Wednesday, August 29th 2018
NVIDIA GPUs Can be Tricked to Support AMD FreeSync
Newer generations of NVIDIA GPUs such as "Pascal" and "Maxwell" meet or exceed the hardware requirements of AMD FreeSync, as they feature DisplayPort 1.4 connectors that include the features of DisplayPort 1.2a, required for VESA adaptive sync. In a bid to promote its own G-SYNC technology, NVIDIA doesn't expose this feature to monitors or software that support FreeSync. Redditor "bryf50" may have found a way around this. The trick is deceptively simple, however, you'll need games that support on-the-fly switching of rendering GPUs, and an AMD Radeon graphics card at hand.
When poking around with system settings in "Warcraft: Battle for Azeroth," bryf50 discovered that you can switch the "rendering GPU" on the fly, without having to physically connect your display to that newly selected GPU. You can start the game with your display connected to VGA1 (an AMD Radeon GPU), and switch the renderer in-game to VGA2 (an NVIDIA GPU). FreeSync should continue to work, while you enjoy the performance of that NVIDIA GPU. In theory, this should allow you to pair your high-end GTX 1080 Ti with a $50 RX 550 that supports FreeSync, instead of paying the $200+ G-SYNC tax.
Sources:
Reddit, PC Perspective
When poking around with system settings in "Warcraft: Battle for Azeroth," bryf50 discovered that you can switch the "rendering GPU" on the fly, without having to physically connect your display to that newly selected GPU. You can start the game with your display connected to VGA1 (an AMD Radeon GPU), and switch the renderer in-game to VGA2 (an NVIDIA GPU). FreeSync should continue to work, while you enjoy the performance of that NVIDIA GPU. In theory, this should allow you to pair your high-end GTX 1080 Ti with a $50 RX 550 that supports FreeSync, instead of paying the $200+ G-SYNC tax.
94 Comments on NVIDIA GPUs Can be Tricked to Support AMD FreeSync
That's happened to me, but just in one case... Bethesda (because they bake Vsync into FO4/Skyrim and it interferes.. if not outright causes strange behavior).
Rather than Team Red and Team Green.
PC master my ass.
More like backwards greedy companies.
"When poking around with system settings in "Warcraft: Battle for Azeroth," bryf50 discovered that you can switch the "rendering GPU" on the fly, without having to physically connect your display to that newly selected GPU. ", mentions one guy and one game. I guess there is a picture of a windmill tho, so it has to be legitimate.
I'd refrain from running off to the store for a cheap AMD card ;) There are many of those.
And you know what they say about standards...
Hidden method to activate dithering just got "fixed" not too long ago. I ask them and they said "That is the result of a bug in how the control panel was meant to work. I can't do anything other than accept your feedback here." The short answer is enjoy your color banding. We will not fix it.
the "why" in you question is answered by : "unlike G-Rapsync errrr G-Sync, Freesync is royalty free open standard so Nvidia could even support it if they weren't total greedy @$$ "
there is no "hacking" to be done it's not "they don't let poor little Nvidia use it", it's rather a "Nvidia does not support it because they want to sell more G-Sync modules" mmhhh ... oh so they aren't supporting it to give a chance to AMD and not utterly crush them? how nice of them mhhh ... i seriously doubt it ... they could support the VESA VRR or Freesync (which base on VRR ) without any hitch ... but they wouldnt get 200$+ per user who want it, as if a 900$ 2080 and a1500$ 2080Ti werent enough (ok ok .. previously it was a bit cheaper per card ... a 550-600$ 1070 wasn't so bad ... or so i thought ... ) i look forward to the "latest" driver release that will gimp my 1070 performance in an attempt to convince me that i need to upgrade to a 2070 or above.... to get a Vega 64 instead ... which explain why i usually run my card with a 6 month old driver ... the "latest" are usually "fixing" thing that does not need to be fixed or bring some instability ... talk about driver superiority :laugh:
Stable release: FreeSync 2.0 / 3 January 2017; 19 months ago
Developed by: Advanced Micro Devices
Operating system: Microsoft Windows, Linux, Xbox One
Original author: Advanced Micro Devices
Initial release: 19 March 2015; 3 years ago
License: Open standard, Royalty-free
and it is based on VESA VRR,just like G-Sync, (which is Adaptive Sync) only G-Sync need a add on card in the monitor ... and we all know why ... (hint 200$+ )
Variable refresh rate display technologies include several industry standards and proprietary standards:
- AMD FreeSync
- Nvidia G-Sync
- VESA Adaptive Sync
- HDMI 2.1 VRR
- Apple ProMotion (ah? apple do some promotion? what price reduction? 1%? oh ... proprietary display technology, i get it... )
Adaptive-SyncVESA announced Adaptive-Sync as an ingredient component of the DisplayPort 1.2a specification; FreeSync is a hardware–software solution that uses DisplayPort Adaptive-Sync protocols to enable smooth, tearing-free and low-latency gameplay. FreeSync has also been implemented over HDMI.