Friday, September 14th 2018

Bethesda Confirms Wolfenstein III Still Happening; Dishonored is Not Dead Just Yet

When Bethesda took the stage at E3 this year and announced Wolfenstein: Youngblood, many were dismayed and feared that the lower-than-expected sales for Wolfenstein II, combined with the deep discounts early in the product cycle, may have changed the timeline in more ways than one. Specifically, there was doubt on whether another numbered entry was coming to the main Wolfenstein story which had received a reboot of sorts beginning with the 2014 hit Wolfenstein: The New Order. In an interview with GameCentral, Pete Hines (VP, PR and Marketing for Bethesda) confirmed that Youngblood is to be treated as a standalone title similar to what we saw with Wolfenstein: The Old Blood in 2015, and that MachineGames is absolutely going to develop Wolfenstein III.

Specifically, Pete Hines said and I quote, "Absolutely we're making a Wolfenstein III. They [MachineGames] said on stage that they're taking a break from the larger story to do this thing. But we all have to see how that ends." This was part of a long discussion, that is well worth the read, with insights on the revival of single-player AAA games, Bethesda's continual commitment to story-driven gameplay, and more. As part of said discussion, Pete Hines also helped provide some relief to fans of Arkane Studios' Dishonored series which, as with the recent Wolfenstein series, enjoyed great success with the first entry but then tapered down subsequently when it comes to sales of Dishonored 2 and its standalone DLC. Arkane Studios had recently said that the series is "resting", and in response to this Pete said that he "wouldn't read too much into that" and that Arkane having two studios meant that the situation was similar to how Bethesda Studios themselves went from the Fallout franchise to Starfield before returning to The Elder Scrolls series. Sounds like good news to Dishonored fans, and we will be sure to inform our readers of any updates accordingly.
Source: GameCentral Interview with Pete Hines
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39 Comments on Bethesda Confirms Wolfenstein III Still Happening; Dishonored is Not Dead Just Yet

#26
DeathtoGnomes
Vayra86Reddit is ---> that way sir. Don't let the door hit you on the way out
Pure LOL here folks!
Vayra86Got a source on TES VI? That's pretty interesting news... not in the least because that would require a serious revamp of the idTech engine... I mean, its nice for cool shooters, but for lots of interaction with objects and environment??
Google the announcement.

For other lazy bones ...
Posted on Reply
#27
StrayKAT
DeathtoGnomesPure LOL here folks!


Google the announcement.

For other lazy bones ...
Bethesda is not using idtech for TES, are they?

They've hinted at a new engine, but idtech? Carmack himself said it wasn't possible for those type of games. For past idtech at least.
Posted on Reply
#28
DeathtoGnomes
StrayKATBethesda is not using idtech for TES, are they?

They've hinted at a new engine, but idtech? Carmack himself said it wasn't possible for those type of games. For past idtech at least.
not idea really, I havent been following it that closely. 7 Days to Die has had my undivided attention since becoming a tester for the Ravenhearst mod.
Posted on Reply
#29
Vayra86
DeathtoGnomesnot idea really, I havent been following it that closely. 7 Days to Die has had my undivided attention since becoming a tester for the Ravenhearst mod.
So... nothing of your post really made any sense then, did it??
Posted on Reply
#30
StrayKAT
I'm curious though why Carmack once said that (too lazy to dig up the article now). It'd be a coup if Bethesda could actually utilize one engine for all games. Unreal has been converted to MMOs. And Frostbite managed to be semi-openworld with DAI (although to be honest, the better levels were actually the small ones.. like the swamp/bog level).
Posted on Reply
#31
DeathtoGnomes
Vayra86So... nothing of your post really made any sense then, did it??
uhhh, which post do you mean? I post a lot, fyi. :p
StrayKATI'm curious though why Carmack once said that (too lazy to dig up the article now). It'd be a coup if Bethesda could actually utilize one engine for all games. Unreal has been converted to MMOs. And Frostbite managed to be semi-openworld with DAI (although to be honest, the better levels were actually the small ones.. like the swamp/bog level).
They did that with Dragon Age and Fallout. Frostbite wasnt really new, it just took a different direction of very very early Unreal engine.
Posted on Reply
#32
kastriot
"And now something completely different.."
Posted on Reply
#33
Assimilator
FordGT90ConceptTES VI may be based on idTech 7. That's going to add years to the development time but it will most likely be worth it. TES has been long overdue for a complete technology overhaul.
That... actually makes a lot of sense. More sense, indeed, than Bethesda creating a brand-new MMO engine from scratch. As others have noted, though, will idTech be up to the task, or is it capable of being updated to support large virtual worlds? I guess idTech 5 did okay with a large map in RAGE... interesting times.
Posted on Reply
#34
Fx
Cybrnook2002I enjoyed both Wolfenstein games from Machine Studios (Bethesda). The added content into Wolf II has also been fun to play, the additional chapters. I am glad to see a third coming out, I enjoy single player campaign games.
I just started playing Wolfenstein since the 2014 reboot and have enjoyed all 3 titles. Matter of fact, just last night I was playing The New Colossus.

