Monday, October 8th 2018
Call of Duty Black Ops 4 has an FPS Cap after all
Players of the Call of Duty Black Ops 4 Beta certainly remember the 90 FPS cap the game was running at. Back then Treyarch promised that for release the FPS cap will be increased (or lifted).
Now we have final confirmation on what the company's plans are, straight from the developer. For the PC platform, the framerate will be capped to 120 FPS, to keep server load at acceptable levels. Over time this limit will be increased to 144 FPS and possibly removed at a later time, if everything ends up being stable. This is quite surprising as this is the first time we're hearing about FPS rates affecting server load.The official statement is as follows:
Since the framerate affects the load on the servers, we want to ensure that the game delivers a great playable experience for everyone who dives in those first moments.
So, our plan:
Source:
Treyarch on Reddit
Now we have final confirmation on what the company's plans are, straight from the developer. For the PC platform, the framerate will be capped to 120 FPS, to keep server load at acceptable levels. Over time this limit will be increased to 144 FPS and possibly removed at a later time, if everything ends up being stable. This is quite surprising as this is the first time we're hearing about FPS rates affecting server load.The official statement is as follows:
Since the framerate affects the load on the servers, we want to ensure that the game delivers a great playable experience for everyone who dives in those first moments.
So, our plan:
- At launch, we will start Blackout with a 120fps cap on PC
- Ensure the moment the game launches that it has high stability for every player
- Raise to 144fps as soon as the servers are stable
- And assuming all looks good, enable uncapped framerates within the first few days (Zombies and Multiplayer modes will be uncapped starting immediately on day 1.
9 Comments on Call of Duty Black Ops 4 has an FPS Cap after all
Everyone's gonna jump on COD and TBH they can expect half a million active online players in the first week. Uncapping it would just create problems and make the game unplayable.
Even jumping from 90 (BETA)-120FPS (launch) was a brave step.
I'll see myself out