even Windows 3.1 handled configuration better (ini files). UNIX systems are just as robust and mostly rely on config files themselves and /etc folder. Simple. And I think OS X mostly uses /Library.
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#30
GreiverBlade
StrayKATAs much as I grown to like Windows over the years, the Registry still rubs me the wrong way. Even Windows 3.1 handled configuration better (ini files). UNIX systems are just as robust and mostly rely on config files themselves and /etc folder. Simple. And I think OS X mostly uses /Library.
all the same ... they all take space on the HDD ... how the Registry is an issue?
Windows also use folder The SAM, SECURITY, SOFTWARE, SYSTEM, and DEFAULT registry files, among others, are stored in newer versions of Windows (like Windows XP through Windows 10) in the %SystemRoot%\System32\Config\ folder.
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#31
StrayKAT
GreiverBladeall the same ... they all take space on the HDD ... how the Registry is an issue?
Windows also use folder The SAM, SECURITY, SOFTWARE, SYSTEM, and DEFAULT registry files, among others, are stored in newer versions of Windows (like Windows XP through Windows 10) in the %SystemRoot%\System32\Config\ folder.
Fragmentation used to be an issue, but not sure anymore. My problem is just that nothing truly uninstalls itself.. nothing can get back to the state it was before a piece of software was installed, without digging into the registry (and no, Registry cleaners don't always do it.. at the end of the day, the only true registry cleaner is you and the default Regedit. Which is a damn nightmare). Far easier to simply drag and drop a config file to the trash. This was reinventing the wheel, compared to standard OS practice.. and it isn't pretty.
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#32
lexluthermiester
BorgOvermindNo ?
Search registry for GOG. Cry.
Can you post an example? Just not having these problems..
Posted on Reply
#33
BorgOvermind
I can install one of the releases and post the exact entries.
Posted on Reply
#34
StrayKAT
Luckily with GOG, the game entries are in their own section in the registry.. like the Witcher is under CD Projekt Red etc.. Instead of how Steam does it, where it organizes everything under Steam apps and uses the games' unique IDs (for example, Dark Souls III is "374320"), which makes it an even bigger headache.
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#35
BorgOvermind
Yes, StrayKAT, but those entries are completely unnecessary for game functionality. That's why I mentioned the issue in the 1st place. The greatest option that GOG could have is installation with no junk info (regs, uninstall, shortcuts, anything).
Posted on Reply
#36
StrayKAT
BorgOvermindYes, StrayKAT, but those entries are completely unnecessary for game functionality. That's why I mentioned the issue in the 1st place. The greatest option that GOG could have is installation with no junk info (regs, uninstall, shortcuts, anything).
That goes for a lot of games it seems. They usually use ini files... I just wish they did that and only that.
Posted on Reply
#37
lexluthermiester
BorgOvermindI can install one of the releases and post the exact entries.
Cool that would be useful. I say this because all of the games I have from GOG run perfectly without any registry entries.
StrayKATLuckily with GOG, the game entries are in their own section in the registry.. like the Witcher is under CD Projekt Red etc.. Instead of how Steam does it, where it organizes everything under Steam apps and uses the games' unique IDs (for example, Dark Souls III is "374320"), which makes it an even bigger headache.
I looked at my admittedly limited Stream library vs the registry and this is true, that is what Steam installs are doing. Deleting those entries however doesn't seem to change anything as the games still run without them.

This conversation made me curious so I spent a few hours experimenting. While the entries in the registry are there, they don't seem to do much, if anything, after installation as deleting them doesn't prevent the games from running or even slow things down. This is true for both GOG and Steam. I'm inclined to think this is a non-issue. Registry entries do nothing unless accessed. Windows doesn't look at the registry unless it has a call from code to do so, the entries just being there doesn't slow things down unless Windows goes looking for them. And if it does and finds nothing it returns to the program that made the call with an error. That will trigger a stop program error or an ignore and continue call depending on the program. That assumes the call for registry info is made. I'm not seeing that behavior. Now there might be some games that require data stored in the registry, but not from GOG and not everything(at least the titles I own) from Steam. This includes games from Bethesda, so if they include this new Doom and the previous version it would very likely not suffer from registry entries going a foul.
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