Friday, April 26th 2019
Net Netrality Redux: COX Service Provider Launches "Elite Gamer" Fastlane Add-on Service
I'll abstain from commenting and just let you guys sort this news piece out: internet service provider Cox has introduced a new fast lane option to their internet service. Dubbed the "Elite Gamer" add-on, the optional $15 service will work to ensure gamers get the best possible experience in their favorite multiplayer games. According to Cox, this "hidden" fastlane for internet traffic will be routed through a gaming-centric routing network, which will allow for up to "34 percent less lag, 55 percent fewer ping spikes, and 45 percent less jitter" than its existing internet service.
Apex Legends, Fortnite and Overwatch are the current games being touted as having specific routing pathways, and this will work with absolutely no input from the user. Data packets from these applications will be automatically sorted and rerouted through Cox' servers, which also means that this service does exactly - and limitedly - what it aims to. There will be no other improvements to the overall "interneting" experience: it's a cool $15 for what amounts to (prospectively) higher K/D ratios. It remains to be seen what impact this actually has in the competitive scene, and whether or not the listed games' lag compensation techniques serve to even the playing field somewhat. Let me throw a small wrench into the equation here: more services like this will eventually appear, which may or may not be specifically geared towards gaming. Nothing prevents ISP's from creating application or content-specific data caps, for which you'll then have to purchase data bundles or subscription services (this happens in Portugal already, but it's mostly limited to mobile bandwidth). A bright, split-lane future awaits all of us.
Source:
via Tom's Hardware
Apex Legends, Fortnite and Overwatch are the current games being touted as having specific routing pathways, and this will work with absolutely no input from the user. Data packets from these applications will be automatically sorted and rerouted through Cox' servers, which also means that this service does exactly - and limitedly - what it aims to. There will be no other improvements to the overall "interneting" experience: it's a cool $15 for what amounts to (prospectively) higher K/D ratios. It remains to be seen what impact this actually has in the competitive scene, and whether or not the listed games' lag compensation techniques serve to even the playing field somewhat. Let me throw a small wrench into the equation here: more services like this will eventually appear, which may or may not be specifically geared towards gaming. Nothing prevents ISP's from creating application or content-specific data caps, for which you'll then have to purchase data bundles or subscription services (this happens in Portugal already, but it's mostly limited to mobile bandwidth). A bright, split-lane future awaits all of us.
97 Comments on Net Netrality Redux: COX Service Provider Launches "Elite Gamer" Fastlane Add-on Service
Beyond that this is OT I'm afraid.
the last part of your quote can be explained by the fact the U.S. does not fully embrace socialism. if a cable company pays to put up infrastructure it is believed to be their property and they are entitled to be the sole benefactor. other countrys are not like this so you can get cheaper internet, that is as long as society keeps chugging along.
The only reason Charter/Spectrum is doing what they are doing is because the New York AG put the screws to em...
Some state AG needs to do the same to Cocks to end this BS.
Also, they used to offer fiber in a couple areas as well, that may be what you're thinking of.
Maybe they will have some dedicated routers for this service or even partner with Amazon Web Services to have some low hop routes. Seems like a good service offering to me. High frequency stock traders have been playing and paying for this low latency network game for years.
So, do you understand how this can become an issue?
1. Being a limited SUPPLY (the bandwidth), it's normal that the DEMAND will dictate the price. Even in socialist countries you can't get around the supply/demand natural law. Only a uneducated person thinks that manufacturing cost is equal to sale price.
2. Also, Economy 101 would tell you that there are two kind of costs associated with every production process. For internet distribution is mostly overhead costs, both administrative (employees don't work for free) and manufacturing (yes the equipment is not free, capital borrowed is not free, depreciation of infrastructure and utilities are not free, taxes, etc).
First read this:
en.wikipedia.org/wiki/Overhead_(business)
And then this:
www.nasdaq.com/symbol/vz/financials?query=balance-sheet
Edit to account for yours: Yes, that along with infrastructure costs is why you pay more for a higher speed rate. How do QoS and "fast lanes" (i.e. artificially limited speeds/worsened latencies unless you pay extra) relate to bandwidth limitations anyhow? Is your implication that gaming puts a particular strain on the ISP's infrastructure that could possibly cause a bandwidth "shortage," and that this somehow remedies the issue? Because, in my experience in NY at least, that is not the case.
Now stuck with DSL, where the local company has a cabinet for DSL literally 100 feet from me, Because of reasons they bought the land from my grandmother years ago put the cabinet in to do a build out and then never finished it. Even the companies employees asked why? it makes no sense. Maybe in your area its a bit different but in Maine, the ISPs will nickel and dime you, provide shit service and typically just blow smoke up everyones ass.
In my state no service providers compete at all zero zip nada,
You have Consolidated communications for old school DLS, then Comcast and Spectrum, the latter two have commitment contracts with each town. So Comcast will service one town while the next is Spectrum it is a potchmarked map of bs where no customers typically get what they pay for. Network outages are extremely common with Spectrum being the worst. Usually i get routed via a secondary site as the main goes down often. Said secondary tends to route me via Toronto to a lovely packet loss of 25-30%.
Again with Consolidated and there shit service no other alternatives. But no worries my tax dollars will go to comcast / spectrum to build out more fiber in the bigger towns they already serve lol. My favorite is Spectrum services my road. 1000 feet up the road is where the service ends. 3000 ft the other way is where their service also ends. so one stretch of straight road 4000ft long with about 40 homes = screwed lol.
Internet speeds and quality of service vary wildly across the US. When i was in Florida speeds were fast, ping was low and my service never went out unless there was a power outage. Ah well just means I can expect more optional addons they can't actually provide in the near future.
I have spectrum, but on the other side of the lake in New Orleans, it is Cox. Both areas can mostly get at&T dsl ( although not all, depends on how rural you live), but I don’t consider their much slower speeds to be competition.
Also there was a lack of IP law, so everyone wanted fast Internet to download games and videos... wild west times.
Yea, its a -lot but we have no competition where we live. We used to have Fiber here from the same company but the fiber installed wasn't up to snuff so they shut the network down and are currently re laying new fiber lines through out their entire network.