Tuesday, March 5th 2019

Maxon Releases Cinebench R20 Benchmark

Maxon Tuesday unveiled its Cinebench R20 benchmark designed to test CPU performance at photorealistic rendering using the company's Cinema 4D R20 technology. The benchmark runs on any PC with at least 4 GB of memory and SSE3 instruction-set support, although it can scale across any number of cores, memory, and supports exotic new instruction-sets such as AVX2. Maxon describes Cinebench R20 as using four times the memory, and eight times the CPU computational power as Cinebench R15. The benchmark implements Intel Embree ray-tracing engine. Maxon is distributing Cinebench R20 exclusively through the Microsoft Store on the Windows platform.

Unlike its predecessor, Cinebench R20 lacks a GPU test. The CPU test scales by the number of CPU cores and SMT units available. It consists of a tiled rendering of a studio apartment living room scene by Render Baron, which includes ray-traced elements, high resolution textures, illumination, and reflections. The number of logical processors available determines the number of rendering instances. The benchmark does indeed have a large memory footprint, and rewards HTT or SMT and high clock-speeds, as our own quick test shows. A 4-core/8-thread Core i7-7700K beats our Core i5-9400F 6-core/6-thread processor.

Update (11th March): We have removed the portable version download at Maxon's request.
DOWNLOAD: Maxon Cinebench R20 (Microsoft Store)
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80 Comments on Maxon Releases Cinebench R20 Benchmark

#76
trparky
Copyright is copyright, it doesn't matter if the software is free or paid; it is covered by copyright laws. You either have to protect your intellectual property or others will run roughshod over you and take advantage of you. The moment you do not enforce your copyrights is the moment you lose control over said intellectual property.

But you said you're going to chuck your computer out the window so you may not even be able to read this message.
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#77
ArbitraryAffection
notbRay tracing is a light propagation model that treats light as rays (a stream of photons). So the algo itself is single-threaded and built around relatively simple operations.
Now, rendering is a task of running a ray tracing method many times independently. These runs can be done in parallel, as you said.

But the original issue was about poor HT effectiveness in this benchmark. I won't really comment on whether it's actually that bad (there's not enough data yet). But I wouldn't be surprised.
Remember how HT (SMT) works. A core in your CPU can hold and execute 2 processes at the same time... up to a point when they need a core element that's singular (e.g. ALU).
Some tasks leave a lot of computation potential unused (because the CPU spends more time on just working with data and communicating outside).
Ray tracing is very intense computationally.
I've seen a few tests showing that rendering doesn't benefit from HT as much as some other applications do.
Here's an example (quite extreme, as the site name suggests):
www.extremetech.com/computing/133121-maximized-performance-comparing-the-effects-of-hyper-threading-software-updates
You should be able to find a more recent one to check if things improved drastically since 2012 (but they haven't ;-)).
Thanks for the informative post. I do notice that at least in r15, Zen seems to gain more from SMT than Intel recent architecture. Is this due to wider core design in Zen? Thanks
WavetrexSo we live in the day where absolutely free software is subjected to copyright and take-down threats.

Okay. I'm done.
Unplugging my PC's, throwing them out of the window.
No more software, no more hardware, no more internet for me.

Time to dust off that Stradivarius... and restart practicing on it.
I'm more worried about tpu getting into trouble honestly. But I agree with your point
Posted on Reply
#78
Ruru
S.T.A.R.S.
3200cb / Ryzen 5 2600 @ 4.15 / Custom h2o / DDR4-2400 15-15-15-35-2T

Posted on Reply
#80
R0H1T
Wrong thread :ohwell:
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