I can't say it has the most immersive storyline, but it certainly isn't bunk.
Posted on Reply
#35
Assimilator
FxI just started playing Wolfenstein since the 2014 reboot and have enjoyed all 3 titles. Matter of fact, just last night I was playing The New Colossus.

I can't say it has the most immersive storyline, but it certainly isn't bunk.
I had a lot of fun with TNC too. That said, somehow it doesn't manage to hold a candle to Doom 2016.
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#36
Cybrnook2002
But they are two different games with two different game styles. Doom was and is a great game, especially being one of the first to go all in with Vulkan, it opened the market of that game to a wider audience. Very much looking forward to the next installment as well. The game play footage looks great, new weapons, and the destruction mechanism on enemies is cool.

But Wolfenstein, while they used to be in the same vein, back in the floppy disk days, are different now. The new wolfenstein games allow you to adjust your gameplay. So instead of just %110 full speed ahead, like doom, you can move slow and stealthy in Wolf. As well, having the ability to dual wield and drive Liesel around was cool :-).
Posted on Reply
#37
Fx
AssimilatorI had a lot of fun with TNC too. That said, somehow it doesn't manage to hold a candle to Doom 2016.
I loved Doom 3, and then Doom 2016 blew my mind; both were very immersive and I definitely felt very isolated and like a 1-man army far from Earth.
Cybrnook2002But they are two different games with two different game styles. Doom was and is a great game, especially being one of the first to go all in with Vulkan, it opened the market of that game to a wider audience. Very much looking forward to the next installment as well. The game play footage looks great, new weapons, and the destruction mechanism on enemies is cool.

But Wolfenstein, while they used to be in the same vein, back in the floppy disk days, are different now. The new wolfenstein games allow you to adjust your gameplay. So instead of just %110 full speed ahead, like doom, you can move slow and stealthy in Wolf. As well, having the ability to dual wield and drive Liesel around was cool :).
You make a great point and I like the option between styles although I wouldn't count that as a negative with Doom. In Wolfenstein, many times I feel like stealthing through the beginning of an area for easy silent shots while I scope the area out for angles and general layout and then finishing up with blazing guns.
Posted on Reply
#38
Cybrnook2002
FxYou make a great point and I like the option between styles although I wouldn't count that as a negative with Doom.
Not a negative at all. It was one of my main points on why these are two different games. DOOM is if I want to pickup a game, play for 30 -45 minutes, just hop in and kick ass :) . At least until I get past the levels final boss and am worn out and need to put it down, haha.
Posted on Reply
#39
Fx
Cybrnook2002Not a negative at all. It was one of my main points on why these are two different games. DOOM is if I want to pickup a game, play for 30 -45 minutes, just hop in and kick ass :) . At least until I get past the levels final boss and am worn out and need to put it down, haha.
Yeah, I was just adding that; I didn't take it that way.

I feel ya about the need to take a break. I play all single player games on the hardest setting except Doom 2016 because I'm not going to go insane attempting to beat the game with one life and I would usually go 1-2 levels and take a break. =]
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