Tuesday, April 16th 2019

Sony PlayStation 5 Console Confirmed Powered by 8-core Zen 2 CPU, Navi and Ray Tracing Confirmed

Sony's own lead system architect Mark Cerny spilled the beans on the company's upcoming "PlayStation 5" games console - the name isn't confirmed, but it's a PlayStation, and it's the fifth, so, following from the previous nomenclature just makes sense, doesn't it? One particular detail, however, is of most interest to us PC hardware junkies, and that one little fact is the confirmed Navi GPU that will power it. This is, almost certainly, a semi-custom Navi-based GPU, however; but the tidbit that PlayStation 5 will have raytracing support is the one game changer for hardware expectations - on paper, at least.

Of course, Navi is expected to debut much sooner in the consumer space than on next-gen consoles, but the fact that PlayStation 5 development kits are already being seeded - and an increasing rate, according to Sony - bodes well for the feature's inclusion on AMD's consumer-based cards. Either that or the company is taking a software approach to raytracing, which, if NVIDIA's 1000 and 10*0 series is any indication, wouldn't go very well with performance intentions. This does mean that raytracing is about to receive a much-needed market penetration boost for its adoption by developers. NVIDIA will of course be able to wave the flag of having been the first company to introduce the technology to consumers.
Another thing of interest for us is the fact that Cerny said that 3D audio will finally have its own dedicated hardware, which Sony wants to leverage in bringing a qualitative leap in audio quality compared to the PS3 and PS4 (on which audio stayed basically the same).

Other interesting tidbits that have been confirmed is the usage of an AMD 8-core, Zen 2 CPU, alongside 8K resolution support (note that "support" doesn't equal "output") and a faster-than-SSD storage subsystem that is much faster, according to Cerny, than current consumer-grade SSD solutions. Backwards compatibility is, of course, a must by now - Microsoft has made it so with their push that spans the entirety of Xbox's lifetime. Excited already?
Source: Wired
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66 Comments on Sony PlayStation 5 Console Confirmed Powered by 8-core Zen 2 CPU, Navi and Ray Tracing Confirmed

#26
AsRock
TPU addict
If you live in Chicago you might want to opt for PC, Already have a XBox tax and now adding a Playstation tax which i believe is 9% unless it's rented then it's 10.25%

I would not be surprised if more don't do this even more so in democratic states.

Last one i bothered with was a PS3 and only found 5 games i actually liked. Cannot see this being any better personally and as often they are releasing them now ddon't make me want to buy in to it again.
Posted on Reply
#27
FordGT90Concept
"I go fast!1!11!1!"
Remember, Sony isn't in Microsoft's ecosystem. They have their own libraries for everything. It is not DirectX ergo no DirectX Raytracing. It is probably something with a likeness to Vulkan.
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#28
lexluthermiester
theoneandonlymrkTotal rubish, does the 2080ti with a very expensive chip, no.
Total Rubbish! I have a 2080(not 2080ti) and I'm getting a solid 90fps at 1440P. Navi doing 60fps at 2160P is very possible.
FordGT90ConceptIt is not DirectX ergo no DirectX Raytracing. It is probably something with a likeness to Vulkan.
Could easily be OGL as well as raytracing has been done in OGL. However, you're probably right, Vulkan is more likely.
Posted on Reply
#29
SoNic67
As for audio raytracing... finally!
We had A3D (Aureal), and was bought and buried by Creative Labs.
We had this in the late 90s and it eviscerated the garbage sound we have now.
Posted on Reply
#30
FordGT90Concept
"I go fast!1!11!1!"
AMD has had TrueAudio for a while and it sounds like Sony is going to use it: gpuopen.com/gaming-product/true-audio-next/

I think they might actually be running that on the CPU cores. Ryzen gives them more CPU performance than they know what to do with.
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#31
saki630
cant they get a 8700k, 1080ti, 16gb ram, and a 1TB SSD for this thing? That is good enough for 120fps+ at 1440p without overclocking and the sliders on the high side.

The components above would be about $500 in cost to Sony.
Posted on Reply
#32
R0H1T
saki630cant they get a 8700k, 1080ti, 16gb ram, and a 1TB SSD for this thing? That is good enough for 120fps+ at 1440p without overclocking and the sliders on the high side.

The components above would be about $500 in cost to Sony.
And use it for AIO PC I guess?

Oh really I wonder why MS, Nintendo or Apple didn't think of that or do you believe Intel, Nvidia, Samsung will sell these at a loss?
Posted on Reply
#33
saki630
R0H1TAnd use it for AIO PC I guess?

