Thursday, August 22nd 2019
Sony Toys with the Idea of Porting PlayStation-exclusives to PC
Sony Interactive Entertainment (SIE) is opening up to the idea of porting PlayStation-exclusive games to the PC, which is growing in popularity on the backs of titles that play best on this platform, such as Fortnite and Minecraft. At the moment, Shawn Layden, who heads SIE, is interested in putting some its first-party titles (developed and published entirely by SIE) on the PC platform. Compared to arch-rival Microsoft, Sony's garden has had taller walls. Microsoft has interests in both its Xbox console, and the Windows PC ecosystem, particularly the Microsoft Store, and has shepherded many of its ecosystem partners to co-develop for both platforms. Its latest move is the Xbox for PC GamePass, that brings about some coherence between the PC and Xbox.
Sony is gearing up for the next round of the Console Wars against Microsoft, in which its PlayStation 5 console will compete with Microsoft's codenamed "Project Scarlett" console. Both consoles will be designed for 4K Ultra HD televisions, with preparation for higher resolutions, such as 8K. Speaking on the development, Layden said "We must support the PlayStation platform — that is nonnegotiable. That said, you will see in the future some titles coming out of my collection of studios which may need to lean into a wider installed base."
Source:
TheNextWeb
Sony is gearing up for the next round of the Console Wars against Microsoft, in which its PlayStation 5 console will compete with Microsoft's codenamed "Project Scarlett" console. Both consoles will be designed for 4K Ultra HD televisions, with preparation for higher resolutions, such as 8K. Speaking on the development, Layden said "We must support the PlayStation platform — that is nonnegotiable. That said, you will see in the future some titles coming out of my collection of studios which may need to lean into a wider installed base."
32 Comments on Sony Toys with the Idea of Porting PlayStation-exclusives to PC
Disappointed.
"Xbox exclusives" are seriously bad compared to what PS4 and Switch has. They never said anything about games running 8K.
It might do native 8K in some indie titles, or it will simply upscale.
The 8K support matters mostly for video playback.
Focus should be native 4K/UHD at 60 fps (and/or VRR)
Actually I couldn't care less about the native part, 60 fps is the most important. I can barely see any difference between native 4K/UHD and upscaled 1440p-1800p on my 65 inch 4K/UHD OLED TV anyway. Only if I get very (too) close to the screen, which I don't when I play games...
I never understood why the exclussives are not console+pc exclussives excluding all other consoles. It would made sense, not to mention a lot of extra money. Ask GTA5 about it...
Last Ubisoft Annual Report breakdown by platform:
PC 27% up from 18% a year ago
PS4 36% down from 42% a year ago
MS has seen the hundreds of millions of dollars being left on the table and now perhaps Sony sees that as well.
Sony is also likely taking note of other exclusives that made the jump and found great success like Yakuza Metal Gear Solid V, and Valkyria Chronicles. The argument that PC sales bastardized console sales is null and void. Sony is sitting on a ton of IPs they could double dip with if they put in a little effort to make them playable on PC.
I wonder if we're going to a Sony emulator/store like UWP.
These days the "killer game exclusives" are few and far between, and with the consoles being financed by premium prices on accessories and games, choosing a platform becomes more and more difficult for non-fanboys just looking for good games. For me the last couple of generations of consoles have offered 1-2 games each that I'm interested in, but enough to convince me to buy one. E.g. I'm not going to buy a Switch to play Zelda: Breath of the Wild, but if it was a PC game, I would likely buy it.