Monday, November 12th 2018
David Wang From AMD Confirms That There Will Eventually Be an Answer to DirectX Raytracing
We don't know when, but it seems AMD will someday have support for DirectX Raytracing , a feature introduced by Microsoft on March 2018. David Wang, Senior Vice President of Engineering at AMD's Radeon Technologies Group, told so in an interview on the Japanese gaming website 4Gamer. Overclock3D confirmed the comments with the assistance of a Japanese speaker who helped to translate the interview without misunderstandings. It's important to clarify that what Wang said was "a personal view", not an official statement from AMD.
Nevertheless, this executive seems to be that "AMD will definitely respond to DXR", although right now the company is focused on improving its current CG production environment based on Radeon ProRenderer. Wang went further on his comments and told also that "the spread of Ray-Tracing's game will not go unless the GPU will be able to use Ray-Tracing in all ranges from low end to high end". Therefore he thinks that ray tracing technology will not become mainstream until there is support for all types of products, from low-end to high-end, but that doesn't mean that AMD won't offer that support gradually when it sees fit. And he seems to think it will be entirely appropriate at some point, and that's what's important.
Source:
4Gamer
Nevertheless, this executive seems to be that "AMD will definitely respond to DXR", although right now the company is focused on improving its current CG production environment based on Radeon ProRenderer. Wang went further on his comments and told also that "the spread of Ray-Tracing's game will not go unless the GPU will be able to use Ray-Tracing in all ranges from low end to high end". Therefore he thinks that ray tracing technology will not become mainstream until there is support for all types of products, from low-end to high-end, but that doesn't mean that AMD won't offer that support gradually when it sees fit. And he seems to think it will be entirely appropriate at some point, and that's what's important.
69 Comments on David Wang From AMD Confirms That There Will Eventually Be an Answer to DirectX Raytracing
I love the wording of it. "Eventually"... :roll: different spelling for 'not anytime soon'.
2 years later = eventually...
5 years later = eventually....
10 years later = eventually....
.
.
.
one eternity later = eventually....
Ideally, AMD should focus on making competitive GPUs again, then once raytracing is an established standard with popular support, and they have seen how nvidia will structure their support for it put it into the mainstream GPUs in a way that nvidia cant counter without ruining their own chips. The vast majority of gamers wont care about RT for another 2-3 years minimum, a Navi chip on par with a 2080ti would do a lot more to fix AMD's GPU reputation then raytracing ever would.
its upto the GPU manufactures(AMD,Nvidia) that need to develop GPU that can optimise this tech from Low-end to High-End.
who is he telling the point to??...it is they(AMD) that must bring it to all consumers by collaborating with game developers & building hardware.. not wait for ray a light from God to do that..
Ultimately Wang isn't Wrong.
If anything he said that AMD won't be heavily supporting raytracing in games for years.
RTX is vaporware, and in fact Nvidia's RT is Hybrid - and therefore just another Gamesworks-like effect bolted onto a conventional rasterization system. Most screenshots have extra faked lighting to make the graphical difference noticeable too lol. Furthermore AMD has no way of affecting a damn thing in development unless they get a new line-up out the door that can compete in framerates across the board.
In other words, AMD can't influence anything until they reboot Radeon first, and there is nothing to add input to anyways because RTX is vaporware.