Oh really I wonder why MS, Nintendo or Apple didn't think of that or do you believe Intel, Nvidia, Samsung will sell these at a loss?
What loss? I thought nvidia had cargo ships full of unsold 1080ti's last year. Samsung/anyone can off load their slow ass DDR4 and SSDs that arent selling, and intel can stick it to AMD. I wouldnt put it past them to get some of that sweet Sony-Coin money coming in by mining on your idle system.
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#34
Gasaraki
BasardWell, Raytracing at 30fps on a console shouldn't be to hard. :p
That's kinda true if you think about it. BUT it has to be in 4K so maybe it is hard.
M2BIt might sound a bit silly but the best, yet the worst way for console makers to compete with the PC platform and the best way for AMD to compete with Nvidia is to not support RTRT.
First of all, these consoles are going to be in the market for 6 years or so, that means they're gonna suck really bad against even an RTX 4060 in 4 years.
And secondly wider developer support for RTRT will probably benefit Nvidia more than anyone else.
Ray-tracing is not something that nVidia developed. They just made hardware that accelerated ray-tracing like hardware decoding/encoding for video codecs and sound cards did for sound processing. AMD choosing not to support ray-tracing would be shooting themselves in the foot when the DXR software is part of the DX12 specs.
saki630cant they get a 8700k, 1080ti, 16gb ram, and a 1TB SSD for this thing? That is good enough for 120fps+ at 1440p without overclocking and the sliders on the high side.

The components above would be about $500 in cost to Sony.
The components above costs way more than $500. They would need to sell it at $699 and still take a lost on it like the PS2.
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#35
TheoneandonlyMrK
lexluthermiesterTotal Rubbish! I have a 2080(not 2080ti) and I'm getting a solid 90fps at 1440P. Navi doing 60fps at 2160P is very possible.


Could easily be OGL as well as raytracing has been done in OGL. However, you're probably right, Vulkan is more likely.
No it isn't your gpu cost what? Exactly They're not putting that much hardware performance in a console, pc hasn't got That much hardware in a £1300 2080ti.
Your building unhealthy and unreasonable hype.

That is unless the ps5 is coming in at £1000+ ,nah.

Navi is mainstream , Not high end, Amd don't make mythical shit, they make chips using the same tools and processes as everyone else , not possible.
Posted on Reply
#36
lexluthermiester
theoneandonlymrkNo it isn't your gpu cost what? Exactly
We're not talking about cost. We're talking about performance.
theoneandonlymrkThey're not putting that much hardware performance in a console, pc hasn't got That much hardware in a £1300 2080ti.
You don't and can't know what the performance specs are for Navi. AMD and Sony know those numbers.
theoneandonlymrkYour building unhealthy and unreasonable hype.
I'm being optimistic. You are being a pessimist.
theoneandonlymrkNavi is mainstream
Again, you don't and can't know that.
theoneandonlymrkAmd don't make mythical shit, they make chips using the same tools and processes as everyone else
No but they make rock solid products. Ryzen kicks Intel right in the stones in many ways. Navi is likely to do similar to NVidia, which is one of the reasons(cost being the other) why Sony and Microsoft are going with AMD instead of Intel/NVidia for their next consoles.
Posted on Reply
#37
TheoneandonlyMrK
lexluthermiesterWe're not talking about cost. We're talking about performance.

You don't and can't know what the performance specs are for Navi. AMD and Sony know those numbers.

I'm being optimistic. You are being a pessimist.

Again, you don't and can't know that.

No but they make rock solid products. Ryzen kicks Intel right in the stones in many ways. Navi is likely to do similar to NVidia, which is one of the reasons(cost being the other) why Sony and Microsoft are going with AMD instead of Intel/NVidia for their next consoles.
The cost of the hardware is first and foremost in Sony's mind followed by performance ,they go hand in hand.

Perhaps not precisely but the chip they have been designing these last few years was made with the process it's built on in mind, so it has to comply with its limitations.

Therefore Optimistically were expecting around 1080ti and a bit above performance given a reasonable die size that's actually possible to make on 7nm.

They can't fit enough hardware for 4k 60fps and extensive Raytracing in a die size they could put in a console.

Just look at what 4k 60 hz RtRt takes today it's not rocket science and I am an electronic engineer, I'm guessing yes but im not pulling pipe dreams out my ass im basing assumptions in the present reality and 7nm is still expensive to make.
Posted on Reply
#39
lexluthermiester
R0H1TYou don't need dedicated hardware to do RT, Crytek demo showed that & AMD have their own version of RT for pro setups.

