Wednesday, November 21st 2018
Civilization VI Adds Climate Change With Gathering Storm Expansion
Sid Meier's Civilization VI will get its next expansion dubbed Gathering Storm on February 14th, 2019. This latest expansion will add nine new Civs to play as, along with new buildings, mechanics, and technologies, which are all par the course for a Civilization expansion. What is different here is the focus on mother nature's wrath, with natural disasters being a major part of the game. Catastrophic volcanic eruptions and earthquakes will become moments of crisis, destroying or damaging nearby cities. This on top of the issues carbon and pollution will inflict on the general environment to the point you can actively seek to destroy it yourself as a means to negatively impact other Civs. Meanwhile, they have options at their disposal with which to try and thwart your evil plans, including using expanded diplomacy options brought into play by the World Congress, which also makes a reappearance in this expansion.
Rather than using the environmental issues as a gimmick, Firaxis has instead tied it into the core gameplay. Players will now generate carbon as they use fossil fuels throughout the ages, for example, coal during the industrial revolution. As fossil fuels usage rises so will carbon, thus the race for renewable energy becomes more important as the issues related to climate change will start to have a far more significant impact, such as the flooding of coastal settlements and resource wars over dwindling fossil fuel reserves. It is at this point, you can opt to go to war in an effort to conquer your neighbors and take their fossil fuel reserves, or you can take on the worst polluters to save your sinking settlements and postpone the inevitable. In Civilization VI: Gathering Storm the choice is yours. You can view the announcement trailer below and first gameplay trailers at source below.
Source:
Youtube
Rather than using the environmental issues as a gimmick, Firaxis has instead tied it into the core gameplay. Players will now generate carbon as they use fossil fuels throughout the ages, for example, coal during the industrial revolution. As fossil fuels usage rises so will carbon, thus the race for renewable energy becomes more important as the issues related to climate change will start to have a far more significant impact, such as the flooding of coastal settlements and resource wars over dwindling fossil fuel reserves. It is at this point, you can opt to go to war in an effort to conquer your neighbors and take their fossil fuel reserves, or you can take on the worst polluters to save your sinking settlements and postpone the inevitable. In Civilization VI: Gathering Storm the choice is yours. You can view the announcement trailer below and first gameplay trailers at source below.
42 Comments on Civilization VI Adds Climate Change With Gathering Storm Expansion
I also think you're missing the point, by a lot. I doubt the game has anything to do with guilt tripping, that's never been part of the Civilization games, they're simply reflecting possible outcomes based on your decision as a leader in the game, good or bad. If they were about guilt trips, why would there be nuclear weapons in the game? Or wars? If that's what they cared about, they'd made a game about cute little bunnies eating carrots.
Also:
Arrr mate, you are missing one last option. Raise anchor!
Do you think it's your obligation to make them as much money as possible? That's not how it works. Devs can't survive without customers, but especially for AAA games that has nothing to do with the single gamer and they should not run the publishers errands when it comes to justifying prices. Maybe it will be so awesome as to be worth an entire Stellaris, or Endless Space 2. Maybe it is so good ten million people will simply give Take Two their credit card information and telling them to take whatever they want. Maybe it will spark a revolution. But that isn't very likely, what's likely is that it will just be an expansion.
It's like the people saying the Nvidia RTX cards being good deals considering how big the chips are. That's also not how it works. "Technically complicated in ways the customer really has nothing to do with" is not a sales argument unless it gives a tangible boost in some area. It's the same with games. It's the devs problem to make games in a way that makes them money. They can make the most complex game ever designed and sell it for $200 if they like, but chances are that game will not be four times as good as an AAA game, or ten times better than an indie game, or infinite times better than say Dwarf Fortress or Wesnoth, which are free.
The point is for this dev/publisher money is not an issue more than it always is. They are sampling the waters. If it sells well, whats stopping the next expansion to cost $40? Will others follow suit, will $40 be the new norm?
It is never the end users obligation to keep the revenue coming in. You don't owe them anything.
Apparently its hard to grasp that this is a forum, where discussion is possible on a wide range of subjects. That includes the pricing of products.
Its OK to disagree, you know.
I will take this one step further towards reality, the reason people take this personally is because there's a truth in the statement on price. And its an uncomfortable truth that is fighting with cognitive dissonance because 'I must buy it'.
Think on that one for a bit, if you reflect upon this topic, that is the only possible reasoning behind getting all worked up about criticism. And it really means that you actually agree the price is too high, but you still want it. That is fine. Just be honest, call a spade a spade instead of trying to find silly excuses for a retarded price point. You can head right into any Turing discussion topic and see the exact same thing.
Also, how is BF or Destiny or FO not infinitely replayable? Especially the multiplayer of it? Destiny pulls the exact same stunt when it comes to DLC: the vanilla game is lacking content and they even called their latest DLC an expansion to justify a high price point. With the same meagre content in it.
Civ is following that trend and its wrong. The only difference is Firaxis times their releases further apart.