Wednesday, November 21st 2018
Civilization VI Adds Climate Change With Gathering Storm Expansion
Sid Meier's Civilization VI will get its next expansion dubbed Gathering Storm on February 14th, 2019. This latest expansion will add nine new Civs to play as, along with new buildings, mechanics, and technologies, which are all par the course for a Civilization expansion. What is different here is the focus on mother nature's wrath, with natural disasters being a major part of the game. Catastrophic volcanic eruptions and earthquakes will become moments of crisis, destroying or damaging nearby cities. This on top of the issues carbon and pollution will inflict on the general environment to the point you can actively seek to destroy it yourself as a means to negatively impact other Civs. Meanwhile, they have options at their disposal with which to try and thwart your evil plans, including using expanded diplomacy options brought into play by the World Congress, which also makes a reappearance in this expansion.
Rather than using the environmental issues as a gimmick, Firaxis has instead tied it into the core gameplay. Players will now generate carbon as they use fossil fuels throughout the ages, for example, coal during the industrial revolution. As fossil fuels usage rises so will carbon, thus the race for renewable energy becomes more important as the issues related to climate change will start to have a far more significant impact, such as the flooding of coastal settlements and resource wars over dwindling fossil fuel reserves. It is at this point, you can opt to go to war in an effort to conquer your neighbors and take their fossil fuel reserves, or you can take on the worst polluters to save your sinking settlements and postpone the inevitable. In Civilization VI: Gathering Storm the choice is yours. You can view the announcement trailer below and first gameplay trailers at source below.
Source:
Youtube
Rather than using the environmental issues as a gimmick, Firaxis has instead tied it into the core gameplay. Players will now generate carbon as they use fossil fuels throughout the ages, for example, coal during the industrial revolution. As fossil fuels usage rises so will carbon, thus the race for renewable energy becomes more important as the issues related to climate change will start to have a far more significant impact, such as the flooding of coastal settlements and resource wars over dwindling fossil fuel reserves. It is at this point, you can opt to go to war in an effort to conquer your neighbors and take their fossil fuel reserves, or you can take on the worst polluters to save your sinking settlements and postpone the inevitable. In Civilization VI: Gathering Storm the choice is yours. You can view the announcement trailer below and first gameplay trailers at source below.
42 Comments on Civilization VI Adds Climate Change With Gathering Storm Expansion
I think this news post focuses a bit one sidedly on the weather aspect, when things like canals, tunnels and a lot of other much requested features were added as well. The weather part can be controlled in the settings.
It'll also most likely be discounted after some time, so those unwilling to pay the full price, can pick it up later.
Wait some time and they will sell a complete edition at the price of the original game.
I'll tell you a secret, don't let Gandhi get his hands on one of those.
Climate change is just one minor part of what has been added, but apparently this is the only thing worth focusing on?
Personally, I'm mostly excited by this part.
- ENGINEERING PROJECTS: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
Oh and apparently they added ski slopes.There's also a 40 odd minute stream here of the developers playing the new update
For the record the only Civ game I really liked was Civ3; I'd have this opinion on any expansion pack, regardless of how I felt about the game.
And its fine if its worth buying to you, nobody told you you couldn't spend 40 bucks on it. Frick is just saying he would never do it at that price. What's the problem here? The irony in your comment is that you talk down on 'casuals' and here you are, defending a Civ VI expansion at a bad cost/content ratio. The most casual 4X on the planet. And then you even top it off by saying 'Don't play CoD, it looks the same every time' in a topic about the sixth installment of the same concept - and then I'm not even counting all the spinoffs like BE, mobile versions, Alpha Centauri...
I mean... do you even reflect
He said that you don't have to buy a game if you don't like it and that he cannot speak for COD as he only played two and they felt similar and hence didn't buy again.
This whole "discussion" seems to get a bit out of hand;
To recap on what has been said
- $40 is expensive for an expansion
- don't buy it if you don't want to buy it
- wait until it gets cheaper if you want it, but it's too expensive
and guess what.... all of those points are correct, depending on point of view!
And no there isn't a difference. Its criticism on content at the price its being sold at, because of how much content is being offered. 40 bucks for a handful of new events and buildings, alongside a single new ingame system/mechanic is quite steep. Here are some comparisons of 'expansions' that have done exactly the same thing, note the price (most of them add a new gameplay system, new units and new buildings/techs just like Civ does, bar some exceptions):
store.steampowered.com/app/289130/Endless_Legend/
Hell, even Total War Warhammer 2's DLCs, which are considered pricy for what they offer, contain far more content in terms of new assets and systems. I could give you five more examples if you want... So you're saying every topic on (X) should be a circlejerk of fans telling each other they're going to buy it? There are the Firaxis/Civ forums for that, this here is a tech forum with a broad audience and equally as many opinions. How is someone else's comment on price harmful to your purchase? And why is it not possible to have a discussion on the content that is on offer versus the price its sold at? Because this is a real trend you see these days, and it'd be interesting to take note. The fact you chose to be in denial of it, doesn't make it any less real.
Climate changed on Earth since before humans were present, constantly. Ice Ages followed Super Heat periods, no need to blame humans for this. All the carbon that we are burning today is result of plants sequestrating it in the oil and coal. So it was in the Earth's air at some point.
Forest fires, volcanic eruptions, make more CO2 than all of us, humans. No need to guilt us, in a game, about something like that.
"OMG, I am breathing out CO2, I need to stop doing that to save the polar bears!"
I could go on with some other examples of how AAA is now following indie developers instead of the other way around, and how those are linked to community feedback, but you get the idea. Small dev studios are pushing out fantastic quality and much more content at a lower price, consistently. And guess what, those 4X games offer the same replayability and then some. It means he has made his decision on that price point, 'full stop'. You're throwing tantrums over it and shutting down the discussion instead of opening it up... and you're not that sensitive are you. This is just someone saying something not nice about something you like. Grow up... take a step back and try to see the reasoning behind it, or move on. I've done my best to put forward one reason you could have criticism on price.