AMD Has Its Own Ray-Tracing Technology
While this is true, dedicated hardware will always make tasks more efficient and thus push performance up.
Posted on Reply
#40
FordGT90Concept
"I go fast!1!11!1!"
R0H1TAMD Has Its Own Ray-Tracing Technology
That's not an implementation of DXR. That's more for professional software scene rendering (not real time). Minimizing the number of rays, you can do real time but it won't look very nice. DXR is hybridization.
Posted on Reply
#41
lexluthermiester
FordGT90ConceptThat's not an implementation of DXR. That's more for professional software scene rendering (not real time). Minimizing the number of rays, you can do real time but it won't look very nice. DXR is hybridization.
He didn't say it was DXR, he said is was RT. Anyone can do RT, it's not a new concept and there are many ways to do it. What was being said is that RTRT is not exclusive to NVidia as has been shown possible on non-RTX platforms with Crytek's demo, which are in fact very good!
Posted on Reply
#42
FordGT90Concept
"I go fast!1!11!1!"
Navi is going to support FP16, that's about all we know as far as that is concerned.
Posted on Reply
#43
TheoneandonlyMrK
lexluthermiesterHe didn't say it was DXR, he said is was RT. Anyone can do RT, it's not a new concept and there are many ways to do it. What was being said is that RTRT is not exclusive to NVidia as has been shown possible on non-RTX platforms with Crytek's demo, which are in fact very good!
Fair point, the performance bracket of Navi is known, the chiplet nature of PS 5 is expected.

They openly stated zen 2 chips and, Amd would be best served to use the exact same chiplet for the cpu as everything else.

It requires an interposer and an io chip (which could be the console specific bit as that's logical lego based chip design) and a Gpu.

Why would the ps5 use a different Navi to the consumer pc space.

It doesn't make sense, it's going to be slightly different in memory architecture and possibly specs but the performance targets for Navi have been known for two years at least , Vega 64 at mainstream pricing.

And they'll be using RPM over specific compute hardware for rays so the change's in Gcn won't be too major i wouldn't imagine.

They've been working on the Gcn replacement but that is not Navi.
Posted on Reply
#44
lexluthermiester
theoneandonlymrkFair point, the performance bracket of Navi is known, the chiplet nature of PS 5 is expected.

They openly stated zen 2 chips and, Amd would be best served to use the exact same chiplet for the cpu as everything else.

It requires an interposer and an io chip (which could be the console specific bit as that's logical lego based chip design) and a Gpu.

Why would the ps5 use a different Navi to the consumer pc space.

It doesn't make sense, it's going to be slightly different in memory architecture and possibly specs but the performance targets for Navi have been known for two years at least , Vega 64 at mainstream pricing.

And they'll be using RPM over specific compute hardware for rays so the change's in Gcn won't be too major i wouldn't imagine.

They've been working on the Gcn replacement but that is not Navi.
Those are some good points. Only time will tell. My theory is that Navi will be AMD's answer to RTX and will be competitive.
Posted on Reply
#45
TheoneandonlyMrK
lexluthermiesterThose are some good points. Only time will tell. My theory is that Navi will be AMD's answer to RTX and will be competitive.
I too think it will be competitive, just with some limits , they're likely to tone down the Rt tbh.
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#46
dicktracy
This look to be equivalent to a lowend gaming rig by the time it releases.
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#47
Crackong
AsRockIf you live in Chicago you might want to opt for PC, Already have a XBox tax and now adding a Playstation tax which i believe is 9% unless it's rented then it's 10.25%

I would not be surprised if more don't do this even more so in democratic states.

Last one i bothered with was a PS3 and only found 5 games i actually liked. Cannot see this being any better personally and as often they are releasing them now ddon't make me want to buy in to it again.
lol never heard of it.
Are those additional taxes on top of sales tax ?
Posted on Reply
#48
Prima.Vera
Are we finally going to have an integrated motion sensor and custom controller aka WiiU/Switch possible?
I really want to play a quality FPS using motion sensing instead of crappy controller.
KhonjelMan. I saw so many Vs last few years I hope Sony sticks with PS5 instead of PSV. BF V, AC V Unity, GTA V, Civ V.
What are you talking about son?
PSV FTW!!

Posted on Reply
#49
AsRock
TPU addict
Crackonglol never heard of it.
Are those additional taxes on top of sales tax ?
SONY have been fighting against it for some time it seems but some reason give in on it :fear:.

Just do a search for Playstation Tax
www.rt.com/usa/443987-chicago-gamer-amusement-tax/
fee.org/articles/chicago-s-new-playstation-tax-shows-how-greedy-politicians-can-be/

I believe this covers it at the bottom.
support.playstation.com/s/article/PlayStation-Store-Sales-Tax-Collection?language=en_US
Posted on Reply
#50
Vayra86
Prima.VeraAre we finally going to have an integrated motion sensor and custom controller aka WiiU/Switch possible?
I really want to play a quality FPS using motion sensing instead of crappy controller.


What are you talking about son?
PSV FTW!!

Eindhovuh de gekste! Not even sure where that came from
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