Tuesday, August 27th 2019
Ghost Recon Breakpoint PC System Requirements Revealed
Ubisoft's latest entry to its smash-hit open-world tactical combat sim "Ghost Recon" is getting its latest chapter "Breakpoint," bound for an October 4 release. Breakpoint builds on the open-world presentation of "Wildlands," and transports you to the fictional world of Auroa, across its diverse landscapes and drone-patrolled wilderness. Ubisoft today posted the system requirements for "Breakpoint." Nothing serious, the average gaming desktop should comfortably run it at 1080p thru 2K resolution, as detailed in the slide below.
Ghost Recon Breakpoint appears to be closely developed in collaboration with AMD, which means a high-level of optimization for AMD Ryzen processors and Radeon graphics cards. In particular, the game supports AMD FidelityFX image-quality enhancement introduced with "Navi." The PC version has texture-resolution suited for 4K Ultra HD, supports ultrawide monitors, has uncapped frame-rates, tobii eye-tracking support, and Discord integration. It's available for pre-order on UPlay and Epic Games Store.
Ghost Recon Breakpoint appears to be closely developed in collaboration with AMD, which means a high-level of optimization for AMD Ryzen processors and Radeon graphics cards. In particular, the game supports AMD FidelityFX image-quality enhancement introduced with "Navi." The PC version has texture-resolution suited for 4K Ultra HD, supports ultrawide monitors, has uncapped frame-rates, tobii eye-tracking support, and Discord integration. It's available for pre-order on UPlay and Epic Games Store.
16 Comments on Ghost Recon Breakpoint PC System Requirements Revealed
I really like how Ubisoft does these system requirements. The amount of games that dont bother giving an AMD equivalent, or a recommended (or worse, Ive seen recommended specs with lesser parts than the minimum), or what setting its for etc., is very common on steam now. Altho this isnt the best example here, as no target fps is mentioned, which they have done previously.
gameplay could still be a 1:1 clone though.
"but I thought CPUs were less relevant at... "
"SHUT UP TIMMY! 2700x or 2k for you!"
Higher FPS is a higher strain on the CPU, not the resolution, which is why your CPU usage drops as you scale to 4k - then it doesnt matter what CPU you have anymore.
as an example, the last game in the series, with a 1080ti (which is similar to the 2080 & Radeon VII they recommend).
Breakpoint had some serious performance issues in the last closed test, i guess they sorted it out since 1440p - ultra, was 30 fps territory with my rig.
Correct, but the increase is so proportionally tiny, which, in reality at 4K there's virtually no difference between an r5 3600 or a 9900k (or a 7700k/2600x/2700x/1700x) for most titles.
In reality any CPU that can run a game at lower rez can, run the game at higher rez (at the same preset settings) since the gfx falls down exponentially faster. Also the relative increase per frame on the CPU is a few % even when going from 800x600 to 4K.
Not to mention, the performance difference on that chart between 2K ultra rig (a 6700k and a 1080ti) and 4k ultra rig (a 7700k and a 2080) is a few % both on the CPU and GPU.